Both space and ground aspects of "Memory Lane" are still incredibly laggy. All is fine prior to and after, but scanning the derelicts, space combat, and all ground combat "stutters" a great deal.
Also, the trees on Virinat are still flashing - while I understand the place was just bombed, we're liable to develop seizures during gameplay!
Finally, Khev's VOs are in the wrong places: when we come to "the flowers," he talks about the painting...later, when we're, well, nowhere, he talks about the flowers...THEN he talks about the painting when we actually see the painting (finally). The dialogue boxes do not match and, especially where there is nothing around, busting out with the "flowers/sister" speech is comical, at what is supposed to be a more serious time.
My two cents.' Coming along great, gang - very excited! But, it can use some polish.
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)