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Career Officer
Join Date: Aug 2012
Posts: 21
# 101
05-14-2013, 05:04 AM
I love the KDF tutorial so far. It still needs some additional polishing, though.

I noticed that, during the fight with the captain, the captain's chair disappeared.

The disruptor pistol you start with still does not match the icon in your tray.

Also, the beds in the barracks seem a little too soft for a Klingon ship. Mattresses and pillows? Really? They even had embroidered sheets! No warrior would sleep on such a thing! Especially in a Klingon barracks.

The cutscene showing the ships during the prisoner exchange seems to be fixed as far as hiding the fed ship before it's supposed to appear, but the scene still seems very stiff since none of the 3 ships move at all during the attack. They should at least break off (even at a alow pace at first) once the attack started coming in.

Last edited by trekpants; 05-14-2013 at 05:06 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 59
# 102 Tutorial VO
05-14-2013, 09:59 AM
To paraphrase Comic Book Guy, "Worst VO ever." You've turned the klingons into bad cartoon characters! They don't all sound like they've had a bottle brush taken to their vocal chords! Please rerecord these god awful vocals with normal voices or find someone with klingon VO experience to do them. These sound like they were done for someone's fifth grade stage production of the worst Star Trek play ever!
Commander
Join Date: Jul 2012
Posts: 465
# 103
05-14-2013, 01:50 PM
*The pre-equipped Klingon disruptor seems to be clipped by another handgun model. It only becomes visible when firing. Same on different characters.
*Some VO lines are missing. E.g., the second to the last line of K'Gan's motivational speech to your crew or the very first line of the Captain of the Seg'pa.
*K'Gan and Ch'gren, your first two BOffs appear to be clones! They look 100% identical.
STOWiki admin.
Lt. Commander
Join Date: Jul 2012
Posts: 129
# 104 klingon gameplay
05-15-2013, 02:49 AM
I just played through entry KDF missions for a second time during beta and I noticed a few upgrades especially to Bring Down the House
it keeps better and better, keep up the good work, although I'd love to hear this klingon burial rite song in voiceover
Lieutenant
Join Date: Jun 2012
Posts: 79
# 105
05-15-2013, 08:38 AM
Finally got through all the new and upgraded KDF stuff, which is looking much cooler now. Here are some things that I've noticed over the last couple weeks that I think could be improved. Some of them are repeats that I'm just moving into the Official KDF content thread, and others may have already been fixed in the last patch, but I've done my best to make sure that these are current items.

Space Chase:
  • The Vulcan captain's VO sounds too emotional; needs either a new VO or just change the captain to a non-Vulcan.
  • Taking down a Typhoon battleship was way to easy; sure, it is Lt. level combat, but still. Seems more sensible to make the Typhoon normal strength and add KDF reinforcements, or make it a different ship entirely (like a Nova-class or something a B'Rel would convincingly be able to take down single-handedly).

Friend or Foe:
  • Talking to Worf with "Sir, do you have a moment?" sounds too 'polite Human' for the Klingons, and probably the other KDF races as well. I'm not sure what would work in its place, but it seems weird to me.
  • Given how the events in this mission flow into the next arc, I wonder if the mission giver intro for Bringing Down the House needs to be altered slightly. Having K'mtar say that we have to talk to Sirella, and then J'mpok calling us to say that Sirella actually asked for a meeting with us seems a bit strange. Possible solution: maybe if K'mtar says that we can't just go talk to Sirella ourselves because it would alert the evil powers that be on the High Council that we were up to something; therefore K'mtar arranges to send a covert message to Sirella to formally request our assistance through the High Council for some urgent matter, giving us a cover story as to why we're going to Sirella's house in the first place.

Bringing Down the House:
  • The dialogue where you talk to M'vek for the first time could stand to be expanded a bit. When talking to M'vek for the first time, it consists of a single dialogue box of him responding to the assassination plot that we never mentioned to him and choosing to fight; this could be changed to involve either the player or K'mtar fully explaining the extent of the plot to M'vek before he makes his decision.
  • "jin'tak" is spelled wrong in the Mission Reward text: It should be "gin'tak", as it is spelled elsewhere.

