Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 781
05-04-2013, 09:48 AM
Quote:
Originally Posted by cryptkeeper0 View Post
Temporarily increase in power won't mean they would be overpowered becuase its only at that power for as long as you decide not to use the power, and if you really want to make it hard to maintain it could increase exponentially rather then linearly. So that even loosing one power level will take a big chunk of the gained power out. But only granting a flat bonus of +10 to all systems at the end.
You have the power, but you also have the OPTIONS to do something with it that no federation or klingon vessel can even attempt, and that's why it's not balanced.

Quote:
Originally Posted by cryptkeeper0 View Post
But lol the unimatrix is easy already.... 30 second disable isn't that great considering how long it takes to kill it. I've knock out the weapons on unimatrix quite a
bit granted only for 5 seconds but I've seen good science vessels do it for much longer.
And I'll grant that; on my science ship, even Target Weapons Subsystem 1 seems to knock out Gateway weapons 100% of the time. However, think for a second. "Good science vessels do it for much longer." Once LoR is released properly, that becomes "Good science vessels and every warbird regardless of build or flavor." eSTFs become a lot easier the more time the borg aren't able to invisitorp you. You can use the cover of the singularity to get into cloak safely, to slow pursuers or probes, to blind enemies pounding your tank (even if they can still see the tank, their accuracy will be nerfed), clear a minefield (timing's a bit tricky, but), escape from gravity wells and warp plasma, and on and on and on. That's just one power. And in a warbird, you don't have to devote a thing to it; it will work the same whether you're spec'd for tanking,assault, cloak-'n-strike, or whatever. Its effect doesn't care whether you've sunk your power into weapons, shields, engines, or aux.

To understand all the singularity powers can do for the warbird, you need to quit thinking "how do I shoehorn them in to my current playstyle?" This is why keep thinking your power levels need to be raised. You need to be thinking instead "how can I change my playstyle to exploit these abilities to their best effect?" Flying a warbird is as proactive as setting up an alpha strike on an escort; you should be planning ahead and executing your powers to create a devastating strike more often than waiting til something unexpected to happen and thinking "will my singularity powers help with this situation?"

You should not get a bonus for keeping your singularity core "in reserve" any more than you should get a bonus for NOT using Tac Team because you need it to be ready in case of Borg boarding parties.
Empire Veteran
Join Date: Jun 2012
Posts: 6,547
# 782
05-04-2013, 01:20 PM
Quote:
Originally Posted by warmaker001b View Post
I agree with you on alot of things on this board, but the D'Deridex is supposed to be sluggish as hell in its handling.

Canon? Practically EVERY Star Trek scene that the D'Deridex is shown. At NO instance have we ever, *ever* seen the D'Deridex do any notable maneuvering in combat or to save its own self in combat. Not in any TNG episode where this Warbird has been shown many, many times. Not in any of the DS9 episdoes, to include the Romulans' entry into the Dominion War. Not when the combined Obsidian Order - Tal Shiar fleet went to the Founder homeworld for a surprise attack... and when the Dominion's trap was sprung, absolutely NONE of the D'Deridexes that made the entirety of that fleet were able to maneuver of note to escape. In none of the Dominion War battle scenes have the D'Deridexes shown any inclination of notable maneuvering.

At least the Galaxy Class users have a valid complaint about its turning because the shows and movies have repeatedly shown the class to be able to do it.

But the D'Deridex? No. It's like a brick in the beach.
http://www.youtube.com/watch?v=OOXT22Ghouw&t=1m48s

d'deridex turning wile cloaking. that looks like it deserve a 9 turn rate to me

you basically never see it turn other then here. same with the negvar, it pivots a little wile attacking DS9, yet it has a 9 turn. we see the galaxy turn better then both and its stuck at 6.

they chose to punish the d'deridex in game even though theres really no information ether way about mobility, except that clip there. for the sake of game play, it should move as well as a negvar. the galaxy too. all fed cruisers and carriers should get a +2 to their base turn rate to make them not such a chore to fly. their options are extreamly limited currently turning so poorly.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Oct 2012
Posts: 734
# 783
05-04-2013, 01:28 PM
Quote:
Originally Posted by hyouki View Post
The more I use the Singularity Powers, the more uses and value I've found for them. Just this morning, I found out that I can shut down a Unimatrix for 30 seconds with Singularity Jump; rush in, drop it, and you're 5 km away, outside the reduced range that it can see to attack. It just sat there for the full 30 sec while we hammered away at it...and that can be applied to gateways and tac cubes in eSTFs as well.
Well now that you've brought that up, i'm sure they'll be nerfing the effect of the singularity jump on borg bosses like unimatrix ships and gates.
Commander
Join Date: Aug 2012
Posts: 471
# 784
05-04-2013, 01:29 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
all fed cruisers and carriers should get a +2 to their base turn rate to make them not such a chore to fly.
I wonder how close the changes on tribble to Starship Impulse skill come to effectively doing this.

