...the whole Elusive/Accurate thing reminds me of something called "Feat tax" in D&D. Abilities that are so good in comparison to the rest that they appear mandatory if the objective is to be competitive.
I remember a Dev saying he was aware of this. He didn't like it. However, he was loathe to push for them to be removed since they were part of so many 'successful' builds.
I would argue that pulling them out puts everyone on even ground and grants the other traits more limelight. No more tax, more choices.