Career Officer
Join Date: Jun 2012
Posts: 219
# 11 No thanks
05-12-2013, 09:53 PM
If I wanted more dps I would fly an escort.


Sci ships should not be receiving DPS boosts, in any form, in my opinion.


Atm parsing shows that I am doing quite well in my science ships w/o the need for more dps enhancements.

Science ships are not intended for DPS delivery in the form of raw power from guns and torps etc. They weaken the mobs....hold them in place and allow the more dps oriented ships to administer a beating. Their collective 2ndary is heals/shields and assistance in dps as needed.

Any ship not running approx 100-125 in aux is wasting its talents and DPS potential IMO.


Proper usage of the science ship based on its strengths and NOT its weakeness is the key here.....once again if you want to dps and pew pew...go dilly dally in an escort.
Napoleon's final defeat came at Waterloo. Must've been embarrassing. You're the f'ing emperor. You conquered all of Europe, only to lose in a place with a stupid name like Waterloo. Or Watergate, or Whitewater. Note to politicans: Stay on land.
Captain
Join Date: Feb 2013
Posts: 5,293
# 12
05-13-2013, 06:56 AM
Quote:
Originally Posted by adabisi View Post
If I wanted more dps I would fly an escort.


Sci ships should not be receiving DPS boosts, in any form, in my opinion.


Atm parsing shows that I am doing quite well in my science ships w/o the need for more dps enhancements.

Science ships are not intended for DPS delivery in the form of raw power from guns and torps etc. They weaken the mobs....hold them in place and allow the more dps oriented ships to administer a beating. Their collective 2ndary is heals/shields and assistance in dps as needed.

Any ship not running approx 100-125 in aux is wasting its talents and DPS potential IMO.


Proper usage of the science ship based on its strengths and NOT its weakeness is the key here.....once again if you want to dps and pew pew...go dilly dally in an escort.
Not a single one of my suggestions was DPS oriented.
Republic Veteran
Join Date: Jun 2012
Posts: 3,042
# 13
05-13-2013, 12:36 PM
Quote:
Originally Posted by adabisi View Post
If I wanted more dps I would fly an escort.


Sci ships should not be receiving DPS boosts, in any form, in my opinion.


Atm parsing shows that I am doing quite well in my science ships w/o the need for more dps enhancements.

Science ships are not intended for DPS delivery in the form of raw power from guns and torps etc. They weaken the mobs....hold them in place and allow the more dps oriented ships to administer a beating. Their collective 2ndary is heals/shields and assistance in dps as needed.

Any ship not running approx 100-125 in aux is wasting its talents and DPS potential IMO.


Proper usage of the science ship based on its strengths and NOT its weakeness is the key here.....once again if you want to dps and pew pew...go dilly dally in an escort.
Trouble is they don't even weaken well, especially in pvp. Its easy to escape most if not all sci debuffs if the enemy has half a brain. Stuff that isn't escapable has negligible effects.

If Cruisers want Heavy Beams whats wrong with Sci ships getting Auxiliary Beams?
Captain
Join Date: Jun 2012
Posts: 1,241
# 14
05-13-2013, 12:38 PM
Quote:
Originally Posted by lianthelia View Post
Well I've always been a supporter of reverting Sci abilities to Exotic damage but if that wont happen I've been thinking about something else.

It seems in a lot of cases no one cares about Sci ships, I've seen over and over about giving Cruisers a new type of weapon or giving them more of a advantage with the ones they have. Now Cruisers can do some nice damage if built and flown right but most Sci ships suffer except maybe the Vesta line. (And that has a lot more going for it than any other Sci ship in the game.)

A lot of the various energy weapons are called *particle* weapons. Phasers, Polaron, Tetyron, and Antiproton weapons were all particle based weapons.

Basically what I'm getting to is maybe Sci ships can get a new little innate buff that allows energy weapons to gain some damage from particle generators.

Doesn't have to be a huge buff but something would be nice!

Its a great idea. However since it does not benefit escorts you know for a fact it will be ignored.