Has to help. I don't fly cruisers so i dont know.
Captain
Join Date: Jul 2012
Posts: 2,192
# 785
05-04-2013, 01:30 PM
http://www.youtube.com/watch?v=dHdp3idfpFI

0:50

That's what I call turn rate
Captain
Join Date: Oct 2012
Posts: 734
# 786
05-04-2013, 01:41 PM
Quote:
Originally Posted by chuxx500 View Post
Fleet D'deridex Retrofit:

It can't possibly be the same or near same size as the Ha'apax so why is its turn rate so close?

Make the turn rate at least 6 as it can't be slower than an Odyssey can it; and give it a 3rd Tac console instead of the 5th Eng console.

I still prefer my earlier suggested Lt. Comm Tac, Comm Eng, Lt. Eng, Lt. Comm Sci 4 Boff suggestion for the Retrofit and a Lt. Uni on the Fleet Retrofit.

The Refit or D'ridthau has 3 Tac consoles so why does the Retrofit and Fleet Retrofit lose one?

As a heads up; is the D'ridthau supposed to have the lvl 40 ship console allotment of 9 instead of the proper +1 for a lvl 30 ship of 8?
By this same token, the galaxy class should get a boost in turn rate for the simple fact that the odyssey is so much larger. And also has 2k more hull hp (which I think hull hp is supposed to more or less factor in to how well a ship turns.) However, if I'm not mistaken, they've given the tier 5 D'deridex more hull than a galaxy, no? I think the devs also take into consideration engine appearance to an extent, like giving the excelsior with its proportionately massive engines a high turn rate, the Ha'apax has massive engines on it, so maybe they figure those compensate for its mass better than the invisi-engines on the D'deridex.

I would LOVE the 4 boff Com. eng, lt.com tac, lt.com sci, lt. eng/universal. It would truly make the D'deridex the well rounded multi-role ship all cruisers should be... but that's probably exactly why we wouldn't get such a gem of a boff station layout. =(
Captain
Join Date: Jul 2012
Posts: 2,192
# 787
05-04-2013, 01:44 PM
Quote:
Originally Posted by wrathofachilles View Post
I would LOVE the 4 boff Com. eng, lt.com tac, lt.com sci, lt. eng/universal. It would truly make the D'deridex the well rounded multi-role ship all cruisers should be... but that's probably exactly why we wouldn't get such a gem of a boff station layout. =(
Lt.cmd tac
Cmd.eng
Lt. eng
Lt.cmd sci

That's Galaxy material my friend
Captain
Join Date: Oct 2012
Posts: 734
# 788
05-04-2013, 01:48 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
http://www.youtube.com/watch?v=OOXT22Ghouw&t=1m48s

d'deridex turning wile cloaking. that looks like it deserve a 9 turn rate to me

you basically never see it turn other then here. same with the negvar, it pivots a little wile attacking DS9, yet it has a 9 turn. we see the galaxy turn better then both and its stuck at 6.

they chose to punish the d'deridex in game even though theres really no information ether way about mobility, except that clip there. for the sake of game play, it should move as well as a negvar. the galaxy too. all fed cruisers and carriers should get a +2 to their base turn rate to make them not such a chore to fly. their options are extreamly limited currently turning so poorly.
Well I think you may have just supported the dev's making it so the D'deridex can only really turn while cloaked, lol. If I am not mistaken, the turn boost takes effect the moment you activate the ability, no waiting 5 seconds or whatever, so turning quickly while disappearing is what the D'deridex can do now.
Captain
Join Date: Oct 2012
Posts: 734
# 789
05-04-2013, 01:49 PM
Quote:
Originally Posted by dalnar83 View Post
Lt.cmd tac
Cmd.eng
Lt. eng
Lt.cmd sci

That's Galaxy material my friend
Indeed, like I said, it is more the "multi-role" functionality that ALL cruisers should have, including the galaxy.
Empire Veteran
Join Date: Jun 2012
Posts: 802
# 790
05-04-2013, 03:07 PM
The main problem with the turning rate is the anemic combat distances we have and the tiny maps. We basically have to turn on a spot or run out of space or weapon range.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:20 AM.