Rihannsu
Join Date: Jun 2012
Posts: 11,847
# 11
05-14-2013, 03:08 PM
Quote:
Originally Posted by alarikun View Post
Wait, the damage-boosting consoles don't already have diminishing returns? I always thought they did... well, gotta go alter my escort build now...
Damage consoles are thought by some to have diminishing returns, but this is simply because most boosts to weapon damage are ADDED together. So the math for two +30% consoles works out something like:

[total] = [base] + (30% * [base]) + (30% * [base])

Also this doesn't take into consideration your captain's weapons proficiency skill. Most if not all chars have at least 6 points there. This is another modifier that gets ADDED to those above.

Oh and if you think Alpha strikes are OMG teh PWNAGE.... have fun playing with the Elachi. :p They love to spam subspace jump. :p

EDIT: Damage resist is different in that each one reduces your current vulnerability by the listed percent. It works out something like this:

100% - 20% = 80%
80% - 20% = 64%
64% - 20% = 51.2%
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.

Last edited by markhawkman; 05-14-2013 at 03:15 PM.
Lieutenant
Join Date: Apr 2013
Posts: 45
# 12
05-14-2013, 03:15 PM
Quote:
Originally Posted by markhawkman View Post
Damage consoles are thought by some to have diminishing returns, but this is simply because most boosts to weapon damage are ADDED together. So the math for two +30% consoles works out something like:

[total] = [base] + (30% * [base]) + (30% * [base])

Also this doesn't take into consideration your captain's weapons proficiency skill. Most if not all chars have at least 6 points there. This is another modifier that gets ADDED to those above.

Oh and if you think Alpha strikes are OMG teh PWNAGE.... have fun playing with the Elachi. :p They love to spam subspace jump. :p
So, um, yeah... makes my head hurt.

DR for tactical consoles sounds good, but again, that'd take a lot of end-game re-balancing... and the Tears of the Escort Drivers would drown everyone at Cryptic HQ...
Lieutenant
Join Date: Jun 2012
Posts: 47
# 13
05-14-2013, 03:48 PM
Just to add, i did some calculations, and found this:

DPS (Mk XI Blue)
1428.7 with 5 (5.6% increase)
1352.6 with 4 (6% increase)
1276.5 with 3 (6.3% Increase)
1200.3 with 2 (6.8% increase)
1124.2 with 1 (7.3% Increase)
1048.1 with 0

Damage per hit (Mk XI Blue)
2143.1 with 5 (5.6% increase) (32% increase overall)
2028.9 with 4 (6% increase)
1914.7 With 3 (6.3% increase)
1800.5 with 2 (6.8% increase)
1686.3 with 1 (7.3% increase)
1572.1 with 0

This was tested on a Bortasqu' tactical cruiser, with 125/100 into weapons and Fleet disruptor dual Heavy Cannons Mk XII [Dmg]x3 [Acc].

As you can see there's a diminishing return, but it's marginal, but so is the boost given by the console. As you can see, despite what the value states, it takes 4 of the same console to achieve the increase it says it gives. I think it's safer to say its a boost to skill rather than actual percentage of damage that the number on the console refers to.
Rihannsu
Join Date: Jun 2012
Posts: 11,847
# 14
05-14-2013, 03:49 PM
Hehe... I think the weapon training skill has much bigger effect here. :p
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Ensign
Join Date: Apr 2013
Posts: 15
# 15
05-14-2013, 04:10 PM
Quote:
Originally Posted by benj2293 View Post
Just to add, i did some calculations, and found this:

DPS (Mk XI Blue)
1428.7 with 5 (5.6% increase)
1352.6 with 4 (6% increase)
1276.5 with 3 (6.3% Increase)
1200.3 with 2 (6.8% increase)
1124.2 with 1 (7.3% Increase)
1048.1 with 0

Damage per hit (Mk XI Blue)
2143.1 with 5 (5.6% increase) (32% increase overall)
2028.9 with 4 (6% increase)
1914.7 With 3 (6.3% increase)
1800.5 with 2 (6.8% increase)
1686.3 with 1 (7.3% increase)
1572.1 with 0

This was tested on a Bortasqu' tactical cruiser, with 125/100 into weapons and Fleet disruptor dual Heavy Cannons Mk XII [Dmg]x3 [Acc].

As you can see there's a diminishing return, but it's marginal, but so is the boost given by the console. As you can see, despite what the value states, it takes 4 of the same console to achieve the increase it says it gives. I think it's safer to say its a boost to skill rather than actual percentage of damage that the number on the console refers to.
Each additional console seems to actually add the same(give or take) absolute value of damage. The main thought is that right now stacking specific energy damage console x tac slot # is the only way to go. Neotronium x eng slot # and field generator/rommie x sci slot # take up the rest. No variety(within the normal zomgdps build). Any change will reduce your effectiveness significantly. Where as if a DR was put on consoles you could throw in some spice to your setup and it wouldn't be such a hit to your effectiveness.
Rihannsu
Join Date: Jun 2012
Posts: 11,847
# 16
05-14-2013, 07:00 PM
Here's another thought: what else are tac console slots good for? Hehe.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
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