It would have to be limited to ships with sensory analysis though. Cant have carriers getting such a bonus.

The simplest 'buff' I can think of that particle generators could give energy weapons is the damage falloff range.

9 points in particle generator skill should have your beam weapons doing full damage out to .. 800m? Add consoles and deflector bonus stats and they could do full damage out to 1km range.

That alone would bring the sci ship's beam weapons...which are usually ran in low weapon power.. the performance boost they need.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Captain
Join Date: Jul 2012
Posts: 1,273
# 15
05-13-2013, 01:50 PM
Quote:
Originally Posted by lianthelia View Post
Trouble is they don't even weaken well, especially in pvp. Its easy to escape most if not all sci debuffs if the enemy has half a brain. Stuff that isn't escapable has negligible effects.

If Cruisers want Heavy Beams whats wrong with Sci ships getting Auxiliary Beams?
You clearly haven't been subjected to a properly-executed gravity well + warp plasma + subsystem disable assault. Or how about a massive power drain + complimentary subsystem disable? Yes, there are counters, but sci powers are still rather effective in the right hands, especially in a team format (which is what PvP is supposed to be).
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 16
05-13-2013, 02:57 PM
Quote:
Originally Posted by snoggymack22 View Post
I think science ships should do science better than any other ship in the game. So my suggestion would be:

1- A new power that when you click it, it will make the Periodic Table of Elements appear in your HUD. Just in case you need some atomic weights at your finger tips.

2- Seonsor Scan gets the added buff of being able to do quadratic equations randomly for you, just in case you need to help your kids with math homework while you're playing.

3- Science ships when they refine dilithium also get to choose a random birthstone to give to one of their BOFF crew everytime they click the refine button. That way you keep your geology skills honed.

4- All science ships come with a special Gregor Mendel holographic DOFF. This DOFF has the special DOFF mission of genetically tagging peas he grows in your hydroponics bay.

That's all I got off the top of my head, but hey, feel free to add MOAR SCIENCE ideas to Science ships!
What a waste of a hydropinics bay......

I am interested in the double deflector idea and how it could be beneficial to Science vessels. Possibly new abilites involving the use of both in sync or somesuch.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Feb 2013
Posts: 5,293
# 17
05-13-2013, 08:06 PM
Quote:
Originally Posted by bitemepwe View Post
What a waste of a hydropinics bay......
It's GENETICS! They could tie it all in to the Children of Khan STF, and maybe even the whole klingon smooth forehead jawns from the early level story arcs on fed side.

Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 18
05-14-2013, 10:12 AM
Quote:
Originally Posted by snoggymack22 View Post
It's GENETICS! They could tie it all in to the Children of Khan STF, and maybe even the whole klingon smooth forehead jawns from the early level story arcs on fed side.

Just gives the All Natural lovers reason to claim that such peas are tampered with and too deadly to be used as a viable food source in thord world countries.
I say better things can be done.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Republic Veteran
Join Date: Jun 2012
Posts: 3,042
# 19
05-14-2013, 04:54 PM
Quote:
Originally Posted by travelingmaster View Post
You clearly haven't been subjected to a properly-executed gravity well + warp plasma + subsystem disable assault. Or how about a massive power drain + complimentary subsystem disable? Yes, there are counters, but sci powers are still rather effective in the right hands, especially in a team format (which is what PvP is supposed to be).
So you have to use three different slows to actually slow down your target? Not to mention out of the three you're using in this scenario the two sci ones are inferior to the engineering one. Not to mention there is only a handful of sci ships that have a lt cmdr engineer.

Not really such thing as a *massive* power drain without stacking lots of flow capacitors which takes away from your damage, not to mention all it takes is the skill tree power insulators to hurt power draining badly. Which anyone who knows what they're doing will be skilled into.
Lieutenant
Join Date: May 2013
Posts: 66
# 20
05-14-2013, 08:17 PM
that one ship with the sphere front was a hospital ship

sci ships should have probably been more the healers

but they ain;t it a bad spot now - a universal bridge crew spot would jack them up

and since they are science it makes sense that they are more flexible
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