Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Empire Veteran
Join Date: Jun 2012
Posts: 6,754
# 11
05-09-2013, 11:18 AM
Quote:
Originally Posted by drkfrontiers View Post
By and large cruisers are currently in dire need of something significant.
indeed. i think the best way to help them is to expand thier stats beyond what smaller ships can have, due to their size. ever since yoda said size maters not 33 years ago, people have lost their damn minds. size maters most, is whats actually correct regarding a starship in a scifi setting, not a sci fantasy setting.

its absurd that a defiant or bug ship can have as much extra power, stations, consoles, and hitpoints as ships 100 times their size, wile at the same time having the advantages of best turn rate and access to the only weapons that deal damage.


Quote:
Originally Posted by marc8219 View Post
I like some of the idea but would be worried about taking a defense penalty. You also give up having a 5th boff trait if this were to happen, so that's another big hit to crit chance or def bonus. Having 2 Lt Cmdr stations like a carrier or Fleet Norgh or soon to be D'Deridex retrofit is pretty powerful though.

Also that bortasqu layout would mess up a lot of my builds if that were to happen. I use it on a tac and eng captains and usually use a lt Cmdr uni as tac on my tac captain, but on my eng captain it sometimes is used as sci or eng. The ensign uni gets moved around to all 3 positions also. If the Lt Cmdr tac were to be universal and the Lt Cmdr Uni be made to sci I could probably transfer all my builds to that layout though, if not the Lt Cmdr uni wouldn't be very universal since it would have to be sci.
you know, i dont think it would be to further a stretch to give therm all an ENS station too. maybe not universal on the non flagships though, just the bort, ody and hap.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 1,735
# 12
05-09-2013, 11:49 AM
Get it done already, Cryptic.

We already have more powercreep coming, so why not give the cruisers some more love?


Click here and here if you are interested in learning more about PvP.
Captain
Join Date: Jun 2012
Posts: 2,228
# 13
05-09-2013, 12:01 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
indeed. i think the best way to help them is to expand thier stats beyond what smaller ships can have, due to their size. ever since yoda said size maters not 33 years ago, people have lost their damn minds. size maters most, is whats actually correct regarding a starship in a scifi setting, not a sci fantasy setting.

its absurd that a defiant or bug ship can have as much extra power, stations, consoles, and hitpoints as ships 100 times their size, wile at the same time having the advantages of best turn rate and access to the only weapons that deal damage.




you know, i dont think it would be to further a stretch to give therm all an ENS station too. maybe not universal on the non flagships though, just the bort, ody and hap.
Perhaps the solution could come from a rather simply source?

Doffs. Since cruisers are the largest ships around, perhaps they could slop more doffs.

Perhaps cruisers could have, just as an example:

cruisers 7 slots (+2 operations/ eng)
battlecruisers/ heavy cruisers (+1 operations + 1 tactical)
sci 6 slots (+1 science)
escorts 5 slots

Just throwing it out there.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,492
# 14
05-09-2013, 12:09 PM
Yeah, Cryptic, we're tired about Escort On Line! Don't get me wrong...we love your game, but you've to admit Cruisers are a joke, a cruel joke especially against we Fed Tac Captains!
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

Adm. Marcus orders: Punish the evul Klinguns! Punish the evul HOBOs! And nuclearize Qo'nos once and for all!
Captain
Join Date: Jun 2012
Posts: 2,228
# 15
05-09-2013, 01:12 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
the best way to help them is to expand thier stats beyond what smaller ships can have, due to their size.
You have summed it up perfectly. Perfectly.

The current ratio of the % dmg/ time for an escort vs. the % healing/ time of a cruiser completely negates the narrow margin for cruisers to inflict sufficient % dmg/ time to cause death by natural means.

Last edited by drkfrontiers; 05-09-2013 at 01:15 PM.
Commander
Join Date: Dec 2012
Posts: 405
# 16
05-09-2013, 02:38 PM
Drunk, I honestly think you are being a little conservative in the hull stats. As it is right now, there is very little significant difference in the hull values between cruisers and escorts. Hell, some science ships have worse hull than escorts.