The House Always Wins:
  • The House of Martok reinforcement vessels are very unreliable. The ones that show up around Communication Satellite 2 are dispatched much too quickly compared to the ones around Satellite 1, and Satellite 3 has no reinforcements at all, leaving the player's poor Lt.-level B'Rel (w/o Battle Cloak) to be mowed down by the forces there with nothing but Evasive Maneuvers and an underpowered Engineering Team I as a defense. I'm pretty sure this has been this way since the last time I played this mission on Holodeck. Beefing up the Martok groups in those spots seems like a good way to remedy this.

A House Pursued:
  • The 'Destroy Scavenger Drones' objective may be difficult to complete because they don't show up on the minimap or on the main screen with a reticle (since they're strike craft, and as far as I know default Player options don't display reticles for strike craft unless they are targeted first). Perhaps these should be switched out with frigates or something that is easier to find.
  • It is not easily apparent to the player that their ship is receiving radiation damage from proximity to the Borg Sphere wreckage (no indicator like there is for 'Nebula Interference').
Captain
Join Date: Nov 2012
Posts: 1,228
# 106
05-15-2013, 09:48 AM
Yeash, sorry it's taken me so long to get some logs for this/run through it. I'll try to chew through the episodes by the end of the week.


==Prologue==
-Captain Jurlek's voiceover audio quality is a bit sketchy. (It makes a poor first impression.)
-It's neat to see a holodeck used like this. While new people to the series may not pick up on it as much, those that are not (like myself) will appreciate it.
-There is something unusual about the starting disruptor pistol's model. It seems as if there are two overlapping/clipping models shown while firing.
-"These Klingon beds are surprisingly nice."
-Honestly, the voice-over work during the prison transfer/ambush actually broke a bit of the immersion. It didn't sell the scene very well.
-I like the different class mission objectives introduction.. Although I am a bit curious what the other classes would be tasked to do at this point. (I'm guessing medical aid and fire control.) Hinting at the other tasks in some way might help make the variety stand out more(you ARE trying to sell new players on the game at this stage).
-First Officer Doran's VO felt a bit too forced.. pausing too abruptly between words and not really 'flowing' like someone who is 'speaking'. Also, the accent left me constantly wanting to go "ARR! Me Hearties!"..
-"Sweet! We start with a Melee weapon!"
-"Pah! What a petaQ of a captain!"
-As much as I want to space Drake for being soo smug.. he does do a good job of helping explain Klingon culture to a player who may not be familiar.
-"Was a pop-filter even used during the recording of Captain Jurlek's voiceover?..."
-The Captain's reasoning is fair and relate-able, but still traitorous. He makes a good villain for the tutorial.
-It would have been neat if the player was introduced to/forced into melee battle with the Klingon - to both explain the mechanics and demonstrate the importance of melee combat to the Klingon Empire.
-It's also slightly afflicted with a paused cadence and 'arr! me hearties!' moments, but I like K'gan's voiceover, as a whole.
-The tooltip voiceovers have been great so far.
-I cracked a grin when K'Gan referred to the Federation as the "Feds". It's a cute touch for introducing people to the community lingo, although I'm not sure if a Klingon would actually say such a thing.
-I'm a little sad to see the B'rel doesn't have battlecloak, but I suppose its understandable, both as an old ship and to emphasize Romulans being the masters of cloak.
-I like Captain Kagdar's VO. It instantly makes him a character you want to cooperate with.
-Loved the Qo'noS introduction cutscene and audio cue.
-Warden Gazzan's VO is great and offers a good introduction to the Gorn. ("Hmm.. does that mean there's an Orion coming up as well?")
-The First City cutscene is also quite nice as setting the overall mood.
-"Cute reference with the cell number there."
-"Well well, back here again already.."
-I concede this is indeed a better place to introduce melee combat.
-"That Bat'Leth combo cheat-sheet is handy!"
-The atmospheric filter for First City needs work. Currently there is an offset shadowed square that is glaringly noticeable in the Great Hall.
-I laughed at the "Punch Ferengi" part..
-Majorog told Ch'gren he would "Pay for his loses" instead of "losses" right before the fight began.
-"Oh.. that was the first mission of 'Empire'.. oopsie, I didn't catch where it began."


