Cryptic Studios Team
Join Date: Jun 2012
Posts: 349
TRIBBLE has been updated to a new build.
ST.30.20130513a.0

General:
  • Selecting the Ki'Tang as a template in the ship tailor now actually does something useful.
  • The Nukara Rifles and Assault weapons will no longer be missing their FX.
  • Updated level-up progression schedule for Bridge Officer unlocks, Duty Officer unlocks, and access to other game features for all factions.
  • All promotion and Veteran bonuses that award respec tokens now reward the new type of token recognized by the Skill Retrainers.
  • The stores for the Chefs and Bartenders on Federation and KDF Starbases are now using the correct store type.
  • Players wearing EV Suits with certain outfits will find their heads have returned to them.
  • The Login Queue will no longer display such outlandish and incorrect numbers.

Foundry:
  • The Foundry editor has been re-enabled.
  • Changeling NPC Contacts now have more visual variety.
  • Added visual variety to Klingon TOS NPC Contacts.
  • Resolved the issue that prevented players from purchasing additional Foundry slots.
  • Players will no longer receive mission rewards while in preview mode.
  • The ground Away Team will no longer appear upon previewing Space maps.
  • Added new NPC Groups to the Foundry:
    • Elachi Ground
    • Elachi Space
    • Reman Rebellion Ground
    • Reman Rebellion Space
    • Romulan Republic Ground
    • Romulan Republic Space
  • Added Elachi and EV Tholian NPC Contacts.
  • Resolved an issue where all dialogs on a map would be copied to all objects during map duplication.
  • The waypoint for a Reach Marker Task is no longer larger than the actual in-game area of activation.

Missions:
  • Updated Bringing Down the House to resolve issues and generally make it better.
  • K'Gan will now properly take his seat on the player's starting ship.
  • The Federation boarding party in the Brig in the tutorial is no longer invulnerable to damage.
  • Updated Second Wave so that voting now works for teamed players.

Romulans:
  • Resolved an issue that prevent Romulan captains from being able to train their Bridge Officers new skills.
  • All Romulan Warbirds have been updated to display the correct starting power levels.
  • Updated Turnabout: Corrected issue where Engineers clicking on the final console would not have it register as a success, preventing them from finishing the mission.
  • Updated Devil's Choice: Resolved an issue that prevent players from being able to finish the "Kill the Incubators" phase, specifically in rooms 2 and 3.
  • Updated Best Defense to show how many waves are to be expected.
  • Updated many missions to add VO.
  • A Respec trainer has been added to the Flotilla.
  • Romulan admirals now have title choices of Subadmiral I and Subadmiral II.
    • These replace Rear Admiral Lower Half and Rear Admiral Upper Half.
  • The Romulan promotion missions now reference the correct Romulan ranks, instead of Starfleet ranks.
  • Romulan Captains can no longer obtain infinite copies of the Romulan Republic Recruitment assignment from New Romulus Command.
  • Romulans will be able to turn in the Bridge Officer Requisition promotion missions to the Officer Vendor on New Romulus Command.

Systems:
  • Updated the tooltips and descriptions for Indoctrination Nanites.
  • The Ferengi Battle Module 3000 Console now benefits from abilities and gear which affect torpedoes.
  • Updated the Romulan Charged Burst weapons so that their FX display regardless of the player's graphics settings.
  • Updated Tachyon Grenade:
    • The FX have been updated to remove some rainbow sparkles.
    • Resolved an issue that would sometimes cause the target's shields to stop regenerating.
    • Updated the icon and power description.
  • Resolved an issue that caused players with the Conservation of Energy trait to damage themselves when using plasma energy weapons.
  • Updated the new Romulan weapons, such as the Piercing Beam Rifle, Repeater Pistol, and Charged Blast Assault, so that they show the proper weapon when they're being fired.
  • Resolved an issue where Antiproton Weapons were costing too much Dilithium on the Dilithium Store.

UI:
  • Closing a tutorial tips will now stop the Voice Over.
  • The two checkboxes for the tip notification settings has been combined into a single checkbox.
  • Turning off tutorial tip notifications will now also turn off the Voice Overs.
    • Note, if you have previously turned off tutorial tips, you will need to manually retoggle the notification settings.
  • Updated the What's New text for Legacy of Romulus.
  • Unequippable Civilian Duty Officers will now display a generic icon for their specialization.
  • The default Away Team member now displays as Bekk or Uhlan, depending on the player's faction, instead of always displaying as Security.
  • Resolved an issue where deleting a chat tab through the chat configuration window would not correctly refresh the list of tabs.
  • Resolved an issue where the list of chat windows and tabs would not scroll for very large lists of chat tabs.
  • The size of the ship chooser window has been increased.
    • Ship hanger bay slots will no longer overlap the buttons.
  • Resolved an issue where Bridge Officer space powers were displaying in the away team picker.
  • The toggle button for the EV Suit tray now has a tooltip.
  • The Race & Class screen has been retitled Species & Career to use consistent terminology with the rest of the game.
  • Resolved an issue with the social windows where offline friends would display with a magenta square for a class icon.
  • They will now display without a class icon.
  • The rename button will now correctly keep track of how many rename tokens are available.
  • Resolved an issue that caused Federation vs. KDF PvP queue windows to always show 0 on each side.
  • The confirmation box for reputation power choices now correctly specifies that reputation powers can be reset with a reputation respec token, available from the C-Store, instead of saying that they cannot be changed.
  • Bridge Officer powers from an officer not currently on the ground with your captain will no longer appear in the player's power tray.

