yeah you are right @darkfader1988, but + the special ability and console + BO Layout+ CD reduction i mentioned, is the ship very powerful and there is no need any another sci ships atm.
If there are more than one in a team its absoluty Pay to Win.. The another team without these ships have no chance to counter it.
For examble if there is a tournament and a fleet wanna join it and dont have these ships (only Fleet ships) they would have a very big disadvantage.. My Opinion..
But that's just it...you added in the extras, the 'cheese'. By itself, the Temporal Sci is a good ship. I don't own one, but I've seen plenty in action.
Again though, that's it. The other stuff added is what makes it an issue. Ship to ship, you can field nearly equal level ships in terms of stats. So, in terms of stats it has it's advantages, but isn't the 'end all' of science ships. Instead it really needs to be looked at is the other junk.
Yes, the Temporal Backstep and TIF can be extremely annoying (I personally despise TIF). However, if that's what is causing the feeling of making it 'Pay to win', then isn't the real issue only those things, and not the ship?
I personally pilot a Wells on my science character.
A lot of the survivability comes from near escort-level mobility/defense, combined with extremely thick shielding. Furthermore, many science-ship users also run high Aux levels, boosting their healing abilities. The universal Lt Comm also allows the ship to run APO for defense boosting or high-level AtS for extra healing.
Backstep is mere icing on the cake, really. Its 5-minute cooldown in exchange for a console slot renders it fairly balanced. TIF, on the other hand, is plain broken. Still, bear in mind that any ship can mount TIF, despite not getting reduced self-cooldowns.
Leave out TIF and the console, and you will find that while the Wells is superior to other science ships, it can be outperformed in certain scenarios, and the Vesta gives it a run for the money.
Not to mention my Wells is definitely squishy under focus-fire if I do not have my Aux-bias power setting up. Put simply, yes, it is more powerful than most fleet science vessels, but not brokenly so.
I dont use my backstep, the console slot is too valuable to fit such a long cooldown that might only save me once in a while, and risk getting killed during the backstep and killed again when I come out of it for -2 points.
I like the wells because it flys like an escort compared to any other science ship, the extra speed provides a higher defensive rating, the extra mobility lets me fly competitively, duck out of firing arck, and position myself properly, instead of drifting around like a target.
4 science consoles and that shield modifier make it tough also.
Wells isnt broken, it is simply the best science ship in the game. Its the JHAS of Science. If it wasnt the best sci in the game, something else would be, and this thread would be about that ship.
I love my wells. I can tell you the way mine is set up it is the little sister of the fleet nebula. It lacks the additional engineer slots that let me fit an RSP on the wells like I did for my nebula, but the enhanced maneuverability along with what I think is the best shield modifier in game, and it more than makes up for that missing skill.
There are alot of ways I survive in the wells, even if you tear through a shield facing I can quickly turn to present a different facing to the firing arc, I have polarize hull to break free of tractors and evasive maneuvers to outturn pursuers and tractor beam to assist if needed. I have a jump console that can buy me a precious few seconds and present a clean facing as well.
Most times I do not need my backstep to stay alive, but it's there if I need it, but I try to save it to get extra heals on a friend in need. With a 5 minute cooldown, I don't think there is a problem with it. I think alot of people just need to learn how to deal with a wells and understand healers are going to have full aux and sometimes even running full shield emitters in the science console slots for maximum heals. Taking out their aux, with a well timed tractor and alpha and you can take a wells down, their only option is backstep and once they burn it, they won't have it for the next two subnuke cycles and the next 3 aplha cycles.
EDIT to say: About 3 wells showing up in a premade, if the pilots chose to fly vestas or nebulas, you would still be in a world of hurt, that's 3 subnukes and usually alot of shield heavy cross-healing and 3 sci 2 tac is kinda the optimal team setting AFAIK.
All the lockbox ships are OP. The Wells and the JHAS are just a bit more OP than the others. The Tholian ships are even more impossible to kill if that is what they are specced for.
I think the main reason that the Wells is so tough is due to the very high shield modifier. I have one I bought off the exchange and I'll probably get around to trying it out eventually. It seems like a tough little ship.
Well, I've been running a survey on PvP stuffs, and preliminary results indicate that about 65% or so of respondents feel that the Wells isn't cheesy or OP. Backstep is more or less fine too, with 72% not having a problem with it, as long as it's without the AoE timestop.
JHAS, on the other hand, is a little problematic, with results going about 50-50 so far. So if you're looking at PvP community disapproval, look at your escorts.
Oh, and don't even think about TIF, as that has an approval rating of merely about 40%.
(All above values are approximate, and may be revised pending further results)
Edit: Oh, and judging by comments, while something solo may be A-OK, stacking something borderline pushes it further into cheesy territory in most people's eyes. So, go ahead and run your stuff, but expect at least some QQ from most people you meet. Especially if you run against pugs.