I was about to make my own thread about "holy crow, you level too fast in this game", and then I saw this thread. So I'll put in my 2 cents here.
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Originally Posted by carmenara
New solution for fast leveling - dont play the duty officer assignments at all. Sell away the doff packs you get when levelling up.
Mission based progress from levels 1 to 35 is VERY slow 
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I'll definitely argue this. Experience from the story missions is WAY too high right now. You get a level for each story mission you do, more or less.
In fact, it's been my experience that there's a LOT on unbalance when it comes to how much experience is rewarded from certain missions. For example, tonight I decided to do 2 random system patrol missions that I hadn't touched yet. One had me talk to 5 miners to find their grievances, then do a quick "did you pay attention" quiz. The other had me just go and scan 5 pillars placed in a row (with no combat). Both of those "patrols" got me 2000 skill points at Commander 21. The two people who were tagging along with me wanted to know how they just gained a full level doing NOTHING.
In comparison, if I had taken a "Explore 3 systems in XXX uncharted sector" (Khazan Cluster, for example), I'd have gotten around 150-200 skill points per each of the 3 missions done, then 650-900 skill points from actually turning in the mission for exploring 3.
Now let's compare...yes, some of these "explore random system in a sector" missions can come up with non-combats along the lines of "scan a couple things on a planet/in space", but you don't get two THOUSAND skill points for doing them. I've gotten from level 20 to 22 in the last day and a half doing close to nothing, really. And I'm one of the people who're avoiding any duty officer missions that pay out more than double-digits in skill points rewards.
Honestly, if there's anything I'm going to avoid to prevent leveling too fast, it's going to be A) Story missions, and B) system patrols. And really, that shouldn't be a thing....