> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
1.43 Shied Modifier (Highest Shield Modifier I think)
13 Base Turn (Escort Worthy)
2 Tac Slots (For two Tac Teams)
4 Tac Consoles + 4 Sci Consoles (Firepower + Field Gens)
All of the benefits of being a sci vessel (AKA a tank)
Only has 29700 Shields but that's OK when you're thinking that other ships of that amount of hull have < 1.0 Shield Modifier
Basically you say the ship is op cause of its tac console and the 10% improvement in hull and shields?
Cause it can`t be the tac stations, the regular one has the exact same boff layout.
And every other Fleetversion gets the same improvement in shield and hull compared to their basic version.
So if i go further with your idea, basically every ship that gets an extra tac console as fleetversion is going to be op?
Like the Fleetversion of the Tacescort as example. In an escort the console does improve the dmg even more then in a sci ship, cause the basedmg is way higher.
So in total numbers you got more out of an extra tac console in an escort then in a sci ship.
Last edited by captainforfun; 07-22-2012 at 10:19 AM.
i cant wait to get my grubby little fingers on this ship!
and the nova refit wont make a good pvp ship, sacrafices too much shields and doesnt get enough firepower to make up for it. it will however make a great pve ship.
ships i want the most are-
dssv for the 5 sci console lulz
recon for the sexy luna
nova because who doesnt like an underdog
and intrepid because its currently the best sci bo layout (which in itself makes it slightly op)
and the nebula, because i love the nebula!
i figure at 4 consoles each for the luna, nova, and dssv and 1 console for the nebula and interpid... im looking at-
14 modules at 500 zen each... thats what like... 60-70$ for ships that'll get replaced at some point by something that will cost about as much?
-shut up and take my money!... not because i want to but because you have nothing better to offer!-
First.
I rather like the standard recon science ship. It isn't the biggest or baddest thing on the block but it works. One of several ships that worth the time it took to level up.
Now.
I will not be getting a fleet recon science. Not as currently setup. Like I will not be getting any of the fleet ships. I compare the fleet ships to any $20.oo C-Store ship and I personally am left wondering what makes it worth the cash. With c-store ships they are account wide, and have special equipment that are useful. Here, it feels like it's just them giving it a ton of paint and slapping the fleet name on it. I can't even see them worth 1 module on top of all the time and effort players will need to put into getting one.
It's nice they added to the game, but to me the cost to benefit is too far out of balance for me to do it.
First.
I rather like the standard recon science ship. It isn't the biggest or baddest thing on the block but it works. One of several ships that worth the time it took to level up.
Now.
I will not be getting a fleet recon science. Not as currently setup. Like I will not be getting any of the fleet ships. I compare the fleet ships to any $20.oo C-Store ship and I personally am left wondering what makes it worth the cash. With c-store ships they are account wide, and have special equipment that are useful. Here, it feels like it's just them giving it a ton of paint and slapping the fleet name on it. I can't even see them worth 1 module on top of all the time and effort players will need to put into getting one.
It's nice they added to the game, but to me the cost to benefit is too far out of balance for me to do it.
I got to agree here $20 (4 Fleet Modules) for a Console and a 10% Boost to Shield and Hull seems kind of steep. When it's only 1 character.
For $25 I can get a choice of a lot of nice ships for my entire Fed family.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Last edited by dknight0001; 07-23-2012 at 09:19 AM.
Reason: typos
My Fleet is past the Tier 2 Shipyard and have been flying the Fleet Recon for a while now... LOVE IT!
I will get the Fleet Nova just for the hell of it though...
I like running single cannons on the Fleet Luna Class with turrets... turns like an escort, keeps crowds at bay with GW3, Sensor Analysis helps with the low tac BOFF seating. And as a Joined Trill engineer running this... man sustained weapons fire isn't an issue with 3 out of 5 BOFFs assigned on ship seat that are efficient actually makes me tank a lot.
It's all about the setup of the ship in the end. I had the same layout with the regular Luna Class ship before I got this fleet version. I like surviving and crowd control.
Setup:
Tac Consoles:
3 MK XI Purple Antiproton Mag regulators, 1 MKXII Blue QTorp console
Eng Consoles:
1 MK XI Blue Neutronium armor, 1 Theta Radiation vent console
Sci Consoles:
Borg Uni console, MK XI purple Particle Generator, MKXII Blue Emitter Array, MKXII Blue Shield Emitter Amplifier
Weapons Layout:
Fore - 2 Single Cannon Antirprotopn MK XI purple, 1 MK XII Purple QTorp launcher (Borg Edition)
Aft - 2 Mk XI Purple Antiproton turrets, 1 MKXI Harpen Torp launcher