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Lt. Commander
Join Date: Jul 2012
Posts: 176
# 81
07-14-2012, 10:55 AM
Wow. That's pretty extreme on the bleeding edge if I'm doing my math right.

Transphasic(post 20% dmg buff) - 3362 [320 DPS]

240% damage bonus from various sources.

Transphasic - 11431 [1088 DPS]


Damage to shielded hull (all - 10%, Transphasics - 46%, hull with 0% armor)

Transphasic - 5258 [500 DPS]


Now if your target has 40% Hull Resistance to allow for PVP usage

Transphasic - 3155 [300 DPS]

divide base damage by 1.5 for ideal DPS on a transphasic torpedo ship.

Transphasic - 2103 dps.

so subtract the common hull regen rate of 400 HP a sec and you get about 1700 effective dps in pvp with no power loss for range.

if the target has no armor that's a DPS of 5258 dmg/1.5 sec =3505 directly to hull on a dedicated torpedo boat with no Boff skills used.
Ensign
Join Date: Jul 2012
Posts: 29
# 82
07-14-2012, 11:23 AM
1700 effective DPS in PvP is not as much as you think. You need to keep escort in 90 degree arc and not die to its dual cannons for around 20 seconds - so it is not easy.

20% damage buff will give us one important thing - transphasics users will not be restricted to dedicated torpedo boats, because transphascics will be decent alternative to photons and quantum even on escorts. And it is good thing - we need some fresh air in our shipyards.
Career Officer
Join Date: Jul 2012
Posts: 75
# 83
07-14-2012, 10:57 PM
ok the first time i did some math it is way off. so i found how all the bonuses add up.

each torpedo type has a base damage(standard issue below mk 1) i know not every has a standard issue level but they do have a number.

the base numbers are

Photon - 1352.00
Transphasic - 978.20
Chroniton - 1157.75
Plasma - 1061.00
Tricobalt - 4153.50
Quantum - 1503.00

now for all the things that add damage.

rarity is 2.5% per level (so very rare is 7.5%, rare is 5.0%, uncommon is 2.5%)

Skills is .5% per point (so 49.5% for 99points in starship weapons training 49.5% for starship projectile weapons and 12.5% for doff +25 bonus)

going form base damage to mk 1 is 8.1362%

every mk after is 10.2% per level (so at mk xii you have a total bonus of 120.3365%

player lvl adds .0388468615825ish lol per level (lvl 50 total bonus is 1.94%)

Dmg modifier is 5% each (so Dmgx3 is 15%)

tactial consoles add a what they say they add (5 consoles at 30% is 150%)

now for set bonuses i think they work like consoles (so breen 30% or honor guard 25%)

the rules 62 console i think is the same way (11%?)

so adding together 7.5%(very rare), 15%(dmgx3), 111.5%(99 points, 99 points, and 25 points), 120.34%(MK XII), 1.94%(level 50) 150.63%(5 Tactical Consoles), 30%(breen set), 11%(rule 63 console) you get 447.9% total bonus on transphasic torpedos

978.2 * 447.9% is 4381.3

4381.3 plus the base damage of 978.2 is 5360

so the max damage per torpedo without any powers is 5360

using the same steps here is the max for all torpedos (no Honor Guard) per shot.

Photon - 7002
Transphasic - 5360
Chroniton - 5996
Plasma - 5495
Tricobalt - 21511
Quantum - 7784

at 40 per minute(shot every 1.5 seconds) here is average Dps

Photon - 4668
Transphasic - 3573
Chroniton - 3997
Plasma - 3663
Tricobalt - ? whats the fastest you can shot these i hope its not 1.5 seconds
Quantum - 5189

the bleed through for average dps

Photon - 467
Transphasic - 1644
Chroniton - 400
Plasma - 366
Tricobalt -
Quantum - 519

a few notes it takes 3 lanuchers and 3 doffs to get a shot every 1.5 with transphsics you can do the same with one photon lanucher and 3 doffs so you can have other weapons.

also transphasics take a a big hit in base damage and reload time. i think it should be one or the other.

with a 20% base increase you get 1173.84 base that would just beat chronitons and plasma. the dps vs shielded hull would be 1972 instead of 1644.
Career Officer
Join Date: Jul 2012
Posts: 75
# 84
07-15-2012, 12:42 AM
ok i was thinking and i should have done the average dps over a minute at max fire rate and the normal.

Here they are.

