Ensign
Join Date: Jul 2012
Posts: 2
# 81 I agree
05-05-2013, 10:27 AM
I've been playing since the Beta testing of the original launch. On this launch, I am now a level 23 in Legacy [took a while after my email to actually be able to play]. I love the changes however, the "helpful" tips are very annoying. I don't need them. Love the look of the mission announcements. I think the tailoring should be like from the holodeck and give more options, a better the freedom to modify my character's look.

I'm the kind of player that loves the story behind the missions. I do PvE for simple battles and alien killing. I try to do all the episodes in order to increase in rank. My characters have a life of their own. I especially like missions were I have a choice of a mission path, were I may end up at the same place but how I get there is not automatically decided for me.

Like one of the previous comment(ers) stated, I am having more fun being on Tribble than I should.
Captain
Join Date: Jul 2012
Posts: 869
# 82
05-05-2013, 11:42 AM
At the End of the Price of Neutrality, the dialogue is

"Do you want to talk to Khev about the Tal Shiar now?"

The only option is "I do"

But I DONT!. The guy wont shut up. EVER. I dont want to talk to him. EVER.

Would love the option to just skip past that.
Lieutenant
Join Date: Jun 2012
Posts: 39
Smash and Grab
  1. Unable to use the Tactical option to override doors on the 1st transport.
  2. After transporting to transport 2, away team was a.w.o.l., and did not re-appear (giggling uncontrollably I might add), until after I had died and respawned.

Price of Neutrality:
  1. Missions Log > In Progress: Still says ?Travel to the Aijion System in the Eta Eridani Sector Block and investigate the colony.?
  2. After beaming to the surface, Lotrix has no cape/cowl at the beginning, but he must have run home to get changed, because he had them on at the end fight.
Career Officer
Join Date: Jul 2012
Posts: 574
# 84
05-05-2013, 07:00 PM
Just made, level 12, and noticed that the Duty Office system has been unlocked, but I did not receive my initial compliment of officers. I think I remember seeing something that stated that Duty Officers are not going to be live on Tribble, is that correct?

On the away team selection window, I like that now you see what skills your bridge officers have. But, why does it show both ground and space skills? Shouldn't it be showing only ground skills?



The Price of Neutrality

On Chaltok colony, after discovering the weapons cache, started disable the transport inhibitors, the first console I go to, which is up by the computer terminal that needs to be hacked earlier, I can run right into the terminal all the way.

After defeating Lotrix on the surface, you get a message that there is an incoming fleet. When I beam up, I get a dialogue from my bridge crew. It says that it is Tovan Khev, but the character on the screen is Satra.

After the combat with the Hirogen, and your ally ships leave, you have the dialogue with Charva. Before all the dialogue is finished, her ship warps out of the system. But you can still talk with her.

When you start talking to Tovan about Charva, when you select other options, and come back to main dialogue window with the choices, he start reading the whole beginning over again.


Bigger Picture

Given the mission to go to the Mempa system. Completed the mission, after destroying the derelict Cardassian ship, Subcommander Nadel contacts you, and suggests you go to the Mempa system to continue the investigation.


Also a general note:

I've noticed that bridge officers, when running and carrying rifles, they grip the rifles like pistols, in other words, one handed. Can this be fixed? It does a look a little strange and funny. I've noticed this in both Tribble and Holodeck.
Starfleet Veteran
Join Date: Jun 2012
Posts: 260
# 85 "Bigger Picture" Observations
05-06-2013, 07:46 PM
I posted the bugs in that Forum, but I will it them briefly again here:

1) Dialogue boxes being cut off by positioning of characters during cut-scenes on Cardassian bridge.

2) "Flashes"/blank screen immediately following "video log" scenes; very brief, but annoyingly bright and they obscure the dialogue boxes that follow.

Beyond that, a couple of observations:

It's great, and a lot of fun, truly - thank you! However, a couple of things seem "off" in this sequence. For starters, we are being told to "proceed" to or through systems we already have done. For example, after the run-in with the Cardassians - in the Mempa System - we are told to "proceed to the Mempa System in the Pi Canis Sector Block" to follow the True Way vessel (which is...where? We just destroyed them all - aren't we following a signal, NOT a ship?), which has gone into the Eta Eridani Sector Block. From there, we are told to follow it through the Xarantine Sector to the Eta Eridani Sector...which is right below us at the time...and when you arrive, you are told "Go to the Eta Eridani Sector Block to the Donatu System," which, again, we are ALREADY IN the Eta Eridani Sector Block.

