Sometimes it looks like a texture is loading. Like you arent simply getting closer to it or farther from but a different texture appears depending on your position. Step forward one texture, step back another.
averis76, good job, you are doing us all a big favor with your before/after images by making it easier for Cryptic to find and hopefully correct those muddy textures!
I wish I had more time to look around and compare. Sadly, once the expansion goes live we won't be able to look back and see what was affected by this change. So now is the time to look for these messed up textures. There are probably countless thousands of texture files for this game. The devs can't look through them all. We could be finding these kind of issues for years to come.
Found a couple more. The more I look around I can see it all over. It looks like overly compressed JPEG artifacts. As if they recompressed the original JPEGs again after applying some filter. Most people probably won't notice, but they might not even realize why things feel a little degraded as most people probably don't know what to look for.
Most people wouldn't notice the walls, but if you look close you can see that there is a loss of detail. The first is missing a lot of cracks and the last is just muddled that most of the dark spots are just gone.
I can't look through every location, but I think the point has been made. I hope the devs can take the time to reverse some of this, if not all of it.
Please note the patch notes of April 29th read "Updated every texture in the game, everywhere."
"Updated" is something else than "Upgraded"!
I am afraid it is an Age of Conan goes F2P style adjustment of textures for lower end systems.
Funcom called it optimizing the engine and graphics performance.
In STO Cryptic simply downgraded the textures just like Age of Conan did. The only textures that got some extra attention were apparently those of ESD.
I will check for space background textures, these are quite beautiful. Ground terrain in STO has rather low res textures anyways, so I hope the negative impact of this texture downgrade is mostly visible in ground interiors.
This texture downgrade seems to be the major reason why we got a low res UI reskin touted as LCARS with some changes, sold as "UI revamp".
Last edited by longasc; 05-05-2013 at 03:35 AM.
Reason: *** got replaced by *** made it Age of Conan.
I tend to agree on this one. ESD looked almost movie-accurate as it was. The windows are a little too "bright" now.
Now that you mention it, though, the first one looks like it might in an atmosphere, with air diffusing some of the light coming out of the window back to soften it overall; I think a structure in actual vacuum would have the higher contrast and sharp edges between light and dark.
The fact that Earth didn't have its atmosphere for the second pic might also be affecting our perception of it, though.