Join Date: Oct 2012
Posts: 35
# 3701
05-04-2013, 01:02 AM
Short term: server stability

mid term: server stability

long term: candy?

Join Date: Dec 2012
Posts: 1
# 3702 Top 3 requests
05-04-2013, 01:22 AM
1. Sort term: Allow Captains to change their 4 ground/space skills. These are the first things a player chooses when they know nothing about the game. Its kind of sadistic to make them stuck with these if they don' contribute to the player's play style.

2. mid term. make an app for ipad to do duty officer assignments only. It's possible to calculate how long the average ship, or even the player's specific ship can travel from one location to another. A calculation and countdown by the app, or server could ensure fairness in wait time, by adding a travel time timer. This would allow people to play more, and keep system requirements down. It would bring in more players as a gateway to the game. If players will play Vampire wars on facebook, they will surely play sto.

3. Long term. more story lines / episodes. Sure the foundary helps, but the foundary does not provide awards and special items, which help to make missions replayable. You could even have best mission contests, allow for special prizes to be given, and tweek the good stuff and make it official. for example, if you get an original storyline, have the professionals clean it up, and make it an episode.
Join Date: Dec 2012
Posts: 6
# 3703 All in all
05-04-2013, 03:31 AM
Here's my 2 cents:

Short term - More Duty officer content.
Personally I play for the peaceful parts of the game, diplomacy, exploration, the DOFF system, trading. You know, the core Star Trek stuff. It adds to the feeling you're actually in this universe.

Mid term - Commodity trading. Imagine using your Tuffli or D'kora to actually be a merchant!
Being a Ferengi privateer looting those pesky federation and klingon freighters floating around the home sectors and selling the ill gotten loot back on Ferenginar. Or Shipping Gagh from Qo'nos to DS9 so the klingons wont tear up the station.

Long term - Playable Cardassian faction!
Contrary to popular belief, there's alot of us Niners who play, mainly wishing for some day to be able to play as a Cardassian without using the Alien creator.
It's my biggest dream, ever since I started playing this game, those both of the players and of the staff who are devoted trekkies would understand this

I'm for the most part satisfied with this game, even considering the two major downtimes we had in a matter of days. It's an amazing universe with diversity and lots of non-combat gameplay even though we could always have less hostility. Cant wait to see what sneaky underhanded things the rommies will bring us.

Join Date: Apr 2013
Posts: 4
# 3704
05-04-2013, 05:50 AM
Zone Entrances: It would be nice if ships defaulted to pointing inwards towards the middle of the sector at all sector entry points throughout the galaxy.

Active Duty Switching: It's neat that BOFFs remember which station on the bridge they should report to when you switch ships. It's so convenient for swapping ships when your fleet wants to hop between different STFs and you've got just the right ship for the situation. But DOFFs on Active Space Duty are lazy in this regard, slowing you down when you want to switch between escort, cruiser and science ship specs as you still have to manually remove your projectile specialist and replace them with a gravimetric scientist, for example. It would be great if you could auto-switch Active Duty Officers automatically with the ship change. You'd have to add some kind of warning message though if a player tries to send one of those "other ship" officers off on an Assignment.

Admiral Sponsored Colonies: a pet project for Admirals. Give admirals their very own colony (or more) out in the clusters to look after and grow.

Each day a colony generates a specific set of Colony Resources which trickle in and are imperative for that colony's survival and growth.

Through tending to Situations - missions that require players to rectify some setback that threatens to stymie the growth of the colony - Admirals will feel they are personally responsible in making a continuing difference to peoples' lives in some small corner of the galaxy. Resolving these Situations for good or ill would buff or debuff the growth rate of an effected Colony Resource, resulting in the colony growing faster or bringing it to a standstill and requiring further involvement on behalf of the Admiral. (It would be a nice flourish if Admirals could feel the deaths of their colonists through having certain vendors and personalities perish and be replaced with each catastrophic outcome)

Actions by competing factions might impact the growth of colonies making for more personal investment in diplomatic roleplay/PvP/PvE combat.

Colony Resources could also drop during any mission, making for more surprises in the loot system. (and/or they could be added as a completion reward option to existing missions)

These Colonies, once sufficiently grown, would of course contribute a boon to players making the whole endeavor worthwhile... A little extra bank space? buffs? Colony DOFF Assignments? a trickle of EC/data samples/cargo ship resources/refined or unrefined dilithium?

Optionally: As each sponsored colony grows its populace could discover some hidden characteristic that is unique to the planet they have settled, making it fun for Admirals to finally learn what surprise their colonists have unlocked and whether that discovery is merely a benign (but cool-looking) feature, benefits its sponsor in some small way, or threatens all life as we know it.
Join Date: Jul 2012
Posts: 3,163
# 3705
05-04-2013, 07:42 AM
1. New music for the Log-In screen. This military tam-tam reminds me of WWII music. We know there are wars in the STO Universe but not everone of the players is looking for a fight. There are also a lot of explorers around.

Or at least give us a few different BGMs to select from.

