Republic Veteran
Join Date: Jul 2012
Posts: 90
# 101
05-14-2013, 02:04 PM
Still waiting to hear if the UI color scheme's can be set up so that I can select one of the specific types to use on certain characters. As it stands, selecting "Default" is the only way to make sure that your LCARS color scheme is faction-specific. If you select any of the other options, they get universally applied to all characters on an acount. It would be nice if I could use the "Voyager" color scheme on my Federation characters, while my Romulan and Klingon toons keep their default settings.
Lt. Commander
Join Date: Jun 2012
Posts: 103
# 102
05-14-2013, 02:27 PM
Quote:
Originally Posted by zer0niusrex View Post
TRIBBLE has been updated to a new build.
ST.30.20130513a.0

General:
  • Resolved an issue that caused Federation vs. KDF PvP queue windows to always show 0 on each side.
This is how FvK arena looks like, q`s are dead, there`s no display issue..
Quote:
Originally Posted by zer0niusrex:
[*]All Warbird descriptions have been updated, typoes removed, and gramer corrected.
Captain
Join Date: Jun 2012
Posts: 1,906
# 103
05-14-2013, 02:41 PM
Well it still looks like there's still lots to do, I replayed 3 different episodes in the Romulan arcs hoping to get a lousy RCS console that was listed as a reward, not a chance, every single one gave me something different than what was listed in the mission rewards.
Devils Choice is a bear in the final stages, I finally managed to get past the 3rd Incubation chamber only to die repeatedly dealing with the mob spamming going on in the last room, I'm supposedly playing in normal mode but that mission is an elite mode headache if there ever was such a thing. Same is true of the the final Romulan defense mission, the number of ships spawning basically turned my fairly decent computer into complete crap, the frame rate was literally stop motion frame stepping. Come on guys, what is with the megaspawning, not everyone can afford triple SLI video rigs.

P.S> I now sympathize completely with players complaining about the D'deridex's turn rate, that thing is a wallowing pig, what the hell is even the point of letting it mount cannons. As soon as I get back in I'm dumping the cannons and putting on beam arrays since it's clear the thing is just another fat failcruiser.
If something is not broken, don't fix it, if it is broken, don't leave it.
Oh Hell NO to ARC........One Ring to Rule Them all........
Rihannsu
Join Date: Sep 2012
Posts: 3
# 104
05-14-2013, 03:09 PM
Quote:
Originally Posted by maxvitor View Post
P.S> I now sympathize completely with players complaining about the D'deridex's turn rate, that thing is a wallowing pig, what the hell is even the point of letting it mount cannons. As soon as I get back in I'm dumping the cannons and putting on beam arrays since it's clear the thing is just another fat failcruiser.
I never noticed, but then I'm used to working with larger ships, even on a Tactical officer. The D'Deridex turns well enough when cloaked, but then too I was lucky enough to get a Mk VII blue RCS console, but cloaking seems to make it turn better. Give that a try, maybe?
Lieutenant
Join Date: Jun 2012
Posts: 48
# 105
05-14-2013, 03:15 PM
i was soo looking forward to getting my d'deridex, now i want my mogai back!

im glad i dint fork out for the lagacy pack as all i wanted from it was the D'derodex.
Survivor of Remus
Join Date: Apr 2013
Posts: 4
# 106
05-14-2013, 03:36 PM
I'm glad they fixed the romulan missions. got tired of restarted devil's choice and still not getting anywhere.
Career Officer
Join Date: Jun 2012
Posts: 295
# 107
05-14-2013, 03:51 PM
As always, thank you for Foundry stuff. Can we get the DS9 admiral uniform added to the foundry? That's the top costume I need.

Last edited by odyssey47; 05-14-2013 at 03:56 PM.
Republic Veteran
Join Date: Jul 2012
Posts: 90
# 108
05-14-2013, 06:14 PM
Quote:
Originally Posted by maxvitor View Post
P.S> I now sympathize completely with players complaining about the D'deridex's turn rate, that thing is a wallowing pig, what the hell is even the point of letting it mount cannons. As soon as I get back in I'm dumping the cannons and putting on beam arrays since it's clear the thing is just another fat failcruiser.
As a tactical officer, I managed to get the turn rate of the d'deridex up to 21.2 deg/sec by putting maximum points in Impulse Thrusters. I did not use a RCS console at all. And when I was cloaked, I could turn the ship on a dime. AND, I equipped nothing but cannons on it, as that is the canon weapons load out for a d'deridex.

I think people are too focused on the base stats to remember that you're supposed to use your skill points as well as your consoles, in TANDEM, to improve the stats of a vessel. It seems to me that a lot of players are expecting ships to have turn rates that are already high enough without modification, so that they can focus their points and consoles on things they want to make OP, like energy weapons damage, or shields and hull, or some other system.

And with the fix to the Impulse Thrusters skill, you could put 6 points, or even 3 points, in it, and it would make a marked improvement on your D'deridex's turn rate. Instead of people complaining about the D'deridex not being a tactical cruiser, try making it into one with the skills your toon has available.
Lieutenant
Join Date: Aug 2012
Posts: 48
# 109
05-15-2013, 12:22 AM
Quote:
Originally Posted by chiefbrex View Post

I think people are too focused on the base stats to remember that you're supposed to use your skill points as well as your consoles, in TANDEM, to improve the stats of a vessel.
Now if people would apply this to cruiser builds they would see that there is no need to increase the abilities of cruiser, and that escorts do not need to be nerfed.
"We've Been Looking For The Enemy For Some Time Now. We've Finally Found Him. We're Surrounded. That Simplifies Things"
- Lewis Burwell "chesty" Puller
How Romulans Should Choose What Faction They Are In
Empire Veteran
Join Date: Jul 2012
Posts: 217
# 110
05-15-2013, 04:07 AM
Cry Havoc (Kill the Incubators) is still bugged. Cannot progress beyond room two.

Ground portion of Price of Neutrality is now bugged. Placing a BOFF in front of the camera has no effect... It used to work fine.
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