Lieutenant
Join Date: Dec 2012
Posts: 42
# 71
04-02-2013, 06:11 PM
Im so confused because there are two types of maco (adapted and non) and even MORE confused when the author of this topic puts adapted maco in his text and resilient maco in his stats link.
Someone help me, my brain hurts!
Captain
Join Date: Jun 2012
Posts: 1,041
# 72
04-03-2013, 05:53 AM
Quote:
Originally Posted by sindrek View Post
Im so confused because there are two types of maco (adapted and non) and even MORE confused when the author of this topic puts adapted maco in his text and resilient maco in his stats link.
Someone help me, my brain hurts!
I think I have mentioned that I was using the adapted ones, because they felt better for tanking, and changed to the old ones because they are better for dps
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10k DPS Vesta threads: 1; 2
Ensign
Join Date: Apr 2013
Posts: 7
# 73
05-01-2013, 12:40 PM
Is there any update to this build or is the current build optimal at the moment?
Captain
Join Date: Jun 2012
Posts: 1,041
# 74
05-03-2013, 12:13 AM
Quote:
Originally Posted by jaemian View Post
Is there any update to this build or is the current build optimal at the moment?
well you can always use a tac character with it that would be optimal. also romulan plasma seems a good option, however from what I hear the romulan plasma consoles are being nerfed or something (they only affect dmg when DEM is used, tho I am not up to date on the topic). I havent played much with this setup, as I have been afk a bit and when I wasnt I leveld a tac, so I can test whether the aux cannons are capable of 10k in optimal circumstances
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10k DPS Vesta threads: 1; 2
Lt. Commander
Join Date: Jun 2012
Posts: 133
# 75
05-20-2013, 07:25 AM
Quote:
Originally Posted by ferdzso0 View Post
well you can always use a tac character with it that would be optimal. also romulan plasma seems a good option, however from what I hear the romulan plasma consoles are being nerfed or something (they only affect dmg when DEM is used, tho I am not up to date on the topic). I havent played much with this setup, as I have been afk a bit and when I wasnt I leveld a tac, so I can test whether the aux cannons are capable of 10k in optimal circumstances
Wonder how much this will change with LoR comes out on Tuesday with the new tholian stuff. Better hangar pets?
Captain
Join Date: Jun 2012
Posts: 1,041
# 76
05-20-2013, 08:03 AM
Quote:
Originally Posted by soundwisdom View Post
Wonder how much this will change with LoR comes out on Tuesday with the new tholian stuff. Better hangar pets?
well pets wise I highly doubt the tholian stuff will be better (I havent heard much, but I dont think cryptic will release another high dps pet).

however there will be some iteresting tihngs with lor. as I heard in other topics there will be some interesting twist on the power management, that might make aux dhcs actually useful (I will have to go through the official patchnotes for LoR, and then I will begin testing, but if it is true, than instead of a romulan, this will be my prio (to make a 10k dps vesta, with a sci char, in a pug)
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10k DPS Vesta threads: 1; 2
Captain
Join Date: Jun 2012
Posts: 1,048
# 77
05-20-2013, 12:49 PM
Quote:
Originally Posted by soundwisdom View Post
Wonder how much this will change with LoR comes out on Tuesday with the new tholian stuff. Better hangar pets?
Elite Widows aren't that great, IMO. They suffer from a lack of any kinetic damage, and most pets deal the majority of their damage with torpedoes, mines, or ramming. I tried two hangars of them on my Kar'fi, and the damage was less than what I usually run with Advanced Slavers and Advanced Fer'Jai frigates. I can only really see using them if you need a lot of FAW spam (Tholian Red Alerts is the only thing I've done I could see needing that much).

The Tier 4 passive of Nukara rep is going to shake things up a bit for Sci ships, as it gives the option of buffing all of your standard weapon damage based on your Aux power level.

There's the new Warpcores -- Overcharged Warpcores let you go to 130 Aux, and there's one in the Dilithium store that gives a percentage of Aux power (without consuming it) to Weapons. I was able to have 60/25 weapon power, which means an Aux cannon build need not starve the rear turrets. Cores that drop might have even more option, and very rares are supposed to have something akin to a rechargeable battery built in to them.

Plus, there's the new Traits for Science that gives a proc to buff to Particle Generators when you get hit, and another that reduces your cooldown on the (changed) Photonic Fleet when you use Sci powers.

Last edited by tom61sto; 05-20-2013 at 12:52 PM.
Captain
Join Date: Jun 2012
Posts: 1,048
# 78
05-20-2013, 06:06 PM
Now Plasmonic Leech gets added to the mix, via the new lockbox -- a console that gives a proc to weapon fire that takes energy from what you're shooting and gives it your power levels. Quite a pile of new things to make builds around.

