Career Officer
Join Date: Jan 2013
Posts: 233
# 41
05-04-2013, 05:14 AM
Quote:
Originally Posted by zarathos1978 View Post
It it really that bad in STO? In TOR (the only other MMO I play) people from the queues (team finder) don't have such problems. Default choice, as far as I noticed, is greed, with need chosen only if someone really needs something for himself. Some choose need for stuff for their companions, but really - most of rolls I usually see are greeds.

What's so bad in STO players, that they behave like dicks?
diffrence is unless its a Mk XII purple console no one needs it. In a traditional MMO where you know drops matter you can get upgrades from a drop lol
Career Officer
Join Date: Jan 2013
Posts: 233
# 42
05-04-2013, 05:16 AM
Quote:
Originally Posted by blaumker View Post
In a game where there is a "genuine" upgrade to be had from these loot drops, a loot system that works is paramount. I think many of us going into these things believing that we want folks getting a fair shake at their loot, and don't want to be taking it unnecessarily.

Here, everything is currency, though. At max level, you can literally get a more or less full ship loadout of functional blues from the exchange for approximately the energy credit take of one solo space foundry mission or romulan reputation quest run. At lower levels you rank up so quickly that you're looking at a couple hours worth of usage before being obsolete, at most.

What that winds up meaning is that the screen reading need/greed for an uncommon quality plasma cannon mkX is really reading "temporarily trade one inventory slot for 7500 EC?". Essentially, since we're looking at every drop as currency, we all "need" it the same amount, and human nature means that if we don't "need" the currency, someone else will perceive that they do.

Round Robin would be great and fair, though it would take a bit of a revamp. Nobody wants to be the guy that always winds up with all the flow capacitors while other guys always seem to land on the deflector.
agreed, ill say this when i was playing wow, I could need on drops all day and still not afford a good purple weapon while here you can thats the diffrence lol
Captain
Join Date: Apr 2013
Posts: 1,204
# 43
05-04-2013, 10:03 PM
there really shouldnt be a choice as it all should just be roll automaticaly by default and leave need/greed for private events. Simply have the item show as normal but just have the pass button. Thats the only real fair way of setting up a public team when it comes to loot because there is always that one jackhandle that hits need everytime. So since the pubs are need/greed I only do them for the rewards on completion and just ignore the loot unless something purple pops up then i hit need and roll for it.
Ensign
Join Date: May 2013
Posts: 4
# 44
05-14-2013, 04:02 PM
It seems to me, at lower levels anyways, that its being used exactly as you are trying to. I suspected that most would just have a "screw you" mentality and abuse it. It appears however that anytime I hit need, I would say 8 out of 10 times I would win the roll. In a 20 man Starbase 24, it would be highly unlikely to get those results unless people were not greeding or passing on items on a regular basis. I did just restart this game as I lost my founder account so I am not sure what its like at higher levels.
Lt. Commander
Join Date: Jan 2013
Posts: 203
# 45
05-15-2013, 07:17 AM
In a team of people you know, need/greed rule applies. I have learn that in PUGs, might as well need everything cause someone will need it (I usually WAIT to see if anyone greed then I'll go back to need/green method.)
***
Growing old is inevitable. Growing up is optional.
Career Officer
Join Date: Jun 2012
Posts: 58
# 46
05-15-2013, 08:52 AM
I pass. Always, only, ever pass. Mirror universe incursion, red alerts (if invited to team), stf, and anywhere else the system applies, I pass. If I have time to click the button I pass. If I can't take the time to click the button then I guess I "auto-pass". Even when the drop is lit up to tell me it's mine, but need/greed pops up, I pass. It's just easier for me to not want whatever it is, and most of the time I don't even know what I'm passing up. I would rather focus on contributing to the battle and helping the team win. I'll get stuff somewhere else. There's lots of stuff. I'm having fun. Hope you are too.
Lieutenant
Join Date: Nov 2012
Posts: 60
# 47
05-22-2013, 03:55 AM
Quote:
Originally Posted by trokkar View Post
It seems to me, at lower levels anyways, that its being used exactly as you are trying to. I suspected that most would just have a "screw you" mentality and abuse it. It appears however that anytime I hit need, I would say 8 out of 10 times I would win the roll. In a 20 man Starbase 24, it would be highly unlikely to get those results unless people were not greeding or passing on items on a regular basis. I did just restart this game as I lost my founder account so I am not sure what its like at higher levels.
Before you reach cap, everything is easy enough to not even invest time in outfitting your ship. When you reach cap, you choose the ship, you really want to fly.

Then you go once through the exchange for some green/blue weapons and matching consoles of level 10-11 depending on how much EC you have. And you are ready for endgame.

The next upgrade is Borg/Omega/Rom/Maco/HG/Reman 3-piece set, and either reputation weapons or fleet weapons or a combination thereof.

Which means, no one at endgame needs a weapon, a shield, engine, deflector from random drops.

That leaves only consoles. The large majority of them are so cheap on the exchange, that pretty much everyone needing it has bought it shortly after reaching cap anyway.


So, at endgame, no one should need any random loot. Possible exception are people not understanding the game rules. So every player in a Pug should assume, that everyone else in his group just wants to vendor anything dropped.


There are some exceptions. Purple Mk XII weapons with good mods and purple Mk XI and XII and blue Mk XII consoles of certain kind. But the best consoles seem to come from doff missions, not drops. So... you might find once in a blue moon a random drop that anyone might use. Then you could go to greed, if you recognize it in time and use the system as planned. But even those occasions have the problem, that the item is not bound and anyone could put this thing on the exchange.



Low-level stuff ? People tend to pass on it to not clutter their inventory, not because they think, other players could really benefit from it. Even here, you will find only need and pass, but not greed.

Some time ago in STFs, the Need or Greed system was useful because stuff was bound and really sought after. And it worked.
Captain
Join Date: Nov 2012
Posts: 900
# 48
05-24-2013, 11:35 PM
Quote:
Originally Posted by skollulfr View Post
i just want to know how to get the auto looter to work.
no matter what settings i select there is nothing automatic about it & i still build up a load of white gear id have though the loot threshold would have blocked.
If I interpret your post correctly, the issue you are running into is that you have selected Enable Auto-Loot under Options->Basic. The Loot Threshold under Social->Team Settings actually sets the minimum quality of an item to pop up for Need or Greed. With Enable Auto-Loot checked you will automatically pick up every item in range with only the ones at or above your designated Loot Threshold being rolled for by the team. Of course, that assumes the PUG system has set you to lead, otherwise you follow the team leader's settings.
Captain
Join Date: Nov 2012
Posts: 900
# 49
05-24-2013, 11:42 PM
In general, I will Need things that I feel I need. I Greed things that I might as well sell for EC's if nobody else wants them, as I've seen groups all-Pass items worth a reasonable amount of EC's. I Pass on things that are utterly worthless to me. By default I'll hit the nearest button if I'm busy healing or shooting things. I go with the simple method
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