Captain
Join Date: Nov 2012
Posts: 585
# 711
05-13-2013, 02:40 PM
Quote:
Originally Posted by drake122svk View Post
I think Sensors only affect the Stealth debuff part of Sensor Scan, nothing else.
On the nose, drake.

It also means things like Jam Sensors, Scramble Sensors, and placates in general will have reduced a duration when applied to you.
If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
Empire Veteran
Join Date: Jun 2012
Posts: 6,542
# 712
05-13-2013, 04:41 PM
D'kora

actually meant to set up a build for this, now that its going to be more usable and desirable then ever. the change to RCS consoles will mean you can get this ship turrning beter then ever. this ship is basicly a kdf cruiser, with more of a fed cruiser turn rate. but it should turn well enough after LoR to be used like a kdf cruiser

3 DHC, 1 torp, 4 turrets

TT1, CRF1, APO1
THY1

EPtE1, AtB1, EPtS3, DEM3
ET1, AtB1

HE1, TSS2

omega deflector
omega engine
maco/fleet elite shield

consoles-

4 turn consoles
3 universals of field gens
3 energy damage tac consoles

doffs- 3 purple tech, 2 BFI

i expect a turn rate close to 30 with that, and more most of the time. the battle mode will help a bit too. it should be plenty durable and hit hard, with all its abilities at their global thanks the the tech doffs. might have to pick one up myself, due to the LoR turn console buff
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 6,542
# 713
05-13-2013, 09:02 PM
T'varo

this thing has the great big torp of doom console, and a synergy bonus toward using torpedoes that cant be ignored. (+10% Projectiles Damage, 25% Cooldown Reduction for Projectiles)

3 DHC, 1 torp, 3 turrets

TT1, APD1, CRF2, APO3
THY1

or
TT1, THY2, CRF2, APO3
TS1

EPtE1, AtB1, EPtS3
ET1, AtB1

HE1, TSS2

omega deflector
omega engine
maco/fleet elite shield

consoles-

1 turn, zero point, 1 armor
Plasma Destabilizer, Singularity Stabilizer, borg
3 or 4 energy damage tac consoles

doffs- 3 purple tech, 2 BFI


APO3 at its global is one of the best parts about tech doffs, that and every other skill. a bargain compared to AP doffs, and so much better if you got 2 LT eng slots to use them with. the bonus of extra power to work with will be all the more beneficial for warbirds too. just dont shoot yourself in the foot, draining your aux down to 5 and then battle cloaking. once maco shield or leach stacks run out you will quickly become viable. make a habit in swapping to a preset with aux set to at least 50 every time you cloak. wouldn't want to shoot yourself in the foot wile battle cloaking.

this basically looks like a kdf vet ship thats more compact, has 4 more base turn, an unideal ENS station, and better shield hitpoints in exchange for 2 seconds less of life during bare hull exposure. what an incredible bargain.


a brel style setup would be so totally different. dont expect something like that from me, thats something that takes a lot of trial and error to dial in, and i have never tried it. i have no information or experience to give. i invite anyone who does to take a crack at such a build though.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 05-14-2013 at 06:40 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,542
# 714
05-13-2013, 09:19 PM
Dhelan

this ship has plenty of nefarious potentual with the LTC sci. i dont think you can go wrong with VM1 here. since this will also be a 2 AtB build, i wouldn't recommend a heal in the LTC slot. with its 2 console set bonus, it can make up for itself not having the escort defense score bonus (Increases Defense by up to 10 based on flight speed, +5 to Shield Power)

3 DHC, 1 DBB, 3 turrets/2 turrets+1 cutting beam

TT1, APD1, CRF2, APO3
BO1

or
TT1, CRF1, BO3, APO3
TSS:S1

EPtE1, AtB1,
EPtS1, AtB1

TSS1, HE2, VM1

omega deflector
omega engine
maco/fleet elite shield

consoles-

1 turn, 1 EPS
borg,Singularity Inverter, Sabotage Probe
4 or 5 energy damage tac consoles

doffs- 3 purple tech, 2 vm system doffs


more tech doffs, a bit more hitpoints, more damage dealing, with more disabling. i think this is the first 2 AtB escort with 5 tac consoles, that doesn't also give you a fail build. just another solid escort like ship. should prove very dangerous and powerful.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 05-14-2013 at 06:44 PM.
Captain
Join Date: Aug 2012
Posts: 539
# 715
05-14-2013, 03:43 AM
Quote:
Originally Posted by thegrimcorsair View Post
On the nose, drake.

It also means things like Jam Sensors, Scramble Sensors, and placates in general will have reduced a duration when applied to you.
Well, the stealth debuff might be slightly more useful now that Romulans with Battle cloaks are added.

Jam/Scramble/placate resists - hm, these don't last very long anyway, most people don't spec into countermeasures and even if you are hit by them, they are not a direct threat. I might be wrong on that though.
Empire Veteran
Join Date: Jun 2012
Posts: 279
# 716 D'kora Thanks
05-14-2013, 06:30 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
D'kora

actually meant to set up a build for this, now that its going to be more usable and desirable then ever. the change to RCS consoles will mean you can get this ship turrning beter then ever. this ship is basicly a kdf cruiser, with more of a fed cruiser turn rate. but it should turn well enough after LoR to be used like a kdf cruiser

3 DHC, 1 torp, 4 turrets

TT1, CRF1, APO1
THY1

EPtE1, AtB1, EPtS3, DEM3
ET1, AtB1

HE1, TSS2

omega deflector
omega engine
maco/fleet elite shield

consoles-

4 turn consoles
3 universals of field gens
3 energy damage tac consoles

doffs- 3 purple tech, 2 BFI

i expect a turn rate close to 30 with that, and more most of the time. the battle mode will help a bit too. it should be plenty durable and hit hard, with all its abilities at their global thanks the the tech doffs. might have to pick one up myself, due to the LoR turn console buff
Thank you for your reply dontdrunk, yesterday I began the changes in the ship, today i will change my captain abilities for that build
Lieutenant
Join Date: May 2013
Posts: 66
# 717
05-14-2013, 06:59 AM
most usless thread ever

crap builds, no fun, crap advice

anyoine reading this use your intuitiion or like a second grader's insight

you'd do better
Empire Veteran
Join Date: Jun 2012
Posts: 6,542
# 718
05-14-2013, 10:20 AM
Quote:
Originally Posted by terence12 View Post
most usless thread ever

crap builds, no fun, crap advice

anyoine reading this use your intuitiion or like a second grader's insight

you'd do better
not the most mature way to handle getting owned
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 719
05-14-2013, 10:33 AM
Quote:
Originally Posted by terence12 View Post
most usless thread ever...
8 posts total, all made today. Hmmmm.
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Captain
Join Date: Aug 2012
Posts: 12,222
# 720
05-14-2013, 12:51 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
T'varo
Did you see the blog about the 2pc bonus for running the Refit/Retrofit consoles for the T'varo?

http://sto.perfectworld.com/news/?p=887721
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
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