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Lieutenant
Join Date: Jul 2012
Posts: 78
# 21
07-22-2012, 10:15 AM
Quote:
Originally Posted by sdkraust View Post
Very OP IMO.

1.43 Shied Modifier (Highest Shield Modifier I think)
13 Base Turn (Escort Worthy)
2 Tac Slots (For two Tac Teams)
4 Tac Consoles + 4 Sci Consoles (Firepower + Field Gens)
All of the benefits of being a sci vessel (AKA a tank)

Only has 29700 Shields but that's OK when you're thinking that other ships of that amount of hull have < 1.0 Shield Modifier
Basically you say the ship is op cause of its tac console and the 10% improvement in hull and shields?

Cause it can`t be the tac stations, the regular one has the exact same boff layout.

And every other Fleetversion gets the same improvement in shield and hull compared to their basic version.

So if i go further with your idea, basically every ship that gets an extra tac console as fleetversion is going to be op?

Like the Fleetversion of the Tacescort as example. In an escort the console does improve the dmg even more then in a sci ship, cause the basedmg is way higher.

So in total numbers you got more out of an extra tac console in an escort then in a sci ship.

Last edited by captainforfun; 07-22-2012 at 10:19 AM.
Career Officer
Join Date: Jun 2012
Posts: 797
# 22
07-22-2012, 01:20 PM
i cant wait to get my grubby little fingers on this ship!

and the nova refit wont make a good pvp ship, sacrafices too much shields and doesnt get enough firepower to make up for it. it will however make a great pve ship.


ships i want the most are-

dssv for the 5 sci console lulz
recon for the sexy luna
nova because who doesnt like an underdog
and intrepid because its currently the best sci bo layout (which in itself makes it slightly op)
and the nebula, because i love the nebula!

i figure at 4 consoles each for the luna, nova, and dssv and 1 console for the nebula and interpid... im looking at-

14 modules at 500 zen each... thats what like... 60-70$ for ships that'll get replaced at some point by something that will cost about as much?

-shut up and take my money!... not because i want to but because you have nothing better to offer!-
Lieutenant
Join Date: Jun 2012
Posts: 85
# 23
07-23-2012, 06:16 AM
First.
I rather like the standard recon science ship. It isn't the biggest or baddest thing on the block but it works. One of several ships that worth the time it took to level up.

Now.
I will not be getting a fleet recon science. Not as currently setup. Like I will not be getting any of the fleet ships. I compare the fleet ships to any $20.oo C-Store ship and I personally am left wondering what makes it worth the cash. With c-store ships they are account wide, and have special equipment that are useful. Here, it feels like it's just them giving it a ton of paint and slapping the fleet name on it. I can't even see them worth 1 module on top of all the time and effort players will need to put into getting one.

It's nice they added to the game, but to me the cost to benefit is too far out of balance for me to do it.
Ensign
Join Date: Jul 2012
Posts: 2
# 24
07-23-2012, 08:34 AM
Quote:
Originally Posted by ussultimatum View Post
1) This already exists for the KDF with the Operations Bortas, a massive battle cruiser with 8x weapon slots.

2) This is still a Sci Ship with 3/3 Weapons.

3) This is still a Sci ship limited to at best, single cannons, DBBs or Beam arrays.
DAMN i want that ship now o.o
Commander
Join Date: Jul 2012
Posts: 372
# 25
07-23-2012, 09:18 AM
Quote:
Originally Posted by kilemorgan View Post
First.
I rather like the standard recon science ship. It isn't the biggest or baddest thing on the block but it works. One of several ships that worth the time it took to level up.

Now.
I will not be getting a fleet recon science. Not as currently setup. Like I will not be getting any of the fleet ships. I compare the fleet ships to any $20.oo C-Store ship and I personally am left wondering what makes it worth the cash. With c-store ships they are account wide, and have special equipment that are useful. Here, it feels like it's just them giving it a ton of paint and slapping the fleet name on it. I can't even see them worth 1 module on top of all the time and effort players will need to put into getting one.

It's nice they added to the game, but to me the cost to benefit is too far out of balance for me to do it.
I got to agree here $20 (4 Fleet Modules) for a Console and a 10% Boost to Shield and Hull seems kind of steep. When it's only 1 character.

For $25 I can get a choice of a lot of nice ships for my entire Fed family.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.

Last edited by dknight0001; 07-23-2012 at 09:19 AM. Reason: typos
Career Officer
Join Date: Jun 2012
Posts: 182
# 26
08-17-2012, 09:34 AM
My Fleet is past the Tier 2 Shipyard and have been flying the Fleet Recon for a while now... LOVE IT!

I will get the Fleet Nova just for the hell of it though...

I like running single cannons on the Fleet Luna Class with turrets... turns like an escort, keeps crowds at bay with GW3, Sensor Analysis helps with the low tac BOFF seating. And as a Joined Trill engineer running this... man sustained weapons fire isn't an issue with 3 out of 5 BOFFs assigned on ship seat that are efficient actually makes me tank a lot.

It's all about the setup of the ship in the end. I had the same layout with the regular Luna Class ship before I got this fleet version. I like surviving and crowd control.

Setup:

Tac Consoles:
3 MK XI Purple Antiproton Mag regulators, 1 MKXII Blue QTorp console

Eng Consoles:
1 MK XI Blue Neutronium armor, 1 Theta Radiation vent console

Sci Consoles:
Borg Uni console, MK XI purple Particle Generator, MKXII Blue Emitter Array, MKXII Blue Shield Emitter Amplifier

Weapons Layout:
Fore - 2 Single Cannon Antirprotopn MK XI purple, 1 MK XII Purple QTorp launcher (Borg Edition)
Aft - 2 Mk XI Purple Antiproton turrets, 1 MKXI Harpen Torp launcher

BOFF Layout:

Tac
Ens- TT1
Lt: HYT1, CRF1

Eng:
Lt: ET1, EPtS2

Sci:
LtCmd: PH1, ST2, HE3
Cmd: HE1, TTS, Tractor Beam Repulsors 2, GW3
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