Obviously, these things aren't hard to figure out, but are somewhat redundant and unnecessary, and, I believe, may even confuse new or newish players - I even kept thinking I was doing something wrong.

Finally, why are we suddenly "hard-liners" with everything we say and do? There were multiple choices in other interactive boxes - some that may have even caused us to go the wrong way, but we had them to make (even if the game turned us back around). All of a sudden, we are not taking the advice of BOffs, discounting warnings, and calling Cardassians giving us the choice to fight, flee, or negotiate "fools," then attacking.

What happened to the ability to play hard-liner OR choose to wait to play our hand, etc. - to choose how to respond? There was a LOT of that - which has been awesome - then here, all of a sudden, it's gone!

I can expound if this doesn't make sense. Anyway, my two cents.'

It is still three shades of awesome, though, even with these critiques! Thanks again!

Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Career Officer
Join Date: Aug 2012
Posts: 44
# 86
05-07-2013, 05:49 AM
In neutral no more, thrid play through, beaming down to the planet's surface I keep getting contacts from a Human woman, apparently on my ship, named Isabel. I have no such officer, and I didn't see anything in any of the contact dialogue syaing anything about an observer, or representative or.. something of, my guess for this one being of the federation, comming along. It's the info contact after beaming in, and before beaming out. I do have a fed Tellerite on my ship... the only boff not on the away team....

In space... I got contact dialogue about the approaching fleet. The contact appeared to be Sattra, vbut underneath her picture, was Toven Khev's name.

After meeting Charva the contact dialogue comes up, with Toven's picture, the name under the picture is Satra, and since I'm asked if I want to talk to Toven, I assume it's her wearing a mask. Or maybe they jsut swapped uniforms for the day..


well that's all I time for for now. :^D
Starfleet Veteran
Join Date: Jun 2012
Posts: 260
# 87
05-07-2013, 11:34 AM
Quote:
Originally Posted by shariala View Post
In neutral no more, thrid play through, beaming down to the planet's surface I keep getting contacts from a Human woman, apparently on my ship, named Isabel. I have no such officer, and I didn't see anything in any of the contact dialogue syaing anything about an observer, or representative or.. something of, my guess for this one being of the federation, comming along. It's the info contact after beaming in, and before beaming out. I do have a fed Tellerite on my ship... the only boff not on the away team....

In space... I got contact dialogue about the approaching fleet. The contact appeared to be Sattra, vbut underneath her picture, was Toven Khev's name.

After meeting Charva the contact dialogue comes up, with Toven's picture, the name under the picture is Satra, and since I'm asked if I want to talk to Toven, I assume it's her wearing a mask. Or maybe they jsut swapped uniforms for the day..


well that's all I time for for now. :^D
Similar situation here. I allied with the Klingons, and had a Klingon BOff - who suddenly calls my toon "Captain" and speaks as if a member of my crew - be the one to contact me with information, etc.

And, yeah, Tovan and Sattra do a really good impression of one another...

Fleet Commander
Caprica's Revenge
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)
Career Officer
Join Date: Jul 2012
Posts: 574
# 88
05-07-2013, 11:58 AM
Quote:
Originally Posted by shariala View Post
In neutral no more, thrid play through, beaming down to the planet's surface I keep getting contacts from a Human woman, apparently on my ship, named Isabel. I have no such officer, and I didn't see anything in any of the contact dialogue syaing anything about an observer, or representative or.. something of, my guess for this one being of the federation, comming along. It's the info contact after beaming in, and before beaming out. I do have a fed Tellerite on my ship... the only boff not on the away team....

In space... I got contact dialogue about the approaching fleet. The contact appeared to be Sattra, vbut underneath her picture, was Toven Khev's name.

After meeting Charva the contact dialogue comes up, with Toven's picture, the name under the picture is Satra, and since I'm asked if I want to talk to Toven, I assume it's her wearing a mask. Or maybe they jsut swapped uniforms for the day..


well that's all I time for for now. :^D

You know, i noticed those myself.

With Charva, at first I though it was Nedal coming up briefing. Was a little confusing that Nedal, Charva and Satra all look alike.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 147
# 89
05-07-2013, 05:16 PM
CHECK POINT! We have gathered all feedback to this point and will now be looking at all posts past this one for feedback on this arc.
Captain
Join Date: Jul 2012
Posts: 869
# 90
05-07-2013, 08:51 PM
Gasco Blues -

You can kill the station commander before your conversation and the cutscene making it impossible to progress
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:45 AM.