Go Back   Star Trek Online > Test Servers > Tribble - General Discussion and Feedback
Login

Reply
 
Thread Tools Display Modes
Captain
Join Date: Nov 2012
Posts: 1,135
# 11
05-16-2013, 09:08 AM
Yeah, I noticed the follow-while-cloaked thing as well.. at zero singularity and 14km~ out.(It is kind of breathtaking seeing those dreadnoughts fire off evasive maneuvers and quickly position themselves on your flanks for their charge-up attack.)

I already made some proposals for the showdown as part of my testing log for it in the related feedback thread. Long story short:

Wave before last - 2x Dreads, a half dozen escorts and frigates(each).
Final Wave - 1x Command ship, a half dozen battleships and a dozen frigates.
Commander
Join Date: Dec 2012
Posts: 354
# 12
05-16-2013, 09:17 AM
Quote:
Originally Posted by theantisaint View Post
Found something odd about the mission as well, while cloaked, the enemy ships will follow you around; that should not happen...unless I've missed something somewhere.
That's Elachi behavior in general. I think they, as an NPC race, just have starship sensors through the wazoo. Also, don't forget cloak strength is (marginally) dependent upon aux power, in which warbirds run chronic deficits, singularity charge hurts cloak strength, and the Elachi missions come at a point in the timeline before most players get points in the stealth skill.

The one thing I found immensely helped during that mission line, especially for the levels at which it occurs coupled with the Elachi's own stats, is to swap out your Mogai for your Temporal Ambassador reward ship. Battle cloak doesn't really help against Elachi anyhow, but the improved resilience of either the Ambassador or Kamarag and improved weapons slotting and power does.
Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

Spock's Brain.

Last edited by theodrim; 05-16-2013 at 09:20 AM.
Career Officer
Join Date: May 2013
Posts: 65
# 13
05-16-2013, 12:34 PM
Quote:
Originally Posted by theodrim View Post
That's Elachi behavior in general. I think they, as an NPC race, just have starship sensors through the wazoo. Also, don't forget cloak strength is (marginally) dependent upon aux power, in which warbirds run chronic deficits, singularity charge hurts cloak strength, and the Elachi missions come at a point in the timeline before most players get points in the stealth skill.

The one thing I found immensely helped during that mission line, especially for the levels at which it occurs coupled with the Elachi's own stats, is to swap out your Mogai for your Temporal Ambassador reward ship. Battle cloak doesn't really help against Elachi anyhow, but the improved resilience of either the Ambassador or Kamarag and improved weapons slotting and power does.
How did you even get through that mission? I got smashed once my very anemic backup was obliterated. The only way I got through the mission was through some strange bug while I was observing the Elachi's tracking behaviour.
Captain
Join Date: Nov 2012
Posts: 1,135
# 14
05-16-2013, 01:11 PM
Eh, I managed to beat the mission without dying as well, but it required a lot of defensive maneuvers and luring a couple of the ships carefully out of the death-blob(even so, the two dreads at once kept me constantly on my toes). The NPC 'hero' ships actually managed to kill the Command ship by the time I had just finished off the second dreadnought.

It makes me wonder if the intended approach is to just focus down the command ship right off the bat like the Elachi Walkers in Best Defense.
Career Officer
Join Date: Jul 2012
Posts: 450
# 15
05-16-2013, 02:08 PM
Quote:
Originally Posted by sopwithsnipe View Post
You mean like how the US Navy sent it's fighters after the Japanese carriers at the battle of Midway? Or any of the other carrier battles whose victory was decided by fighters, dive bombers, torpedo bombersd?
You know, actually exactly like this.

Think of it as circles within circles. Fighter's out front, then escorts, then battleships and carriers. Even on island defense you had the same thing, just with the island, or in this case planet, in the center.

So while I know you were trying to be sarcastic, you actually proved my point. The US Navy, and the Japanese Navy, sent their planes out FIRST, not their battleships.

Quote:
Originally Posted by szerontzur View Post
Eh, I managed to beat the mission without dying as well, but it required a lot of defensive maneuvers and luring a couple of the ships carefully out of the death-blob(even so, the two dreads at once kept me constantly on my toes). The NPC 'hero' ships actually managed to kill the Command ship by the time I had just finished off the second dreadnought.

It makes me wonder if the intended approach is to just focus down the command ship right off the bat like the Elachi Walkers in Best Defense.
I tried that. The problem is, once the fighters are down, all those dreadnaughts start using overlapping cone AoEs and if you're in the center of it, you'll never get out of it, but if you concentrate on the outships first, they just wear you down.

I will say this though, I'm pretty sure they expected you to be in a D'Deridex when you fight this battle, armed with cannons. The ships are slow enough that they don't turn much. The problem is of course, that the two battle prior to that, if you
re in a D'Deridex with cannons, you can't turn fast enough to keep up with the swarm of frigates and escorts.

Last edited by ladymyajha; 05-16-2013 at 02:11 PM.
Ensign
Join Date: Oct 2012
Posts: 12
# 16
05-16-2013, 02:52 PM
Tactically speaking, this entire mission doesn't make sense.

