Lt. Commander
Join Date: Jun 2012
Posts: 245
# 381
02-25-2014, 11:20 AM
I appreciate you taking the time to input so many suggestions (and there are a lot of them).
The OP created is a general guide that works well for most people with most builds. Over time and changes in the game, some people find different things that may allow them to get out a bit more DPS when parsed, however some of them are misleading.

One of the things that I stated a few times was that this was not for "DPS" in the strict sense of the term (unfortunately I can't change the name of the OP). I explained that these builds are a good way for people starting off to get the most out of what they have (and there's some other more advanced builds included as well) as well as stay alive. I've been a big proponent of it being hard to do damage when you're dead, which has only been amplified with the addition of the increasing cooldown timers upon death.

I have also heard some people who prefer to go with 4x DHC's, rather than 3xDHC's and a torpedo launcher. I have a hard time doing that, considering the benefits of some of the torps now, especially the romulan hyper-plasma ans it's splash damage.
Empire Veteran
Join Date: Jun 2014
Posts: 3
# 382
06-17-2014, 05:24 AM
Hi,

This was a really informative post and discussion about tactical setups. I am new to STO and this guide is really helpful for breaking down the different ways to increase one's dps not only through equipment but also doffs, boffs, rep rewards, and skills.

As a Klingon player I have to ask if these tips would also work for a raptor? So far I have really enjoyed playing that class of ship and I have heard that escort builds are roughly analagous to raptor builds. Are there any huge changes you would make if this guide were applied to a raptor?

I have recently hit 50 and am trying to decide where to begin when it comes to the rep grinds, and want to make sure I end up using my time and credits most efficiently.

Thanks again for this insightful guide.
Career Officer
Join Date: Jun 2012
Posts: 3,129
# 383
06-18-2014, 10:07 AM
Quote:
Originally Posted by kaote93 View Post
Hi,

This was a really informative post and discussion about tactical setups. I am new to STO and this guide is really helpful for breaking down the different ways to increase one's dps not only through equipment but also doffs, boffs, rep rewards, and skills.

As a Klingon player I have to ask if these tips would also work for a raptor? So far I have really enjoyed playing that class of ship and I have heard that escort builds are roughly analagous to raptor builds. Are there any huge changes you would make if this guide were applied to a raptor?

I have recently hit 50 and am trying to decide where to begin when it comes to the rep grinds, and want to make sure I end up using my time and credits most efficiently.

Thanks again for this insightful guide.
Almost everything translates to the Klingon side.

Omega rep just do STFS which will grant dilithium too.

Romulan rep I just did epohh tagging. Most time efficient way of getting Romulan marks.

Nukara rep must do Crystalline Entity.

Dyson rep go to the Dyson ground battle zone

Undine rep go to Undine space battlezone.
Ensign
Join Date: Jun 2013
Posts: 1
# 384
07-10-2014, 10:45 PM
It's taken a couple days to get through all of this thread. Previously I had found similar advice for being tac, but then it turned out to be dated and didn't reflect changes in the game. What can I say, I'm usually here for a month, then gone for a year..

Anyway, I think I've caught up on latest best practices, and I know I'm not that far off from "doing it right" because I can manage to get my way through the elite STF's without attracting too much ire from the team, and without going pop too often.

But I think I may have made some expensive mistakes with gearing from reps.

http://skillplanner.stoacademy.com/?...aimperium_7498

Mostly, I had been trying to gear with Assimilated Borg stuff for "3/4 set" .. which seems to not exist anymore, so I have the console which is no good unless I get the KCB. The engines seem good, but then I have the deflector which maybe doesn't have the best stats, though it does give me the 2 pc regen bonus. Oops.

I'm getting the impression (and looking harder at the gear) that I maybe should have been going for the MACO XII set all along. I'm not quite at T5 Omega force so I can't get the shield yet, but I was aiming for the MACO XII shield.

So... how far off am I? What gear set should I be going for? I know I need to get APB3 back into my build, and change HY1 for TS1- Any other major tweaks I should make? (Rather than just swapping my Rom-Plas for AP).

Thanks for the advice!

PS- the OP doesn't seem to have stuff about Singularity Cores, the bonus groups I found are quite different than for warp cores! Did try to go with the Field Stabilizing variety though.
Ensign
Join Date: Dec 2012
Posts: 1
# 385
10-11-2014, 10:08 PM
Nevermind.

Nothing to see here.

Last edited by captainnifty; 10-11-2014 at 11:18 PM.
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