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Commander
Join Date: Jul 2012
Posts: 266
# 21
05-13-2013, 01:53 PM
i reversed till 25stacks of reverse power drain and poof new romy character in the 2nd ship lower skills but still thats just silly
Andy@andy30
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Career Officer
Join Date: Jun 2012
Posts: 527
# 22
05-13-2013, 02:00 PM
Quote:
Originally Posted by kamipoi View Post
i reversed till 25stacks of reverse power drain and poof new romy character in the 2nd ship lower skills but still thats just silly
wow. just wow.

Quote:
Originally Posted by poeddude View Post
My god this couldnt be more wrong.

Firstly, warp core efficiency works off what the power is SET TO, not what it actually is. Meaning that a Romulan ship running 90/100, 40/50, 15/25, 15/25 gets no more benefit than a Fed ship running at 100/100, 50/50, 25/25, 25/25.

Secondly, 6 points in warp core efficiency equates to about 3 power when set at 25.

Thirdly, Romulan captains cant get Efficient Captain.

Fourthly, there is currently no Romulan faction Boff that has the Efficient Trait.


There is a way to effectively negate the penalty to power levels for Romulan ships. However you can do the same thing on Fed or KDF ships and end up with much better power levels.
Whats the way to negate it?

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Lt. Commander
Join Date: May 2013
Posts: 127
# 23
05-13-2013, 02:11 PM
Quote:
Originally Posted by neok182 View Post
Whats the way to negate it?
That is a secret between me, people I tell and other people who figure it out on their own.

Besides, I doubt you would be interested in trying it.
Commander
Join Date: Jul 2012
Posts: 266
# 24
05-13-2013, 02:11 PM
the performance skills+maco shields + romulan zero point module + adapted maco(ie honorgaurd) 2 peace deflector engines that will negate most of it but as stated you woudl endu p with super powered fed if you did that and the way overcapping weapons benifit works now makes for a nasty ship...but the romulans wont realy be able to over cap by much and their sciecne officers will be support only dps is waaaay out of the question


oh and for the klingon romies plasmatic leech .... that in its own right with decent flow caps will do +7-17 power if i remember right....while draining your enemy(now they better go ahead and give feds the leech if they release the romulans with -10 power...)
Andy@andy30
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Career Officer
Join Date: Jun 2012
Posts: 527
# 25
05-13-2013, 02:20 PM
Quote:
Originally Posted by poeddude View Post
That is a secret between me, people I tell and other people who figure it out on their own.

Besides, I doubt you would be interested in trying it.
I'd actually be very interested.

Quote:
Originally Posted by kamipoi View Post
the performance skills+maco shields + romulan zero point module + adapted maco(ie honorgaurd) 2 peace deflector engines that will negate most of it but as stated you woudl endu p with super powered fed if you did that and the way overcapping weapons benifit works now makes for a nasty ship...but the romulans wont realy be able to over cap by much and their sciecne officers will be support only dps is waaaay out of the question


oh and for the klingon romies plasmatic leech .... that in its own right with decent flow caps will do +7-17 power if i remember right....while draining your enemy(now they better go ahead and give feds the leech if they release the romulans with -10 power...)
That is my current exact plan. the adapted maco is good for romulans anyway since you get the bonus stealth.

And yeah we still won't be anywhere near fed. I can have my fed at 125/90. i know that'll never happen with my romulan.

*edit* oh and yes we need the leech ASAP. it sure would help.

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Posts: 243
# 26
05-13-2013, 02:44 PM
Quote:
Originally Posted by neok182 View Post
[color="orange"]
So i've probably read over 200 posts about this and it finally hit me, the problem isn't really with the warbids themselves, but the cores.
The problem is not the cores. It is the lazy, unimaginitive players that cannot, or will not, pull their heads out of cookie-cutter pew-pew builds long enough to adapt to exploit a new system to its best advantage.

The power levels are NOT the problem. It's the players who want to keep playing the exact same DPS build over and over and over and over and over on a new character.

You have a simple way to avoid the reduced power levels. Fly an ally ship. Fly a lockbox ship.

Or maybe, JUST maybe, you could analyze the advantages that have been handed to you and figure out how to use them to your best advantage.

Oh, that's DPS boat is a build someone ELSE figured out and you copied? Never mind, go back to the lockbox ships.
Commander
Join Date: Jul 2012
Posts: 266
# 27
05-13-2013, 02:45 PM
getting back to the point i realy think the only option for them to do is to add a singularity core to +10 all subsystems at max charge disable cloakign while at max charge and then when romies want to cloak if maxed out pop one of the abilities

thats one idea the other i have is

disable the abilities and +5 to all subsystems reason we won't ever get +10 is they figure the cloaks worth -5 across the board...maybe the klinks should pay that toll aswell i mean after all their turnrate is what lost them their hull right cryptic? as romulans lost turnrate to speed AND STILL pay for cloak and singularities....