You fight off wave one and retreat? Nothing is there, why would one retreat closer to the planet so that the next wave of enemies can easily bombard it?

I'm not aware of any military organization that fights a battle, wins, and retreats, especially if the the MAIN target of the enemy, and if you lose it, you lose everything.

In short, there is nowhere to retreat to. Hold the line, at all costs.

The other ships, including the 'hero' ships from the KDF and Starfleet, if you watch them fight, they are literally getting destroyed in about 3 salvos or less by the enemy fleet, and are almost constantly in 'repairing' mode. There is absolutely NO realism in this fight.

Your allies from the Flotilla? If they aren't long gone by wave 3, they will be soon, and they don't respawn. So at the end of the battle, I would have expected there to be no more Flotilla location on the sector map afterwards, but there is. Therefore, one would expect a fair number of them to have survived. Or some testament to the loss and rebuilding of the Republic fleet. At least they tried to add this in at the end of the mission. But it's more like it wasn't real afterwards.

This battle is basically the Romulan equivalent of Wolf 359, with similar consequences for failure

Now, if you got beat back toward New Romulus by wave 1. Then Wave 2 would be incoming, and Wave 3 was the Command Ship in the back, with a small support, for instance. Then we linked up with the hero ships, flanked them to get to the Command ship and destroy it for the win, that would work much better. But I have no clue whether the game engine would support that kind of fight.

At least this would feel more epic to play, rather than a hopeless zerg fest. While I'm sure its possible to play as is with less to no zerg, why would we want to? It's just too unrealistic in its current form

Unlike the majority of the rest of the Romulan story line, I've no desire to replay this. It could award a Mk XV Legendary Singularity Core, or Warp Core (gold color) from the 29th Century, and I wouldn't enjoy playing it as it currently is.

For realism's sake, The Flotilla ships would have to respawn. They need to be able to keep the Elachi busy, and the Elachi need to make at least a token attack on the planet if they get in range.

I'm really hoping this mission is a chain of gigantic bugs and issues, and will be closer to entirely retooled before it hits Holodeck, because it's an immense letdown.

Aside from the Vengance Arc, the Romulan story line is a real thrill to play, and they could save this arc if they just explained, fixed, or preferably both, Elachi SPACE technology, their ground setup is just fine.
Career Officer
Join Date: Dec 2012
Posts: 71
# 17 Addressed mostly to the Devs
05-16-2013, 02:52 PM
After doing this one there are several failings and why it is a pain to do. The ground part on the station just had bugs and that is easily fixed. If your a dev keep reading I am going to get mad at you but will explain what you do well.

1. Elachi Battleships get those 2 cruiser support ships those things are stupidly crazy strong (string more expletives if you want) for saying the battleship crapped them out. Where can we get those, and unless you tone them down the devs will have all players asking for something as totally dumb. (See fed carrier arguments for details) See loss of perspective on item 2.

2. The last time I saw more than one capital ship it was in a STF NOT a mission that a level 30+ need do. Its been mentioned that Subcommanders get this one. Seriously? Which dev is responsible for the total loss of perspective? (At least when Gozer made the STFs to torture players it was an endgame thing.)

3. The friendly AI is utterly useless. This isn't just a problem with this mission. In most missions its not an issue, its usually something that could be handled by most players anyways, its always when the blob is introduced. Which the STFs do, but by then the player has the skill, gear and experience and they have other players to depend on. Even those take time to get good at.

Whoever made this mission this hard I have a couple of requests. PLEASE make us some new STFs. The current ones are boring and you have a talent for endgame content. Running STFs 75+ times you hunger for something new. Also if you could come up with new fleet actions. The dev that buggered this one might work better doing end game and group content.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 18
05-16-2013, 03:02 PM
everything in the elachi fleet battleports to 7km directly behind you
your front weapons may as well not be there ( i did this mission in a Big D with aft mounted torpedo spreads doing 90% of the work)
Ensign
Join Date: Oct 2012
Posts: 12
# 19
05-16-2013, 03:11 PM
How about those Elachi tractor mines that still work 18km away?

And the indestructible High Yield Torpedoes

Their cloak detection abilities could easily be spelled out due to their association with the Tal Shir.

The disables are terribly redundant, but that isn't as bad.

I'm sure there are additional bugs and/or broken mechanics at work here.
Career Officer
Join Date: Jul 2012
Posts: 450
# 20
05-16-2013, 03:17 PM
Quote:
Originally Posted by sollvax View Post
everything in the elachi fleet battleports to 7km directly behind you
your front weapons may as well not be there ( i did this mission in a Big D with aft mounted torpedo spreads doing 90% of the work)
Actually I found this to almost be a blessing. Normally they'd teleport behind you, then wind up one of those long recharge arc things. This would give me a chance to battle cloak, power to engines, and evasive manuevers. If I battle cloaked at any other time, I'd have my hull handed to me to a brown paper bag.

Course the problem is when one does it, then 5 seconds later another does it. Then it sucks. But if they do it all pretty much at the same time, it gave me a chance to at least turn.

But that's about the only use the cloak had in this one... turning.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:44 PM.