Commander
Join Date: Jul 2012
Posts: 447
# 41
03-03-2013, 02:24 AM
Quote:
Originally Posted by mattachine View Post
I haven't been in the Foundry for ages. Do we have weather like rain & snow yet? And day/night options? Can we set requirements like this map needs flash light in a dark cave or the requirement of space suits? Can we pick ambient music yet? Can we change the lighting colors and levels of the maps?
Rain/Snow - Yes
Day/Night - Yes
Map requirements - No
Ambient music - No
Lighting maps - Not really
STOWiki admin.
Commander
Join Date: Jul 2012
Posts: 447
# 42
03-03-2013, 02:36 AM
Quote:
Originally Posted by zer0niusrex View Post
I can't personally add maps, as I haven't the know-how.
I'll see if there are any wall pieces and stuff that I can add, but I'm not sure yet if they exist in a form usable for the Foundry.
The first level of TOS-Drozana (with all the computers) would also be awesome to have as a foundry map!
STOWiki admin.
Captain
Join Date: Jun 2012
Posts: 2,622
# 43
03-03-2013, 12:59 PM
I like how the Cyro gun was NOT nerfed against NPC enemies. This was really a good way to solve any problem with an item that seems overpowered.

Thank you Cryptic for not punishing the PVE playing majority for the PVP doing minority's sake.
Career Officer
Join Date: Jun 2012
Posts: 5,435
# 44
03-03-2013, 02:13 PM
I'll add:

Wow. Foundry ground costumes are borked.

I went to make a mission and set this up... and what I found was that TOS badges are no longer available for NPCs.

Then when I tried importing a costume, I wound up getting the full tailor list of costume parts but the vast majority of them displayed as invisible.

If you've got some extra help down the road from a map artist, great, but I think the Foundry needs some serious love from a ground character artist since it now somehow has LESS costume options than it did when the Foundry launched.
Rihannsu
Join Date: Jun 2012
Posts: 4,159
# 45
03-03-2013, 07:31 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]The Cryo Pulsewave and its Mk XII upgrade now deal 75% of their previous damage when fired against Players.
  • Their damage output against NPCs remains unaltered.
now why can't they do something like that for every offensive thing in the game? leave the damage alone for NPCs, but bring it down to a respectable level for use against human opponents

if they did that, science powers could go back to actually being good
Quote:
[Combat (Self)] Your Kumari Phaser Wing Cannons - Overload deals 128698 (67705) Phaser Damage(Critical) to Borg Bird-of-Prey.
don't mess with the andorians
Quote:
Originally Posted by starswordc View Post
If it walks like an idiot, talks like an idiot, and acts like an idiot, it's a frakking idiot.
Career Officer
Join Date: Jun 2012
Posts: 5,435
# 46
03-03-2013, 08:27 PM
Quote:
Originally Posted by shadowfang240 View Post
now why can't they do something like that for every offensive thing in the game? leave the damage alone for NPCs, but bring it down to a respectable level for use against human opponents

if they did that, science powers could go back to actually being good
I still think the way to do this sort of thing (and promote tanking) is to implement damage per hit caps that can be modified by gear, buffs, debuffs, and gameplay modes.

If everyone has a fairly uniform cap on the damage they can receive per hit that's slightly on the high end but not insane for PvP maps, the system would police itself.
Career Officer
Join Date: Jun 2012
Posts: 293
# 47
03-04-2013, 04:24 PM
Thanks for the Transporter room for the foundry as well as all the props. I would also like to see Engineering, captain's quarters, and the lounge from our ship interiors made for the foundry as well, as individual placeable rooms like the Transporter room. That would be great.
Career Officer
Join Date: Jun 2012
Posts: 406
# 48
04-06-2013, 12:40 PM
Quote:
Originally Posted by kagasensei View Post
Rain/Snow - Yes
Day/Night - Yes
Map requirements - No
Ambient music - No
Lighting maps - Not really
Well I have recently ventured back in to the Foundry just to be equally disappointed as I was before about all the bugs and limitations.

How to beam from one location on a map to an other location on the exact same map, not a duplicate map?

How to make a NPC turn friendly or hostile depending on how the dialogue goes?

How to make a dialogue decide which location you will beam to next?

No make a NPC follow you and them being killed will fail the mission?

How to copy a map I've already don in one mission to use it in an other mission?

There are no easy answers to these questions if there are any answers at all on how to do it. We know it is possible with the game engine as Cryptic have done them in their missions.
Career Officer
Join Date: Jun 2012
Posts: 182
# 49
04-06-2013, 06:40 PM
please, no thread-necro
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