==Empire==
-=Duties of Command=-
-See above

-=The Hunt Is On=-
-"I always wondered what was behind this door in First City..."
-I like the introduction to the Tailor - a very organic to introduce them to new players.
-I have to admit, my first impulse was to shoot the cameras. It was a bit disappointing to find out you couldn't.
-Hmm.. It might be possible for a new player to die in the Safehouse if they are not a science officer and are not aware of how to use hypos. Seeing as you're not given a science boff at this point, it might be a good idea to have tooltip about them here.
-"Where is this Master Spy?..." There was no map indicator/waypoint.
-Again, I like the organic introduction to the Shipyard.
-"Woah, I didn't realize the B'rel had the Koloth variant parts."

-=Space Chase=-
-"It's a long trip to the Boreth System..."
-The diplomatic route seems to have an issue with the final button choice.. it button text almost seems to indicate that it should be two separate buttons..
-"Aww Franklin Drake's widdle shuttle is adorable.."
-"Wow, a Typhoon?.. really? What is a Federation Battleship-of-the-line doing all the way out here.. and why is an antiquated B'rel more than a match for it?.." O_o;; Considering it took a small fleet to take out a Galaxy class earlier, perhaps changing the costume of this encounter to.. say.. an Akira class might be less of a suspension of disbelief?

-=Manhunt=-
-"Whew.. that's another sizeable trek all the way back over to Rura Penthe." I'm not sure if this was an intentional choice to lighten the load on servers, but I do worry a bit about the impression this might have on a 'prospective' new player.
-"Woah, it took me a bit to notice the cold-weather costumes.. Very nice touch!"
-My loading screens seem to be inconsistently changing colors back to federation after having manually changed my UI settings to "Default"
-The Torpedo from the ship was.. green instead of photon red.
-Overall, the mission is a great homage to Undiscovered Country.

-=Friend or Foe=-
-The explanation of sector transition was good.
-"I do love 'Klingon Diplomacy'."
-The mission kind of casts the player into more of a role of a bully than an 'honorable warrior'. Perhaps the dialogue could be reworked to make the station commander a bit more suspect before the Romulans arrive?
-Those Heavy Plasma Torpedos are rough on the little starter ship. The encounters were fine, overall though. I'm sure a new player would struggle a little, but would win. I might suggest adding in a tooltip about power distribution in this mission.
-The Romulan Republic tie-in works well here to introduce the faction and the current divide among the Romulans.
-The tooltip about needing to approach Qo'noS planet is good and should help avoid confusion from new players about what to do.
Commander
Join Date: Jun 2012
Posts: 401
# 107
05-16-2013, 07:53 AM
I'd like the opportunity to practice the combo moves more, in the fight to establish you as captain. I appreciated that the tool tips menu stayed up during my two fights. However, two fights were not enough for me to become comfortable with using a hand to hand weapon or utilize the listed combos. I tried to fight others to practice after my two fights but could not; perhaps we could have the option to continue to practice by fighting additional people after you prove your worthiness as a captain.


More to come later.
Joined STO in September 2010.
Captain
Join Date: Nov 2012
Posts: 1,228
# 108
05-16-2013, 12:18 PM
<insert cheeky commentary here>

==Warzone==
-=Bringing Down the House=-
-Love the ability to kick the equipment. Pointless, but amusing all the same.
-Ketha Lowlands really is quite beautiful now.. It really makes me wish it was a social zone - I think I would trade it for the current Academy without hesitation. Kudos to those who gave it a facelift!
-Some of the transit times seem a bit.. masochistic. Flying all the way across the Qo'noS system to hunt down the warp trails and all the way across Omega Leonis to the Forcas System.. are just long periods of sitting there staring at your ship, waiting for something to eventually happen. It's not really interesting or educational, just tedious.
-Overall, I really do like how this mission was remastered. The dialogue was quite interesting. Otherwise, I didn't really run into any big issues.

-=The House Always Wins=-
-The funeral cutscene is a nice addition. It helps reinforce the sense of what it means to be a part of the Klingon Empire.
-The Klingon interior filters still seem a bit rough. There is an offset shadowy 'box' that is very jarring. I noticed it both in House Torg and the Great Hall in First City.
-Torg despawns after 20-30 seconds if you talk to him without advancing the dialog. However, you can speak with J'mpok again to spawn him, so it's not a major issue.
-Loved the restructuring of this mission. I think it does very well as the final showdown of the level bracket.

