Captain
Join Date: Jun 2012
Posts: 3,327
# 11
05-04-2013, 02:26 AM
Quote:
Originally Posted by dalnar83 View Post
You could always try Nebula...Cruiser/Sci Hybrid
Hah, you know it's not the same.

Sci vessel weapons loadout. Less Engineer abilities, alot more towards Science, which overall has become weak in this game. 8k less hull points, but it has alot stronger shield mod.

Not saying the Nebula is bad, it's just not quite the same sturdiness as the Fleet Star Cruiser.
Lt. Commander
Join Date: Mar 2013
Posts: 140
# 12
05-04-2013, 02:31 AM
Someone already said this but I will reinforce it, get the cruiser with the 180 torp, then get the Fleet Assault with 1 module, its the way to go.
Captain
Join Date: Feb 2013
Posts: 5,394
# 13
05-04-2013, 08:07 AM
Quote:
Originally Posted by eardianm View Post
You are doing something drastically wrong if that's all the better dps you are putting out
Not really. All those builds have cruiser captains jumping through tons of hoops. Gathering expensive DOFFs, using Embassy consoles, exotic damage, etc, etc, etc. And in the end, it's still just middling DPS.

Instead, one could fly a Patrol Escort or a Retro Defiant or any other ship actually designed for Deeps, and not hampered by all of the things a cruiser is hampered by, and put out middling Deeps without even trying.

And then if one were to try, and were to start jumping through hoops in one of those Deeps ships ... well, let's just say that this game makes it far more accessible to do deeps in ships that aren't cruisers.
Captain
Join Date: Feb 2013
Posts: 5,394
# 14
05-04-2013, 08:12 AM
Quote:
Originally Posted by warmaker001b View Post
Hah, you know it's not the same.

Sci vessel weapons loadout. Less Engineer abilities, alot more towards Science, which overall has become weak in this game. 8k less hull points, but it has alot stronger shield mod.

Not saying the Nebula is bad, it's just not quite the same sturdiness as the Fleet Star Cruiser.
Apparently the Nebula is the secret KING of Deeps. As stated in this post here.

To quote: "Honestly, I don't think the Nebula needs much help. I know someone who flies one with [-Th] consoles and the thing puts out so much damage that it's nearly impossible to draw aggro away from it."

And then supported in the very next post here.

Apparently the Nebula is magic bananas. But the Galaxy is month old plantains.

Quote:
Originally Posted by captainobvious09 View Post
Someone already said this but I will reinforce it, get the cruiser with the 180 torp, then get the Fleet Assault with 1 module, its the way to go.
Access to a T5 Shipyard is not really the best advice to give is it? I mean really at that point, we might as well tell the OP to get a lockbox ship. The Galor and the D'Kora are both cruisers that can outperform the fleet star cruiser.
Lt. Commander
Join Date: Feb 2013
Posts: 127
# 15
05-04-2013, 08:34 AM
Quote:
Originally Posted by snoggymack22 View Post
Not really. All those builds have cruiser captains jumping through tons of hoops. Gathering expensive DOFFs, using Embassy consoles, exotic damage, etc, etc, etc. And in the end, it's still just middling DPS.

Instead, one could fly a Patrol Escort or a Retro Defiant or any other ship actually designed for Deeps, and not hampered by all of the things a cruiser is hampered by, and put out middling Deeps without even trying.

And then if one were to try, and were to start jumping through hoops in one of those Deeps ships ... well, let's just say that this game makes it far more accessible to do deeps in ships that aren't cruisers.
Yes, I understand what you are saying, and I'm telling you if you fully pimp out a cruiser and are not doing the dps that a fully pimped out escort can do in an stf, then you are terrible and need to work on your flying. The Fleet Excel or Fleet Assault (or fleet vor'cha/tac bortas kdf side) in an A2B layout should be doing top tier damage, something that you actually have to work much much hard at in an escort due to dhc arc and less forgiving damage dropoff. I'm talking, say, 18k+ parses in ISE for example.

What exactly is an A2B cruiser setup for max damage hampered by, other than poor heals if you decide not to use Aux batteries or EPtA to boost aux when needed. You have better base survivability by being able to keep up max speed broadsiding, while escorts are stuck doing the forward reverse dance, not to mention better base hull to begin with. And of course silliness like RSP with super reduced cooldown.

So, yes, you have the upfront cost of 3 purple technicians. A doff that is available in the b'tran colony chain for those that don't want to spend the EC on the exchange, something that can't be said for attack pattern doffs on the escort side. Marion is certainly nice to have, but not absolutely required. Otherwise you could use your aforementioned mk x white disruptor beams and put up average escort damage.

So, you have flexibility to run a standard cruiser build for healing or whatever, or a damage build by going A2B. I can understand cruiser whines for pvp because the damage dynamic is quite different, but A2B beam cruisers right now are amazing in pve
Captain
Join Date: Feb 2013
Posts: 5,394
# 16
05-04-2013, 08:46 AM
Quote:
Originally Posted by eardianm View Post
and I'm telling you if you fully pimp out a cruiser
Fully pimping out a cruiser is a waste of time. And the OP wants to fly a fleet star cruiser at that. A complete waste of time and resources.

Fully pimp out a bug ship. And be done with it. Or, here's an insane idea ... stick with the Wells he's already flying. Pimp that out. And never ever think of flying a star cruiser again.

(Just a note: My engineering VA flies a star cruiser.)

Last edited by snoggymack22; 05-04-2013 at 08:48 AM.
Lt. Commander
Join Date: Feb 2013
Posts: 127
# 17
05-04-2013, 09:04 AM
Quote:
Originally Posted by snoggymack22 View Post
Fully pimping out a cruiser is a waste of time. And the OP wants to fly a fleet star cruiser at that. A complete waste of time and resources.

