Now go and chase the little Qs and lets us know how you managed
I have no desire. The Dyson Ships don't appeal to me. I run Engineering characters, so wouldn't make that much use out of them anyway. I'll be running the episode three times per character (so I get the set (minus the warp core)) and then I'm done.
I'm praising Cryptic on the episode here, the Q-play I've little interest in.
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I mean, about the door you need to open when you are in space. Who designes a space station that has 3 locks for a single door located in space just if somebody needs to override it? Who wouldn't take the Voth Exosuit for the rest of the mission if you found it there? Or at least blow it up? And the original Dr. Cooper, not the Undine one, really must be a great-great-great-great-great-grandson of this guy. Aka, just as hard to live by. I really wanted to use my bathleth to decapitate him and then spike the head next to my chair on my bridge.
The Undine part was pretty good though, and gave me much hope for the future missions.
All in all, I didn't really like the mission, but it sets good things for the future. So I'll keep waiting for the next one.
Annoyingly, the ground combat is more of the same nonsense. Shields and armor feel useless, regardless of tier and quality. Is it the level scaling that does this ?
With full purple gear, with MACO XI everything and powers active, the second group of enemies (spec-ops) outright murdered my guy. Who was crouched. Even large hypo and emergency shield capacitor did nothing to save me.
My MACO XI shield was, as always, one shot drained by a random mook.
And yes, I have skill points in ground abilities. Not that it matters, since the same thing kept happening in my previous ground-heavy build weeks ago in Voth Battlezone.
Not bad though, as a featured episode. Outside the icky ground combat.