http://en.wikipedia.org/wiki/Shard_(...e_architecture) so you guys have an idea off what a shard is, and what they are maintaining... its a data structure, and either something is being read wrong, compiled wrong or the output is wrong. So they will have to go into it and actually check it, and since its most likely held across servers, which is the main reason you use a shard pattern and not the other patterns, they have to double check and update those as well. Does it suck that we cant play a game we enjoy, absolutely, but whining about it really doesn't help.
Disadvantages of sharding 
Sharding a database table before it has been optimized locally causes premature complexity. Sharding should be used only when all other options for optimization are inadequate. The introduced complexity of database sharding causes the following potential problems:
Increased complexity of SQL - Increased bugs because the developers have to write more complicated SQL to handle sharding logic.
Sharding introduces complexity - The sharding software that partitions, balances, coordinates, and ensures integrity can fail.
Single point of failure - Corruption of one shard due to network/hardware/systems problems causes failure of the entire table.
Failover servers more complex - Failover servers must themselves have copies of the fleets of database shards.
Backups more complex - Database backups of the individual shards must be coordinated with the backups of the other shards.
Operational complexity added - Adding/removing indexes, adding/deleting columns, modifying the schema becomes much more difficult.
SOUNDS TO ME LIKE THE STUPIDEST IDEA TO USE FOR A GAMING SERVER EVER!!!!!!!!!
Hey everyone. Long time reader first time replyer. LOL. Hope everyone is having a great memorial day weekend. Man i have been playing sto for soooo long. Over 3000 hrs. Oh and btw this is my first MMO i have ever played. Please help a newbie understand. I paid alooooot of money to get this far in STO. Way more than i thought i would ever pay to play any game. I will be honest i love STO. So much fun. So any threat i make about moving on to a new game will most likely be empty. BUT! the strain that is put on families and the time we spend with them could cause me to stop playing STO. Family or STO, easy family! As a husband and father I have to make time to play STO. When you all dont make time for us and dont make sure the game is right u are telling me that a bunch of comp data and game crap is more important than my family or the collective me. So i will be honest again and say that it is not. My family is more important! So please for me bring your standards up by 1000% please. My first fleet mate brought up to me that the past 3 yrs felt like a beta. Being a noob it took me a bit to understand, like 3 yrs. I understand now. There is like 2 million players in STO, U would think that would make u wanna do better. IMO u have done allot better. Legacy of Romulus pack is AMAZING. LOVE IT. 130$ though. Wife didnt like me paying that for a game, holly crap guys and gals, wtf. U are telling me with millions dollars u cant make your deadlines? And especially with this weekend. A total miff guys. IDK i am just a noob over here. Funny thing is i believe that no one will read this other than players like me. I dont think the things i say to STO will ever come to light, because there is nobody listening. Seems peeps are blinded by all the money they are making. "The needs of the many out weight the needs of the few" not the opposite.
Ok my apologizes for being blunt please dont stunt my account or bug my ****. I am not a programmer so i honestly not for sure how much work goes into STO. I am sure it is allot, BUT again it can be done better and smarter. Get it together mofo"s. Oh BTW lvoe the singularity sets AMAZING stuffs.
I honestly can't understand how you can blame the closed beta testers for bugs when we went looking for bugs with no compensation at all. We did our jobs as best we could, but a few things got through.
Sorry, it was not intended to blame the beta-testers. What i meant was that the testing time was realy short. So many changes would need a half year for testing - imho.
So english is not my native language and sometimes i use the false words. I am working on this every day
Here we go again with the rants, The devs DON'T want to take the servers down but when there is a ongoing issue affecting players and reducing there enjoyment of the game they are forced to. If you have ever written a program and bug tested you know what I am saying, even when you think you have the program running right until its stress tested sometimes there are problems that show up that haven't been foreseen. Even if its beta tested there can be problems that show up when MANY more people get to play it. I am annoyed that the server is down too, but I do have a life
Don't dis the devs just because the server is down they are trying to improve your playablity
This issue wasn't present on Tribble, as far as I saw. We caught 95% of the bugs on Tribble [...] I feel for the people experiencing those bugs, but they should have been expected.
Unexpected bugs, fine. Unexpected issues are to be expected. Queues and lag, also to be expected since Tribble was in open beta for only a week.
But what about some of the other stuff?
Why didn't anyone testing on tribble say "Hmm, the rewards for Nukara Hard seem a bit low" or "How come I can only buy common Romulan Republic boffs, and why can't my allies' boffs train my current boffs?".
These are issues that should have been addressed on Tribble and never have made it to holodeck.
What is more frightening: to know that the path is infinite, or to walk that path alone?