Go Back   Star Trek Online > Feedback > Federation Shipyards
Login

Reply
 
Thread Tools Display Modes
Republic Veteran
Join Date: Oct 2012
Posts: 1,858
# 11
05-14-2013, 05:20 PM
If you do not want to run Aux2Bat for the Technician boost, then a better way to combat weapon drain would be to run EptW3 with Damage Control Engineers.

Consider other power boosting measures such as:
Maco shield's power conduit link
Borg Cutting Beam + Assimilated Module weapon amplifier
Experimental Beam Array
DEM and Marion Frances Dulmur's mini Nadion Inversion
Liberal use of weapon batteries
______________________________________
Remember Me
www.srs-fleet.net
Captain
Join Date: Jun 2012
Posts: 861
# 12
05-14-2013, 05:42 PM
Quote:
Originally Posted by baudl View Post
well no, obviously he runs all beams...so the best all beam cruisers are AC and Excelsior, not the oddy.
while the bug ship can run aux2batt build in theory, it is not an effective build for this ship.
Not sure at what your post was aiming at, for sure not being constructive...
The Oddy is not a good beam cruiser?!?!?! Why do you say this? Just curious...
Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'

Last edited by sirokk; 05-14-2013 at 05:47 PM.
Lt. Commander
Join Date: Feb 2013
Posts: 129
# 13
05-14-2013, 05:50 PM
No, it's because as referenced, it lacks the tac boff slots and consoles that the fleet excel/assault have.

And Snoggy just has a weird love/hate with popular ship topics on the forum, I'm not clear if he actually gives real advice anymore.
Captain
Join Date: Feb 2013
Posts: 5,394
# 14
05-14-2013, 08:09 PM
Quote:
Originally Posted by baudl View Post
Not sure at what your post was aiming at, for sure not being constructive...
Not to be overly critical but how constructive is it to tell someone asking for help with an Odyssey build that they should fly another ship? Be it the Excelsior you suggested or the JHAS I suggested?

Anyways, yes, it was a joke. The joke loses all its humor when explained, but I'll explain it anyways:

Hundreds of threads I see on these forums where someone asks for specific advice on how to gear a particular ship. And people always, without fail, suggest a totally different ship.

So me being the funny person I am (at least in my head) I always like to suggest that the person fly the best ship in STO. The JHAS.

In classic Internet failure, I'm going to present an analogy!

It's like the OP asked what toppings they should get on their pizza.

You suggested they get a Stromboli instead.

I suggested they not even eat at the pizzeria and instead go get some lobster thermadore.

Cause why not? It's better than the pizza and the stromboli.
Lt. Commander
Join Date: Feb 2013
Posts: 129
# 15
05-14-2013, 08:23 PM
The unironic part being the JHAS is arguably not even the best *escort* in pve anymore, but I guess as long as you still get a kick out of it
Captain
Join Date: Feb 2013
Posts: 5,394
# 16
05-14-2013, 08:27 PM
Quote:
Originally Posted by eardianm View Post
The unironic part being the JHAS is arguably not even the best *escort* in pve anymore, but I guess as long as you still get a kick out of it
The Fleet Dehlan isn't even live yet!
Lt. Commander
Join Date: Feb 2013
Posts: 129
# 17
05-14-2013, 08:35 PM
I don't even /o\
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,619
# 18
05-14-2013, 09:26 PM
aaaand back on topic.

I have found through multiple builds that an all beam cruiser is really only effective some of the time.

This is mainly due to how beams drain your weapon power.

I have also found that your best bet for pve (borg mostly) its to have afew beams to knock down a shield and the rest kinetic weapons since they usualy have more hull points than shield points.

The romulan set is good for this since its beam requires no energy so if you equip 4 beams you only get the energy drain of 3 beams (energy drain is a B if you arent an engineer)

http://skillplanner.stoacademy.com/?build=myoddy_0 - This is close to what I'm running at the moment. I actualy have elite fleet gear for my shields and such as well as the rule 62 console but I assume you dont have it so i added another romulan embassy console.

I havnt run it through a parser yet as i'm still tinkering but I have managed to consistantly place 3rd in sb24(what ever thats worth).

The goal was to minimize energy drain so I could use BO as often as it comes up, this is why there are only 4 weapons that drain energy (as stated previously the romulan beam doesent use energgy). I also get a free bo from the rom set bonus as well as a bonus to plasma weapons. so ontop of the romulan sci consoles you can get a nice boost to your base damage.

I used to use the 2 pice omega set with a maco shield and it worked well enough, the tetryon glider helped knock shield out a little faster for my torpedos. If you dont have the wide angle quantum it isnt a deal breaker you can sub any other torpedo in its place, it just makes broadsides a little weaker.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Lt. Commander
Join Date: Feb 2013
Posts: 129
# 19
05-14-2013, 09:43 PM
^^ is not a good fit so much. There are now multiple ways to compensate for beam power drain (you even have one fit), and running that many torpedoes, or rear torpedoes on a cruiser (or any torpedoes tbh) is not a good idea unless you're going for some sassy kinetic boat. Which while fun is not going to put up great numbers, but if it's what you have fun with then go for it. The RCS consoles might make more sense post LoR, right now they hardly do anything for the tub of lard that is the Odyssey.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,619
# 20
05-14-2013, 10:11 PM
Quote:
Originally Posted by eardianm View Post
^^ is not a good fit so much. There are now multiple ways to compensate for beam power drain (you even have one fit), and running that many torpedoes, or rear torpedoes on a cruiser (or any torpedoes tbh) is not a good idea unless you're going for some sassy kinetic boat. Which while fun is not going to put up great numbers, but if it's what you have fun with then go for it. The RCS consoles might make more sense post LoR, right now they hardly do anything for the tub of lard that is the Odyssey.

Well the rom plasma torps move prety slow, so I can have 6 in the air prety easily just while I'm on my way to a target.

The quantum is 180 degress so it will fire while I broadside, and the hargh'peng has such a long reload its really just for when I'm turning around or engaging some one to my rear.

And don't forget the cutting beam.

As for turn rates, on holodeck this oddy hits 12.9 a second before attack patterns.

On tribble it hits 17.0, 17.3 with a weapons>engines warp core.

It's really set up for stf's since most borg dont have shields or even move, and the ones that do are usualy slow enough that I can punch through a shield facing and torpedo through it with no issue.

Like I said tho I haven't run it through a parser yet, still tinkering and waiting for lor.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:14 AM.