-The "Tournament on Forcas (Optional)" mission popped up, but transwarping directly to it costs 100ec - which my character did not have yet. Granted, I could have vendored something to remedy that, but it struck me as odd seeing as the next mission was free to warp to.

-=Test of Mettle=-
-The map waypoint for the shipyard points to the far north-east if you're in First City - rather than to the transport pads.
-The K'tanco really doesn't suit the bridge officers new players are given up to that point(2 tac, 1 sci, 1 eng). I know it might be a lot to ask, but would the team consider changing the ensign engineering bridge slot to a universal one?
-At this point I noticed that I have two of the exact same bridge officers(B'ellera). One already part of my crew, another in the candidate roster. I did not repeat any missions, although I am not certain at which point the 'clone' was awarded..
-The beacon/engagement/ambush in Cursa takes place too close to the moon. I got the atmospheric white-out on approach, and the mobs constantly seemed to try to drag the battle into that atmospheric whiteout range(each encounter literally flew directly towards the moon).

-=Second Star to the Right, Straight on 'til Morning=-
-The Communications Satellites at Mars have disruptor beam and turret defenses(I did see a phaser turret, but most were disruptor).

-=Keep Your Enemies Closer=-
-I only just noticed, but it seems odd that the tractor beam emits out the K'tanco from it's left wing cannon..
-The security system could be disabled/interacted with again during the escape from the prison.
Captain
Join Date: Nov 2012
Posts: 1,228
# 109
05-17-2013, 01:42 PM
...and a double-feature, because I can.



==Fek'lhri Return==
-=Blood of the Empire=-
-The deflector scan continues to animate and play audio during the dialogue for the Klingon Battle Group debris.
-"Oh god! I forgot how loud A/P cannons are! I cannot even hear myself think when they rapid-fire me!"
-The Portals appear to be a static level 29. Not sure if they're meant to scale with the player or not.
-The directions to get to Chancellor J'mpok in the KDF Headquarters are not entirely clear. It's very easy to miss that there is a staircase leading to a second floor(I only found it because I vaguely remembered the mission). Maybe a simple text pop-up from your second officer exclaiming: "Quickly! To the second floor!" might be enough of a hint.

-=Destiny=-
-You're able to speak with Chancellor J'mpok(via mission contact) without actually going to First City to advance the first objective.

-=Afterlife=-
-No real issues to report.

-=The Gates of Gre'thor=-
-I managed to vaporize Fek'lhr somehow while he was around 70% health. The fight continued, but his model was invisible. It was entertaining still being able to knock down an invisible demon with red sparklies coming out of its invisible staff("err.. perhaps that sounded a bit wrong..").


==Vigilance==
-=A House Pursued=-
-The mission tracker should probably mention that the Servin System is (all the way) in the Regulus sector block.
-"Why do 'mining drones' have torpedo launchers?.."
-The House of Torg Battlecruiser never returned fire or made effort to attack me in any way. It just slowly moved forward at cruising speed.

-=House on Fire=-
-No real issues to report - other than perhaps that I was able to easily avoid fighting several of the brigand cruisers.

-=Alpha=-
-The mission tracker should probably mention the Orith System is in the Psi Velorum sector block. (Also, can the zoom scaling for the Regulus block please be returned to where you can see the entire map at once?)
-"Somehow, the scale of this Bird of Prey feels... small"

-=Temporal Ambassador=-
-"You know, working with Franklin Drake in this mission.. has a completely different perspective after the new Klingon introduction storyline.."
-No real issues to report.
Republic Veteran
Join Date: Aug 2012
Posts: 437
# 110
05-17-2013, 08:05 PM
In "Bringing down the house" J'mpok contacts you and tells you to go to meet lady Sirella as he did in the old mission, but in the new progression, he shouldn't be involved because you're doing your own cloak-and-dagger, back-alley-detective work.

Also after the assassin gets away K'gen says "The very thought of a Romulan standing on the soil of Qo'noS makes bile rise in my throat!" just as one of your bridge officers would say previously. A good line, but as Romulans are fairly commonplace (at least in the First City) on the homeworld these days, it doesn't fit what is said previously to that end.
Great News!

It's pronounced "S.T.O." "Stow" sounds idiotic! lol
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