(sure would be nice if the cloak perfecters didnt have to pay for it but hey they will in the end)
Andy@andy30
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# 28
05-13-2013, 02:46 PM
Quote:
Originally Posted by neok182 View Post
*edit* oh and yes we need the leech ASAP. it sure would help.
And this is EXACTLY why I've argued that leech should not be brought over. Because as it is now, Federation Romulans will come up with innovative, creative builds, while Klink Romulans will just run to the leech and rebuild their cookie-cutter prefab ships.
Commander
Join Date: Jul 2012
Posts: 266
# 29
05-13-2013, 02:52 PM
Quote:
Originally Posted by hyouki View Post
The problem is not the cores. It is the lazy, unimaginitive players that cannot, or will not, pull their heads out of cookie-cutter pew-pew builds long enough to adapt to exploit a new system to its best advantage.

The power levels are NOT the problem. It's the players who want to keep playing the exact same DPS build over and over and over and over and over on a new character.

You have a simple way to avoid the reduced power levels. Fly an ally ship. Fly a lockbox ship.

Or maybe, JUST maybe, you could analyze the advantages that have been handed to you and figure out how to use them to your best advantage.

Oh, that's DPS boat is a build someone ELSE figured out and you copied? Never mind, go back to the lockbox ships.
so your solution to our *cookie cutter* problem never mind the fact that dps is the only thing that actualy matters in this game...coming from a science guy mind you...
is to A.fly a tier 4 ship or B.pay out the nose for a t5 ship

excuse me if i sound rude here at this point why even play romulans klinks have cloak and turn...feds have power and health...romulans have slowest turn and lowest power and cloak....sounds to me there is a balancing issue here

sure these abilities have some use if your fighting npcs but wait till your in pvp the shockwave will be worthless the absorbtion will save you for a second or two.the jump well it shares the suction of a gravity will and we all know even a cruiser walks out of those as if they were not their...a beam/cannon overload whoppy..and a halfway photonic fleet/displacment ability.

yea we're the ones with the cooky cutter problem nevertheless the devs are the ones who coded the cutter making it smaller and smaller every update since season 3
Andy@andy30
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Last edited by kamipoi; 05-13-2013 at 02:54 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 30
05-13-2013, 03:15 PM
Quote:
Originally Posted by kamipoi View Post
so your solution to our *cookie cutter* problem never mind the fact that dps is the only thing that actualy matters in this game...coming from a science guy mind you...
is to A.fly a tier 4 ship or B.pay out the nose for a t5 ship

excuse me if i sound rude here at this point why even play romulans klinks have cloak and turn...feds have power and health...romulans have slowest turn and lowest power and cloak....sounds to me there is a balancing issue here

sure these abilities have some use if your fighting npcs but wait till your in pvp the shockwave will be worthless the absorbtion will save you for a second or two.the jump well it shares the suction of a gravity will and we all know even a cruiser walks out of those as if they were not their...a beam/cannon overload whoppy..and a halfway photonic fleet/displacment ability.

yea we're the ones with the cooky cutter problem nevertheless the devs are the ones who coded the cutter making it smaller and smaller every update since season 3
I fly a science ship, with an engineer, and you know who's saving the optional in EVERY run of ISE I'm in? Me. Because I'm the only one who packs ANY crowd control, and because the little escorts think they're so hot that tactics don't matter. So I'm making suicide runs on the Nanite Spheres to lock them down while everyone else burns down generators one at a time.

"Jump shares the pull of a gravity well"...well great, try using your head. Nothing says you can't plonk a gravity well and a singularity in the same spot. Sounds a lot more difficult to get out of to me.

Here's the problem. Don't just cram your regular build into the Warbird and think "oh, I'll use those singularity powers when they might be useful." No. Build your Warbird AROUND the powers. Don't wait for circumstances to make them useful, MAKE the circumstances that make them useful. Singularity Jump + Warp Plasma, + Gravity Well, + Tyken's Rift, + Tractor Beams. Charge an enemy warming up his alpha strike and blind him so he wastes his prime damage power.

If you're going to sit around and wait for the Singularity Powers to be handy at some point, of COURSE you're going to be underpowered. You're trying to use an iPod to drive a nail and then demanding that iPods be designed to act more like hammers when it breaks.

Take a look at that Battle Cloak. Now take a look at your Singularity. You have three powers that can cover you while slipping into cloak (though admittedly Warp Shadows would be almost useless in PvP)...how many Klingons would kill to have that on their Raiders? Raiders that your warbird is considerably sturdier than, I might add.

You can clear spam; you can render an enemy helpless; you have a potent energy weapon buff; you have a potent self-heal; and then you have Warp Shadows (guess they can't all be winners)...and you STILL can't figure out how to make an advantage out of that?

Get creative, get combos, and get ready to punish people who play predictable builds.
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