Quote:
Originally Posted by ferdzso0 View Post
that would be optimal. also romulan plasma seems a good option, however from what I hear the romulan plasma consoles are being nerfed or something (they only affect dmg when DEM is used, tho I am not up to date on the topic).
'Directed Energy' in that context means the weapon type, meaning beams and cannons, not the BOff ability. All plasma energy buffing consoles were buffing the plasma burn DoT instead of just the normal hit damage, which they were playing with nerfing on Tribble. Last I heard Embassy consoles are buffing the burn DoT as well again, but I lost track of the status of the Tac consoles with regards to the DoT.
Captain
Join Date: Jun 2012
Posts: 1,041
# 79
05-21-2013, 01:27 AM
Quote:
Originally Posted by tom61sto View Post
'Directed Energy' in that context means the weapon type, meaning beams and cannons, not the BOff ability. All plasma energy buffing consoles were buffing the plasma burn DoT instead of just the normal hit damage, which they were playing with nerfing on Tribble. Last I heard Embassy consoles are buffing the burn DoT as well again, but I lost track of the status of the Tac consoles with regards to the DoT.
thx for correction, I didnt really care, as my eyes are now on aux dhcs

I will make a new thread when a partial build is done, until then:

I ran through the patchnotes, and here is what I have found that would help the aux dhcs work (at this point these could be simply Cryptic saying "here ferdzso, let us take the power management off of your hand, and have as much power as you want", atleast that is what I read, in the works it might be different

Quote:
Originally Posted by patchnotes (wacky copying, sry for that)
The minimum power level of any subsystem has been reduced to 15.
meaning I can divert more power from shields (with high aux they arent a problem, healing them I mean) and engines to weapons

Increased the turn rate bonus on the Tachyokinetic Converter in the same way that RCS Consoles were recently
updated.
This will benefit slower ships with the console more than faster ships.
The tooltip is unchanged.
Increased the Turn Rate bonus given by the Starship Impulse Thrusters skill.
This will benefit all ships with this skill, but slower ships will see a larger bonus compared to what they were
previously seeing from the skill.
This is similar to the recent change to RCS consoles.
less impact on the diverted energy from engines

Photonic Fleet has been rebuilt!
Romulan Captains will now create Photonic Warbirds when using this ability.
Altered which ships can be summoned at each rank, and the odds of each appearing:
Rank I = 3 Frigates w/ 10% chance of each upgrading to a Cruiser.
Rank II = 3 Cruisers w/ 10% of each upgrading to a Battleship.
Rank III = 1 Battleship and 2 Cruisers w/ 50% of each upgrading to a Battleship.
Ships summoned by Photonic Fleet will now always have the correct abilities and weaponry, will not drop loot, and
will expire and appear using the correct photonic FX.
All Photonic Ships are now smarter about acquiring new targets during combat.
If there are no targets nearby, Photonic Ships will now attempt to follow their owner until a new target can be
acquired.
Photonic Fleet now has a maximum duration of 60 seconds, and will no longer expire if combat ends.
Photonic Ships now generate drastically more threat than they previously did, and have higher Defense values.
Updated "Emergency Power" Bridge Officer Abilities:
The Emergency Power category of abilities has been tuned so that all four abilities are closer in utility to one
another.
more reliable, hence higher dps (being a sci is a bit more important for me now, as shield tanking is needed as I am losing EPTS - see below)

The duration of all Emergency Power buffs has been standardized at 30 seconds.
edit: missed this as seen below, this power bonus seems nice

The shared cooldown between two Emergency Power-type abilities of the same type has been standardized at 30
seconds.
might make it worth having two EPx

Emergency Power to Shields:
The Shield Damage Resistance and Shield Regeneration attributes of this power now last 20 seconds, down from 30
seconds.
Emergency Power to Weapons:
The Energy Weapon damage bonus of this power now lasts 20 seconds, up from 5 seconds.
EPTS nerfed, easier to let go (as noted above), EPTW grants 20 secs of bonus dmg and power (45 sec CD, 30 sec GCD, meaning 10 secs of low power - correction, no dmg bonus, power lvl stays-, having two of these seems to be the way to go, as I understand the notes)
edit: and ofc there is the Leech too. tho I am not sure how I am going to fit all that crap into my build ^^
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10k DPS Vesta threads: 1; 2

Last edited by ferdzso0; 05-21-2013 at 03:16 AM. Reason: I am stupid, and missed stuff
Republic Veteran
Join Date: Jun 2012
Posts: 2,882
# 80
06-07-2013, 09:08 PM
Quote:
Originally Posted by tom61sto View Post
Elite Widows aren't that great, IMO. They suffer from a lack of any kinetic damage, and most pets deal the majority of their damage with torpedoes, mines, or ramming. I tried two hangars of them on my Kar'fi, and the damage was less than what I usually run with Advanced Slavers and Advanced Fer'Jai frigates. I can only really see using them if you need a lot of FAW spam (Tholian Red Alerts is the only thing I've done I could see needing that much).

The Tier 4 passive of Nukara rep is going to shake things up a bit for Sci ships, as it gives the option of buffing all of your standard weapon damage based on your Aux power level.

There's the new Warpcores -- Overcharged Warpcores let you go to 130 Aux, and there's one in the Dilithium store that gives a percentage of Aux power (without consuming it) to Weapons. I was able to have 60/25 weapon power, which means an Aux cannon build need not starve the rear turrets. Cores that drop might have even more option, and very rares are supposed to have something akin to a rechargeable battery built in to them.

Plus, there's the new Traits for Science that gives a proc to buff to Particle Generators when you get hit, and another that reduces your cooldown on the (changed) Photonic Fleet when you use Sci powers.
What do you mean? Besides having arrays and banks they also have a quantum torpedo, I actually got to thinking about the Widows with the Vesta recently...for something different.
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