Fully pimp out a bug ship. And be done with it. Or, here's an insane idea ... stick with the Wells he's already flying. Pimp that out. And never ever think of flying a star cruiser again.

(Just a note: My engineering VA flies a star cruiser.)
Sooo, you make mention to needing to pimp out a ship, I counter with the benefits of doing it on a cruiser and how you have a poorly informed view, and you say don't pimp a cruiser?

Anyway, OP wanted more tank, so this discussion is a tangent at best. I'll assume your avoiding the damage topic means that you are agreeing with me that you are a terrible A2B cruiser pilot. And considering no gear is locked to a ship, I'm not sure why you're required to pimp out a specific ship versus a general equipment layout. Having a half set of xii rommie beams to go with all the embassy consoles and plasma tac consoles needed for top pve damage right now is not exactly a huge extra stretch.
Commander
Join Date: Jul 2012
Posts: 323
# 18
05-04-2013, 09:11 AM
Quote:
Originally Posted by snoggymack22 View Post
Fully pimping out a cruiser is a waste of time. And the OP wants to fly a fleet star cruiser at that. A complete waste of time and resources.

Fully pimp out a bug ship. And be done with it. Or, here's an insane idea ... stick with the Wells he's already flying. Pimp that out. And never ever think of flying a star cruiser again.

(Just a note: My engineering VA flies a star cruiser.)
You sir are a joke and are behind on the times something fierce.

Quote:
Fully pimping out a cruiser is a waste of time.
For what? PvP? PvE? A2B Cruisers are ****ing ace right now. Sure the Fleet Star isn't the best thing ever, but its still going to do 7-10K DPS with an A2B build and be able to tank absolutely everything while keeping aggro and not dying (thus keeping aggro away from your Tacs that can't tank ****).

My friend runs a dedicated healer Ambassador, and I run a dedicated Tank Fleet Excelsior. The Ambassador gets 7K DPS on ISE, and I get 10-12K DPS on ISE. I used to run a FTER before I started getting into A2B Builds and the traditional build (2 DHC / 2Torps, with the right doffs) I could not do above 5K DPS. Why? I absolutely suck at Piloting and aiming those DHC.

And stop ******** about people using Cruisers. FACR and Fleet Excelsior are amazing ships (and the Tac Bortas, and a couple of KDF ships can do it too). I know 2 people who can do 20K DPS Cruisers, and a few others that can do 15K. One of them is using Mk XII green weapons.

Sticking with Escorts are a waste of time (Well maybe not the newer ones). The Bug is kinda antiquated and is basically only purchased for the Hangers. Bug, Andorian and JHEC (MAYBE FTER) are the only escorts you probably want.

Also your stupid sig linking to the EPS post from 2010 is stupid. EPS Consoles are used to recharge your Aux faster after it comes back online after A2B (thus getting more weapon power buffer faster) and not because it is reducing weapons drain.

Also Cannons are going to be a thing of the past soon. They don't buffer past 125 Weapons Power unlike BAs (and possibly DBBs but I'm not 100%% sure of this as i haven't looked into them recently).

OP can fly whatever he wants. If he wants to tank, get the Fleet Star Cruiser. It won't do the most DPS but who cares? I would suggest the Fleet ACR.

Edit: If you still don't *get* it. I ran an ISE with a few random people. the top two were both using A2B builds.
http://i.imgur.com/0IaEJ0I.png

I am terrible at this game. I have 7 Lv 50 accounts.

Last edited by sdkraust; 05-04-2013 at 09:41 AM.
Captain
Join Date: Jun 2012
Posts: 673
# 19
05-04-2013, 09:36 AM
Anyway, trying to put this topic back on the rails...

I suggest the Fleet Support Cruiser Retrofit, aka Fleet Ambassador. It has a LTC Sci seating over 1 Lt and 1 Ensign, meaning you can slot PH1, HE2, and TSS3 if you choose to, or you can swap the HE and TSS.

It also has a Lt Tac and Ensign Tac, so you can double up on Tac Team if you don't have Tac Team DOffs.

Third, it has a Lt Universal, meaning it's more flexible. My idea for a tanking Ambassador puts a Tac in this seat with me using 2 copies of APD with the APD Threat DOffs for massive aggro pull. You could slot a Sci in this seat for adding a bit of control with Tractor Beam, or use Siphon Power as the LTC Power so you can cycle between Siphon and EPS Transfer to always have massive amounts of power, or a Lt Engi if you just need more Engi powers.

My 2 cents on the matter.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.

Captain
Join Date: Feb 2013
Posts: 5,394
# 20
05-04-2013, 06:41 PM
Quote:
Originally Posted by eardianm View Post
Sooo, you make mention to needing to pimp out a ship, I counter with the benefits of doing it on a cruiser and how you have a poorly informed view, and you say don't pimp a cruiser?
Yup. It's a waste of resources. If the OP wants to put together those resources and sink all of that time the OP should do it for a ship that in the end will be, to quote EPMD's classic "Jane" ... "Better, Stronger, and much faster."

Quote:
I'll assume your avoiding the damage topic means that you are agreeing with me that you are a terrible A2B cruiser pilot.
Nah, I just think the gimmick is a waste of time.

Quote:
Having a half set of xii rommie beams to go with all the embassy consoles and plasma tac consoles needed for top pve damage right now is not exactly a huge extra stretch.
Really? What if the OP isn't in a fleet with access to all that embassy gear?
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