Career Officer
Join Date: Oct 2012
Posts: 26
So I unlocked the Vesta with my Sci toon awhile back when they first came out. Its still the main ship for my sci toon.

I decided one day to try it out on my Tac pilot just to see if it was.... workable. I found some interesting things about a tac when it comes to sci powers.

APA; Tac Fleet; Go down fighting, boost a wide varity of sci powers. I am going from memory on some of these but the damage level put out GREATLY increased on certain powers.

Grav Well III: 2400 damage per tick.

Photonic Shock Wave: 5k

Quantum Field Focus Controller: 5k per tick

Heavy Grav Beam: 14k

Tractor beam repulse: 2k

These were all based on 125 Aux and 3 Purple XI Particle Gens consoles and 6 points into particle gens while running APA Tac Fleet and GDF.

Seems to me that a Tac does better in a sci ship than a sci does!!! I am not complaining because my main is a tac but it does seem like tac captains are the jack of all trades and that it is a little unfair when comparing others.
Survivor of Remus
Join Date: Jun 2012
Posts: 363
# 2
03-03-2013, 07:57 AM
Quote:
Originally Posted by markusbarak View Post
So I unlocked the Vesta with my Sci toon awhile back when they first came out. Its still the main ship for my sci toon.

I decided one day to try it out on my Tac pilot just to see if it was.... workable. I found some interesting things about a tac when it comes to sci powers.

APA; Tac Fleet; Go down fighting, boost a wide varity of sci powers. I am going from memory on some of these but the damage level put out GREATLY increased on certain powers.

Grav Well III: 2400 damage per tick.

Photonic Shock Wave: 5k

Quantum Field Focus Controller: 5k per tick

Heavy Grav Beam: 14k

Tractor beam repulse: 2k

These were all based on 125 Aux and 3 Purple XI Particle Gens consoles and 6 points into particle gens while running APA Tac Fleet and GDF.

Seems to me that a Tac does better in a sci ship than a sci does!!! I am not complaining because my main is a tac but it does seem like tac captains are the jack of all trades and that it is a little unfair when comparing others.
^ Tact is the only class in STO that can do everything better then all other classes. A tact can heal while doing DPS, a Tact can use a sci ship better then a Sci Capt, a tact can use a cruiser better then an eng, a tact can use an escort better then a eng or sci.

Heres a little Chart:
DPS
Tact>Eng=Sci
Tanking
Tact=Eng>Sci (A dead target cant do DPS)
Healing
tact>sci>Eng (I can out DPS a traditional healer without loosing heal-output making me more useful)
Crowd Control
Tact>Sci>Eng
Aggro
Tact>Sci=Eng
Spike Damage
Tact>Sci>Eng
Sustained Damage
Tact>Eng>Sci

Lets go ground:

tact Can 1 shot at a distance, Tacts can blow open a scis heals, tacts can 1v3 a group of healers, Tacts can blast holes through Engineer Equptment, Tacts can stealth, Tacts can be immune to slows, Tacts can Reduce ALL their cooldowns rediculusly.

Pure and Simple, tacts own EVERYTHING In sto. and do it better then everyone else
Rihannsu
Join Date: Jun 2012
Posts: 2,273
# 3
03-03-2013, 08:21 AM
Quote:
Originally Posted by markusbarak View Post
Seems to me that a Tac does better in a sci ship than a sci does!!!
it's been like that since the game came out; why do you think all of the offensive sci powers in the game are so weak? so a tac can't boost their damage to levels of insanity like they could pre-nerfbat
Quote:
Originally Posted by sander233 View Post
Klingons use bathtubs as a severe form punishment.
Quote:
Originally Posted by oldkirkfan View Post
"You sniveling petaQ!!! If you are late for your shift one more time, you will spend two hours in the bathtub!!."

"WITH SOAP!!"
Captain
Join Date: Jun 2012
Posts: 1,041
# 4
03-03-2013, 08:41 AM
Quote:
Originally Posted by shadowfang240 View Post
it's been like that since the game came out; why do you think all of the offensive sci powers in the game are so weak? so a tac can't boost their damage to levels of insanity like they could pre-nerfbat
yep. basically tacs got scis nerfed, and themselves boosted above engs lol...

to OP, the vesta is imo better with a sci, as even tho you can dish out insane amounts of dmg, you will lack tanking (and sci abilities will help that, esp since you need to shield tank).
still with a tac, it is easy to get 12-14k dps out of them ships
Career Officer
Join Date: Sep 2012
Posts: 546
# 5
03-03-2013, 01:02 PM
I ran with a Vesta when they first came out and did pretty well. The heals and special powers that come with all three ships combined makes for an interesting game play and requires you to think more as a healer than a dps monster but in saying that its kinda refreshing and fun at the same time. The Vesta is a great ship.
"The world ain't all sunshine and rainbows. It's a very mean and nasty place and I don't care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain't about how hard ya hit. It's about how hard you can get hit and keep moving forward." - Rocky Balboa (2006)
Career Officer
Join Date: Oct 2012
Posts: 26
# 6
03-03-2013, 04:12 PM
You are not really losing much in the way of tank IMO. TSS HE Aux to SIF are all boosted by AUX power so running 125 aux will give you big heals compared to a normal TAC heals. Those can be turned around and support others. If I did not like some of my other ships so much I would fly Vesta always.
Captain
Join Date: Jun 2012
Posts: 765
# 7
03-04-2013, 07:03 AM
Quote:
Originally Posted by markusbarak View Post
Seems to me that a Tac does better in a sci ship than a sci does!!! I am not complaining because my main is a tac but it does seem like tac captains are the jack of all trades and that it is a little unfair when comparing others.
Well, not really. All three classes can heal as well as each other, with skills, consoles, DOffs, and power levels being identical. This is because there is no ability that directly boosts healing.

However, since the skill tree revamp and the shift of science powers to "standard" damage types, the tactical damage boosters kick in on them as well... And tac captains possess exclusive access to the three biggest damage boosters of them all - GDF/APA/FoMM...

IIRC, GDF/APA/FoMM will boost the damage aspect of engineering's one damage-causing power, aceton beam. However, since it's a high-end engie skill (lt cmdr slot minimum) and not many escorts have the ability to pop it - you rarely hear anything about how awesome the damage is, unlike the plethora of "science secondaried tacs" in MVAEs throwing around lt. cmdr level GW Is / CPB II / PSW II / etc...

Many of us science captains are saying "recreate exotic damage type, either give it it's own resists or combine anti-exotic resists with, say, anti kinetic resists, leave these exotic damages off of the GDF/APA/FoMM boost chart, then re-buff sci powers to do that level damage "naturally"", then all three classes will be "equal" with science abilities as they are with healing, still leaving tacs as the king of the DPS hill...

Romulan tier 5 reputation helps, but that's not a sci-exclusive, and on a 10 minute countdown anyway...
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
Captain
Join Date: Sep 2012
Posts: 2,502
# 8
03-04-2013, 09:08 PM
congrats, now you know why every sci & engie in any escort sci-vessle or cruiser are so annoyed with comparative the easymode you get as a tac.
especially when using attack pattern easymode.
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