Max rate a torpedo ever 1.5 seconds(full damage/then bleed through)

Photon- 4668/467
Transphasic- 3573/1644
Chroniton- 3997/400
Plasma- 3663/366
Tricobalt- ?
Quantum- 5189/519

Normal rate(full damage/then bleed through)

Photon- 934/93
Transphasic- 447/205
Chroniton- 500/50
Plasma- 549/55
Tricobalt- 359/36
Quantum- 778/78

My tank can average about 1700 hit points per sec of healing over a minute so torpedos all suck with shields up i guess.
Career Officer
Join Date: Jun 2012
Posts: 419
# 85
07-15-2012, 01:02 AM
Quote:
Originally Posted by deathray38 View Post
1700 effective DPS in PvP is not as much as you think. You need to keep escort in 90 degree arc and not die to its dual cannons for around 20 seconds - so it is not easy.
What do you mean not easy? That is very easy, I have been having loads of fun with Transphasic's popping Escorts in PvP and coming top in damage chart. The only real problem are healer build Crusiers which I end up drawing against. Then again most crusier v crusier fights end in a draw.

I think a a 20% damage buff to Transphasic will make them overpowered. Transphasic's are now perfect and need no more changes.

Last edited by pottsey5g; 07-15-2012 at 01:06 AM.
Career Officer
Join Date: Jul 2012
Posts: 75
# 86
07-15-2012, 01:15 AM
Quote:
Originally Posted by pottsey5g View Post
What do you mean not easy? That is very easy, I have been having loads of fun with Transphasic's popping Escorts in PvP and coming top in damage chart. The only real problem are healer build Crusiers which I end up drawing against. Then again most crusier v crusier fights end in a draw.

I think a a 20% damage buff to Transphasic will make them overpowered. Transphasic's are now perfect and need no more changes.
I think they are good if you didn't have to use doffs to get the fire rate up. but at current damage values with every thing maxed powers, gear, etc. i bet you could get over 5000dps if your target had no buffs. you could be killing soft targets in under 10 second just guess.

i say drop the reload rate 2 or 3 seconds.
Ensign
Join Date: Jul 2012
Posts: 29
# 87
07-15-2012, 09:52 AM
Reload time reduction is another interesting idea, with one significant advantage - it prevent torpedo boat abuse.

What reductions give to regular Transphasic Torpedoes (standard reload:10.5s) :
to 9.5s = 11% effective DPS buff
to 8.5s = 24% effective DPS buff
to 7.5s = 40% effective DPS buff

Reload time reduction on Rapid Transphasics (standard Reload: 8.5s):
to 7.5s = 13% effective DPS buff
to 6.5s = 31% effective DPS buff

IMO 2s reload reduction could work:
- It give Transphasics DPS buff these torpedoes desperately need
- Torpedo Boats will not be buffed much, because of hard cap of torpedoes they can launch in 10s
Rihannsu
Join Date: Jun 2012
Posts: 2,393
# 88
07-16-2012, 04:50 AM
Quote:
Originally Posted by deathray38 View Post
Reload time reduction is another interesting idea, with one significant advantage - it prevent torpedo boat abuse.
[...]
Projectile weapons doffs.
Commander Sophlog Imo, RRW Corvax, Romulan Republic Fleet
Lt. Commander
Join Date: Jun 2012
Posts: 148
# 89
08-15-2012, 03:20 AM
Transphasics with the damage of a photon and the recharge of a quantum, with 20% shield penetration, would be ok. There's a reason that everyone and their mothership is using rapid fire transphasics...10 seconds is just too much.

An easy fix is preferable, the game is complicated enough.

EDIT:
There may be more to the story though. The transphasic torpedos have a saving grace and that is the Breen Cluster Torpedo. Mostly for fun, I armed my tactical alt's MVAE with 3 rapid transphasics, 1 cluster, and 3 plasma turrets. I added 4 damage consoles and 2 pieces of the Breen set, and went into elite stfs to try it out.

As it turned out, it worked reasonably well. The Breen cluster torpedo can deal a massive amount of damage (with buffs I've read as much as 60k before crits) and combined with projectile doffs, the other torpedos reload it quickly. It allowed me to one-shot probes, and even a Raptor Escort on a single pass (granted, I may have gotten lucky there).

Which kinda brings me to the following point: it may not be wise to boost the torpedo's damage AND leave it at 40% shield penetration. Because that way, a 5-man PvP team may be able to one-shot a target with High Yield 3 if they time it correctly.

The torpedos can deal a lot of damage already. Maybe not as reliably as a cannon build, but they can outdps (and outaggro) your average dps cruiser.
Quote:
The chance of me actually buying ZEN-Store items has decreased from roughly 89% to a mere 2% over the past two months.
EDIT: Blog #17 made that 1%. Do you even have to ask?
EDIT2: And now it's 0%. You guys should take a good look at ArenaNet and see why they will succeed in customer relations where you've failed.

Last edited by thibash; 08-16-2012 at 03:42 AM.
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