2. How about making Set-Items with lower level MKX tradable, or at least exchangeable?
I think that most of the players who grind for the Rep System are heading anyhow towards MKXI and MKXII level items. Making MKX items sellable would be a nice benefit and the players wouldn't need to dismiss the items.
Join Date: Oct 2012
Posts: 35
# 3706
05-04-2013, 09:45 AM
Originally Posted by organicmanfred View Post
1. New music for the Log-In screen. This military tam-tam reminds me of WWII music. We know there are wars in the STO Universe but not everone of the players is looking for a fight. There are also a lot of explorers around.

Or at least give us a few different BGMs to select from.

2. How about making Set-Items with lower level MKX tradable, or at least exchangeable?
I think that most of the players who grind for the Rep System are heading anyhow towards MKXI and MKXII level items. Making MKX items sellable would be a nice benefit and the players wouldn't need to dismiss the items.
Pretty sure the music is changed on the tribble server along with a new log in screen so you're in luck!
Join Date: Mar 2013
Posts: 7
# 3707
05-04-2013, 09:36 PM
Short Term: Server Stability. A game this mature simply should not have issues like this.

Mid Term : A greater balance of "ways to play" for the different sides.

For example, I find my Klingons have heavy incentive in the form of quests to embark on combat missions in both PvP and the Pi-Canis patrol, when dilithium gathering time comes. My federation characters have the more accessible quests of these nature simply unavailable. The same holds true the other direction as well, my federation characters have a far and away more robust variety of things to do, particularly in the context of non combat related activity.

The good news is that this sort of thing seems to be directly addressed with the coming expansion.

Long Term : Polish. Like, for super serious. It amazes me that the weekly maintenance, which often includes a client side patch, rarely includes any polish of existing content. A few examples that make a game feel polished, contributing to customer retention:

1. Carreya system, Romulus reputation radiation satellite. When you get the notification, when starting the mini game, the word "transfer" is missing the "f"--reads "transer". Not game breaking, not going to hurt anything, but looking at it for months on end makes a person feel like they are dealing with idiots, or at the very least careless slobs. A fix that would take minutes at most and add mere bytes to a client side patch.

Spelling and other minor errors happen, leaving things like this for long periods of time is just slovenly.

2. More involved, but still polish. Stop making my ship come to "all stop" every time I initiate a hail or use my departmental bridge officer missions! When traveling from point A to point B, am I to believe that in the middle of deep space my communication systems, including in-ship communication, diverts all the power from my warp engines? If so, let me head on down to the radio shack and get my officers some walkie talkies and a few boxes of AA batteries, they have no such problem. If you workaround this by restarting the movement manually, you shut off the auto-pilot to destination--which means a gross overshoot if you take a few seconds longer than you wanted to.

Travel as a time sink is a necessary evil of MMO play. Excessive travel time due to lack of polish, again, just appears slovenly.

3. More robust search engine on exchange. Booleans would be nice. Allowing a proper search that gives ACCURATE results without first finding a proper category would be nice. Separate areas for Klingon, Federation, and the coming Romulan are necessary for things like bridge and duty officers.

The list of nice to have features goes on, but you get the idea----the exchange needs polish.

4. SAVE THE UI WHEN A SHIP SWITCH HAPPENS. Any minor build change results in hotbars full of weapon items, and sometimes lost abilities on the hot bar system. If a player has empty buttons, they made them on purpose. If their abilities are on the bar in a specific order, they did that on purpose. There is no reason in the world for the game to repopulate hot bars when a simple client side save would leave it intact. The way it works now is just clumsy and buggy.

There are more, but at this point I think a person gets the idea---as the game matures, it should not only be more content rich, but more polished and "finished" feeling. I'm enjoying the game tremendously, and there are large strides in content that have happened over the years, but frankly the lack of polish the game has received gives it a distinctive low budget/late beta feel that simply should not happen at this stage in its life cycle.
Join Date: Jul 2012
Posts: 3,163
# 3708
05-05-2013, 05:31 AM
1. Universale Weapon Consoles like the Point Defense System or the Torpedo Point Defense System should have icons next to the weapons tray instead on the ability tray.

Plus: The option to put both consoles on Auto-Fire. I think this could be very handy.

2. Shield Consoles should be Eng and Sci slot placeable.

I dont know why the Field Generator, Shield Emitter Amplifier, and Emitter Array are Sci consoles and the Field Emitter is an Eng console. All of those consoles share a common matter. Most of the time on TNG or VOY etc. whenever there were problems with the shild, it was primarily the Engineering's job to resolve the problem.
Join Date: Sep 2012
Posts: 16
# 3709
05-06-2013, 11:42 AM
Only 1 request let fed side use Klingon ships, I see quite a few Klingon ships in fed fleet but since we can't buy them I assume the ones in fed fleet are npc's, though being able to romulan ships shouldn't be a problem since some of them are SF's side
Join Date: Sep 2012
Posts: 375
# 3710
05-06-2013, 08:44 PM
All these post, I guess I'll go for something simple here:

MUSIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!! JUST MORE MUSIC AND THE OPTION TO CHOOSE WHICH KIND

from creepy and spooky, to hopeful and uplifting, aggressive music for combat situations with the option to disable the combat music!!!!!!!!

having my favorite part of the music interrupted by combat music is kind of annoying..
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

cause sometimes its party time!

Last edited by lykum; 05-06-2013 at 08:47 PM. Reason: typo

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