Starfleet Veteran
Join Date: Jun 2012
Posts: 2,741
# 11
05-08-2013, 12:55 PM
Definitely some issue with mixed up faction dialog.

I was playing as a Fed, but my tac officer was excited to have finally found his sister, which I'm assuming is meant to be Tovan's dialog. My officers were also discussing if we were lucky enough to kill him "this time," but in campaign progression this is the first time a Fed or KDF captain has met Hakeev, only Romulans have had previous cracks at him.

Also, as hails were coming in to various forces joining the brawl, the Federation contact also talked about freeing my people from the Tal'Shiar, which I also think is Romulan dialog.
Rihannsu
Join Date: Jun 2012
Posts: 3,977
# 12
05-08-2013, 01:12 PM
I did that dance mission at the club once, then got the accolade about 10 minutes later. looks like other people attempting it can give it to you?

House of Cards - Lvl 46 Fed mission
Lt. Commander
Join Date: Jun 2012
Posts: 184
# 13
05-08-2013, 01:17 PM
Once you have finished the arena fight in "The Undying", the trigger for the automatic door to exit the arena area is too close to the door -- when it swings open, it knocks me to the side of the ramp. I was able to exit by approaching the door and quickly crouching, but the trigger can stand to be moved back in any case.

As has been noted, several of the missions in the chain has dialogue that assumes a Romulan perspective.

I also agree that there ought to be a choice of either a Singularity or a M/AM warp core from the Installation 18 mission.
Vice Admiral Elaron, USS Sky Road
Captain
Join Date: Jul 2012
Posts: 518
# 14
05-08-2013, 01:33 PM
Quote:
Originally Posted by salamiinferno View Post
Good feedback here, keep it coming.

Please tell us you are planning a day-night cycle for Nimbus?!?! Imagine those moons sitting in the sky (and Uhura dancing in front of them^^). If that would really be the case, I would retract my following feedback:

The lighting on Nimbus is very un-atmospheric. Either the map needs more haze (compare to Vulcan-map), or what I mentioned above
- Masterlist: Wrong contact backgrounds in STO -

STOWiki admin.
Rihannsu
Join Date: Jun 2012
Posts: 182
# 15
05-08-2013, 01:45 PM
On "revelation" the d'deredex you encounter at anomaly charlie is using the skin of the Kestrel Shuttle.
Lt. Commander
Join Date: Dec 2012
Posts: 120
# 16
05-08-2013, 02:06 PM
Bug 1: Romulan Storyline references for Fed Captains.
A one of my female tactical BOFFs started to take on Tovans persona, and ask for her sister.

Bug 2: There are Pathing issues for BOFFs
The Bridge officers that beamed down got stuck.
Bug 2a: Jumping off the Wall out of Paradise City caused one of my Boffs to get stuck running at the railing, as she Transported in.
Bug 2b: Certain Users BOFFs just stood behind the gates.
Bug 2c: After building a Cover Shield, my Engineer BOFF just started running against it. He Only stopped to rebuild it in the exact same place after the Cooldown had gone. In many cases I could walk behind him and he'd return to his "normal following location"

Bug 3: Only a single captain can use Law's Console, at any one time. This will be an issue for first few weeks as everyone will be visiting the "Planet of Galactic Peace" and doing their missions.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 17
05-08-2013, 02:46 PM
Quote:
Originally Posted by kagasensei View Post
Please tell us you are planning a day-night cycle for Nimbus?!?! Imagine those moons sitting in the sky (and Uhura dancing in front of them^^). If that would really be the case, I would retract my following feedback:

The lighting on Nimbus is very un-atmospheric. Either the map needs more haze (compare to Vulcan-map), or what I mentioned above
Which reminds me, wonder where that dune supposed to be?


But nice idea with the day/night cycle.
Lieutenant
Join Date: Jun 2012
Posts: 66
# 18
05-08-2013, 03:17 PM
Several things:

1.) BOFFs either get stuck or just stop a lot of the times.

2.) When you finish the "Blind Man"(2nd) mission, is there some way the the NPC enemies can stop shooting at you? I had to respawn 5 times just to get to the door at the end and I only got there because I leveled up and got full heath again.

3.)Are the rewards for the missions just placeholders for the real ones or are they what will be on holodeck? If they are the real ones, they are pretty pathetic, especially if this is supposed to be "featured episode" series. You should have something from ST V like the phasers from the movie, combat uniforms, or the much wanted jet boots.

4.) If any area is asking for mounts, this one is. Have you guys thought about adding ride-able horses in just this zone to cut down travel?

Last edited by jkirk13; 05-08-2013 at 03:22 PM.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,519
# 19
05-08-2013, 03:35 PM
Quote:
Originally Posted by azurianstar View Post
Which reminds me, wonder where that dune supposed to be?


But nice idea with the day/night cycle.
It's out by the comm array.
Only YOU can prevent forum fires!

Captain
Join Date: Jul 2012
Posts: 3,678
# 20
05-08-2013, 04:29 PM
Well the dancing quest doesnt really work too well because ... its either typing command or using that emote submenu that is not exactly fast and its timed.

I am sorry but unless you make emotes accessible by icons on the toolbar this is just not working ...

Edit:

Also "Install Replicator" is Duty Officer assignment is stuck finishing.

Edit 2:

Please dont put a OPTIONAL boss fight IN THE MIDDLE OF THE PATH to the mission objective, I am talking about the Nausiacaan Guard Captain.

Also tone down the respawn timers.

Last edited by f2pdrakron; 05-08-2013 at 04:57 PM.
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