Once a facing shield goes down and you cannot turn, you pop like a balloon. I personally wouldn't mind seeing a even bigger boost to hull stats. 1 or 2 thousand here or there is basically just one more volley of rapid fire.

Overall though, I really think your ideas are great. A lot of my ships would come out of retirement with those stats, and in fact, I would buy those I don't have, as they would all have separate roles. Even without the hull tweaks I mentioned, I would still buy these, and play the ones I already have.
Empire Veteran
Join Date: Jun 2012
Posts: 6,754
# 17
05-09-2013, 05:18 PM
Quote:
Originally Posted by cha0s1428 View Post
Drunk, I honestly think you are being a little conservative in the hull stats. As it is right now, there is very little significant difference in the hull values between cruisers and escorts. Hell, some science ships have worse hull than escorts.

Once a facing shield goes down and you cannot turn, you pop like a balloon. I personally wouldn't mind seeing a even bigger boost to hull stats. 1 or 2 thousand here or there is basically just one more volley of rapid fire.

Overall though, I really think your ideas are great. A lot of my ships would come out of retirement with those stats, and in fact, I would buy those I don't have, as they would all have separate roles. Even without the hull tweaks I mentioned, I would still buy these, and play the ones I already have.
i purposely made the romulan ships a bit more lightly hulled, due to their battleclaok. the galaxy and odyssey have the most, with the kdf ships in between due to their normal cloak. each of them having 5k more health would proboly be appropriate, just so they have a noticeable amount more damage soak.

but, i dont want to leave the smaller cruisers to far behind. at least the fed ones still arent that great, and are basically just a -1 with no way to really use that turn rate to their advantage, other then the quality of life factor. this change, along with a change to beam arrays and single cannons so they fire like DHCs would go a long way to help them, and the fed dreadnoughts. kdf cruisers are fine though, LoR will be a golden age for them, turn consoles and EPtE will make them terrifying!

pressure is dead, it cant live under these conditions, no mater how strong it is. to much regeneration, resistance and proc heals. shields losing the built in 75% resistance to knetic would help too, throwing HY down range at any target with shields up would be closer to as dangerous as getting hit with BO, and a way all cruisers, but especially maneuverable ones, could deal better damage.

so, all beam arrays and single cannons would be 2 shots per cycle, torps would be viable on everything, and id make 1 more change too. on JUST these fed type cruisers, i would have beam arrays mounted fore fire 1 shot per cycle, with the same DPS as always. all this would be a transformative change to enhancing cruisers worth, without helping out escorts that much
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 768
# 18
05-09-2013, 07:31 PM
I normally don't spend much time in this section of the forums, but I like this proposal and some of the other suggestions in this thread.
Captain
Join Date: Jun 2012
Posts: 3,155
# 19
05-09-2013, 07:46 PM
Quote:
Originally Posted by cha0s1428 View Post
Drunk, I honestly think you are being a little conservative in the hull stats. As it is right now, there is very little significant difference in the hull values between cruisers and escorts. Hell, some science ships have worse hull than escorts.

Once a facing shield goes down and you cannot turn, you pop like a balloon. I personally wouldn't mind seeing a even bigger boost to hull stats. 1 or 2 thousand here or there is basically just one more volley of rapid fire.

Overall though, I really think your ideas are great. A lot of my ships would come out of retirement with those stats, and in fact, I would buy those I don't have, as they would all have separate roles. Even without the hull tweaks I mentioned, I would still buy these, and play the ones I already have.
Hull has been on my mind for awhile, I big think changes to hull need to be made to make big ships more worthwhile. Stacking penalty for hull resistance should be less, and cruisers could get some innate hull resists and more total hull strength. Things need to be weighted much more towards making hull tanking viable vs shield tanking to help cruisers out some.
Ensign
Join Date: May 2013
Posts: 12
# 20
05-10-2013, 01:25 AM
Just a little idea that occured to me. What if doff slots were scaled with ship crew. The more crew you have, the more doffs you can use at the same time.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:50 AM.