Known Issues
  • The player's ship is temporarily missing from the Character Select screen.
    • Apparently it was being detailed when they took the photo.
  • The Foundry Available Missions list is currently not displaying any results.

Last edited by zer0niusrex; 05-13-2013 at 06:36 PM.
Career Officer
Join Date: Jun 2012
Posts: 765
# 2
05-13-2013, 05:52 PM
More fixes, nice!
Starfleet Veteran
Join Date: Jun 2012
Posts: 406
# 3
05-13-2013, 05:53 PM
Now maybe I can finish Turnabout and Devil's Choice.
Fleet Admiral Joseph D. Ridgeway
The Armada
www.thebikinibottomarmada.com
Original join date: Feb 5, 2010
Twitter: @davejl_99, & @STO_BBArmada
Career Officer
Join Date: Jun 2012
Posts: 466
# 4
05-13-2013, 05:56 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]The
Sweet, that one has been bugging the crap out of me.
So, I am sitting alongside a Caitian Atrox Carrier at Earth Spacedock, and I think to myself "Man, that ship has a lot of windows".

Then it occurs to me that it makes a lot of sense, because cats love to sit in windows.
Captain
Join Date: Jun 2012
Posts: 611
# 5
05-13-2013, 05:56 PM
So no more headless MACO CUrzon then.
Nice to see (still think MkXII omega gear should count as an EV suit even if they don't give bonuses against environmental dangers.


Nukara rep still needs some love (weapon procs are a bit meh escpecially when compared with what you can get from Nimbus III, Also one of the sets should give an extra bonus to Tholian ships)

Other stuff seems OK.

Also as far as rank naming. Sub admiral to Vice admiral seems wierd. Could Cryptic maybe change it to something like
SubAdmiral I
SubAdmiral II
Admiral

then when level cap is raised make the new rank something like Grand Admiral or Fleet Admiral.

Last edited by raptor63549; 05-13-2013 at 05:58 PM.
Rihannsu
Join Date: Jul 2012
Posts: 3,396
# 6
05-13-2013, 05:57 PM
Quote:
The stores for the Chefs and Bartenders on Federation and KDF Starbases are now using the correct store type.
Bad feeling about this ...
Romulans ...
You start your career off as a simple farmer... then you launch yourself into a galaxy filled with intrigue, power plays, and high stakes games of interstellar conflict, as your career careens upwards onto your final destination ... a level capped Dilithium and Fleet Mark Farmer!
Lt. Commander
Join Date: Jun 2012
Posts: 162
# 7
05-13-2013, 05:58 PM
Quote:
Originally Posted by zer0niusrex View Post
  • Romulan admirals now have title choices of Subadmiral I and Subadmiral II.
    • These replace Rear Admiral Lower Half and Rear Admiral Upper Half.
Ugh...can we have those and the general Subadmiral too...seems like you guys are trying to make people not use that title...

Celebrating Over 10 Years of Star Trek Gaming
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,192
# 8
05-13-2013, 05:59 PM
Nice, lots of fixes in there

Fed Eng (Main). Fed Sci. Fed Tac. Rom Sci (KDF)
Quote:
Originally Posted by kitsune424 View Post
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day
Republic Veteran
Join Date: Jun 2012
Posts: 176
# 9
05-13-2013, 06:03 PM
Yeah a generic Subadmiral title would be nice, "Subadmiral I" and "Subadmiral II" seems very... out of character.

Though going Commander>Wing Commander>Subadmiral>Vice Admiral would be a better idea, and you can keep using the "Congratulations Commander" VO you have for Wing Commander.

We have nothing. Nothing but our anger. We will take that spark and start a fire which will become a great conflagration!
Lt. Commander
Join Date: Jun 2012
Posts: 162
# 10
05-13-2013, 06:04 PM
Quote:
Originally Posted by raptor63549 View Post
Also as far as rank naming. Sub admiral to Vice admiral seems wierd. Could Cryptic maybe change it to something like
SubAdmiral I
SubAdmiral II
Admiral
On the right track I think, how about we make Subadmiral the Vice Admiral equivalent, to fit the Subcommander-Commander progression, and come up with something else for Rear Admiral...Commander General has a soft-canon basis

Quote:
Originally Posted by alastorforthrigh View Post
Though going Commander>Wing Commander
Or that. That is better

Celebrating Over 10 Years of Star Trek Gaming
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