Career Officer
Join Date: Jun 2012
Posts: 10
I currently fly a wells-class on my main, who is a science captain. I've had an urge for the longest time to get my grubby mitts on a fleet star cruiser, because I'm looking for a little bit more tank. I'm pretty poor at tanking and mitigating damage in my wells. Granted, I tend to fly it more like a tac boat instead of a science vessel, but I was wondering if the fleet star cruiser would benefit me for survivability.
Career Officer
Join Date: Sep 2012
Posts: 558
# 2
05-03-2013, 06:12 PM
Two Words: Fleet Excelsior! Great with Cannons.

OR

If beams are your thing than try the Fleet Assault Cruiser.
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Captain
Join Date: Jun 2012
Posts: 3,211
# 3
05-03-2013, 06:43 PM
Odyssey, with the universals, can easily be part science ship, particularly with the upcoming boost to turn rates and wider arcs for sci powers. On the flip side, the Vesta and Nebula both can be turned into some very tanky science ships.

This isn't a 'for god's sake don't do it!' but more like 'for that price there are ships that can do what you want but better.'
Captain
Join Date: Feb 2013
Posts: 5,394
# 4
05-03-2013, 07:11 PM
Quote:
Originally Posted by handsmahoney View Post
I currently fly a wells-class on my main, who is a science captain. I've had an urge for the longest time to get my grubby mitts on a fleet star cruiser, because I'm looking for a little bit more tank. I'm pretty poor at tanking and mitigating damage in my wells. Granted, I tend to fly it more like a tac boat instead of a science vessel, but I was wondering if the fleet star cruiser would benefit me for survivability.
I'd say don't fly a cruiser. Of any sort. Yeah, they have more survivability. But their turn rate is so slow. And they tend to have to use beams. It's just bad all around. Stick with your science ship.
Career Officer
Join Date: Jul 2012
Posts: 258
# 5
05-03-2013, 07:22 PM
Quote:
Originally Posted by snoggymack22 View Post
I'd say don't fly a cruiser. Of any sort. Yeah, they have more survivability. But their turn rate is so slow. And they tend to have to use beams. It's just bad all around. Stick with your science ship.
Turn rate's getting fixed pretty heavily in LoR, it seems, and Cruisers can be decent even with beams as long as you're willing to set up one of the very few builds that makes them decent.

That said, I favor the BOff seating on the Fleet Assault Cruiser for when I'm interested in flying a Cruiser. Not available to everyone yet, but I'd recommend it if you can get it.
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Joined January 2010.

In regard to hating Star Trek 2009
Quote:
Originally Posted by kain9prime View Post
IDIC fail.
Captain
Join Date: Feb 2013
Posts: 5,394
# 6
05-03-2013, 10:17 PM
Quote:
Originally Posted by darkkindness2 View Post
Turn rate's getting fixed pretty heavily in LoR,
You mean the RCS console change? It's a buff to RCS consoles. But all it does is really up each console up by a magnitude. So like if you have 1 RCS, you now get the buff like you had 2. But it works that way on all ships.

Cruisers will still realatively turn really slow.

Since the OP is in a Wells class ship ... I mean, the sluggishness is going to be noticeable.

Quote:
and Cruisers can be decent even with beams as long as you're willing to set up one of the very few builds that makes them decent.
The issue with beams is almost as frustrating at the turning. It's just annoying. All the hoops needed to jump through to get every last erg of weapons energy and dps buffing and target debuffing and stacking consoles just to get the kind of deeps that someone in common MK X's in a Defiant can do by mashing the spacebar.

It's just too frustrating. I recommend the OP stick with ships that are already nimble and very powerful and fun to fly. The Wells is one of those.
Rihannsu
Join Date: Jun 2012
Posts: 181
# 7
05-03-2013, 10:27 PM
As a science looking for a cruiser I would say science odyssey or fleet embassador, uni station and science heavy console and seating can help you tailor ship to your liking.
Jamal : Tactical space specialist. USS SledgeHammer, USS Bug Warrior and many others
E'Mc2 : Science Reman torp T'Varo, deadly annoyance
Kunmal: Tactical fed Klingon, ground specialist, USS Kanewaga
Ka -tet Tier 5 starbase and shipyard, almost Tier 5 sci. All other fleet property at max lvl
Lt. Commander
Join Date: Feb 2013
Posts: 127
# 8
05-03-2013, 10:35 PM
Quote:
Originally Posted by snoggymack22 View Post
The issue with beams is almost as frustrating at the turning. It's just annoying. All the hoops needed to jump through to get every last erg of weapons energy and dps buffing and target debuffing and stacking consoles just to get the kind of deeps that someone in common MK X's in a Defiant can do by mashing the spacebar.
.
You are doing something drastically wrong if that's all the better dps you are putting out
Captain
Join Date: Jun 2012
Posts: 3,309
# 9
05-04-2013, 01:29 AM
The Fleet Star Cruiser is purely for defense and support. The TAC BOFF slots don't really give much options even in comparison to the normal Assault Cruiser.

That said, of all the Fed Cruisers, it's the toughest you can ever get. The ENG consoles is standard cruiser fare, so it's going to be rugged. The SCI consoles though means you can put alot of stuff to boost shielding ability, like Shield Emitters, capacity, or regen rates, or whatever combination. It has high hull points an a 1.1 shield mod.

BOFF assignments? It's just enough playroom to throw FAW1 or BO1 with APD or APB. The ENG slots let you play with practically the full spectrum of whatever ENG setup you want. Science-wise, you can have all 3 nice abilities of PH1, HE2, TSS1. The TSS will be another nice boost to your shields, alongside the 4 SCI consoles.

Of note, since you are able to play with more SCI abilities than usual for a Cruiser, you probably want more reliable and stable Aux Power source. An Aux2Batt build may not be optimal due to the wonky nature of Aux Power with such a setup. Unless you like popping Red Matter Capacitor or Aux Batteries all the time. Still, with A2Batt, in combination with Technician DOFFs, it will cut down cooldowns on all abilities.

I've been looking at the idea of getting one for my Fed ENG. It's just I'm not too fond of the ship model.
Captain
Join Date: Jul 2012
Posts: 2,192
# 10
05-04-2013, 01:32 AM
You could always try Nebula...Cruiser/Sci Hybrid
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