Captain
Join Date: Jul 2012
Posts: 2,192
# 21
05-07-2013, 11:04 AM
Actually I was more describing old RPG classes (you know pen and paper), but that doesn't matter really. The game offers 9 combinations so most people can find their "archetype".

tac / escort = assassin
tac / cruiser = paladin with big two handed hammer
tac / sci ship = battle mage

eng / escort = duelist
eng / cruiser = paladin with shields and sword
eng / sci = priest

sci / escort = rogue
sci /cruiser = ugh ugh got me there
sci / sci = wizard

And I personally feel that is more than enough to satistfy majority of players and their playstyle. Some people would like to turn their ships in something their aren't, while other players would like to chain people and enslave them in the name of holy trinity.

We probably won't agree about this, but we share the common ground when it comes to triviality of PVE and the need to improve the difficulty, especially in regards to teamplay. That does not require everyone to be pidgeon-holed to certain role, just because they happen to fly certain ship class.
Captain
Join Date: Jun 2012
Posts: 1,069
# 22
05-07-2013, 11:08 AM
if you want tougher PvE go in PvP.There are enough carriers with NPCS to make pvp a cool PvE experience
Captain
Join Date: Jul 2012
Posts: 2,192
# 23
05-07-2013, 11:11 AM
Hm..you know what...whilst it is true...it was NOT funny
Commander
Join Date: Dec 2012
Posts: 354
# 24
05-07-2013, 12:26 PM
Quote:
Originally Posted by dalnar83 View Post
sci /cruiser = ugh ugh got me there
Shadowknight!

Tanky, workable damage when played right, lots of drains and debuffs.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

Spock's Brain.
Commander
Join Date: Jul 2012
Posts: 323
# 25
05-07-2013, 02:50 PM
I think we're avoiding the real situation here, harder missions need harder rewards. I am tired of STFs, I have played them, and I'm at the point where I will only play ISE/CSE due to their easiness. All I care about are the rewards, and if the PvE is tougher, I am all for it. (Where are my Mk XII drops? STFs used to have them).

The issue is that we need to open up Mk XII drops threw harder missions, or just open up Tier 6 already (Will this ever happen)?

The game is not hard enough at the moment, and Is a Tac-fest. (With a little Sci). As a long played Eng, I can tank everything without issues and dish out damage but I still don't dish out nearly as much damage as Scis or Tacs with the same exact build due to their superior abilities.

tl;dr: I would be all for playing harder missions, if there were actual rewards that were not just Marks that can be gotten a dozen or so other places.

I am terrible at this game. I have 7 Lv 50 accounts.
Rihannsu
Join Date: Sep 2012
Posts: 366
# 26
05-07-2013, 04:10 PM
When was the last time any of you actually played eSTF's?????? I PUG them everyday because I just want to stock up on marks for my 5 other mains and these noobs fail the optionals all the time which means eSTFs are hard enough already. Players already cant handle the objectives as it is and to increase the difficulty even more would mean that 90% of the player base wouldn't even be able to complete Elites at all. You guys need to PUG more often..........
Commander
Join Date: Jul 2012
Posts: 323
# 27
05-07-2013, 04:19 PM
I for one can successfully carry ISE at least (man mode no 10% ****). STFs are not pug-friendly to say the least, which is why I only pug ISEs.

My suggestion is that if you're good enough join a Fleet, or a channel that you can trust to always be consistent.

I am terrible at this game. I have 7 Lv 50 accounts.
Commander
Join Date: Dec 2012
Posts: 354
# 28
05-08-2013, 08:40 AM
Quote:
Originally Posted by captainbailey View Post
When was the last time any of you actually played eSTF's?????? I PUG them everyday because I just want to stock up on marks for my 5 other mains and these noobs fail the optionals all the time which means eSTFs are hard enough already. Players already cant handle the objectives as it is and to increase the difficulty even more would mean that 90% of the player base wouldn't even be able to complete Elites at all. You guys need to PUG more often..........
Optional objectives, and that's the problem. The morons and slackers know there's no way to actually fail out an ESTF, approximately 80 are guaranteed by merit of having joined the ESTF, and all else is a matter of time not effort. In fact, I'd lay cash money the only reason you see optional objectives being completed at all, let alone by the "hardcore" grinders who actually understand the economy of time, is the optional objective completion happens to align with the most expedient method of completing the given ESTF. ESTF's, first and foremost, need actual failure conditions to increase the risk and cost of participating in one.

Make the objectives that are optional in STF's, mandatory in ESTF's. You get the full reward, or you get nothing. In exchange, make the Mark X ground sets cost 100 Omega marks and the Mark XI space sets cost 250 (retain other costs) so they're accessible in a reasonable amount of time with normal STF's; and increase the ESTF rewards (increase the BNP yield 6-11 BNP's, or have them give 2880 Dilithium ore instead of 960).
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

Spock's Brain.
Captain
Join Date: Jul 2012
Posts: 2,979
# 29
05-08-2013, 11:16 AM
Or we could just make the AI better and lower the NPC stats (HP and Damage) giving the game a more realistic and immersive leading to a better game...
Captain
Join Date: Oct 2012
Posts: 1,181
# 30
05-08-2013, 12:52 PM
Quote:
Originally Posted by theodrim View Post
Make the objectives that are optional in STF's, mandatory in ESTF's. You get the full reward, or you get nothing.
Great way to kill public Elite STF matches especially ground ones that already take a wile to get started.
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