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Lt. Commander
Join Date: Dec 2007
Posts: 120
There's a lot of discussion going on about uses and abuses of Klingon cloaking in PvP, so here's a thought for a potential solution.

[Edit: Main idea altered later on, as I realized the problem is not cloak specifically, but rather a gameplay mechanic that promotes "turtling" and the lack of a standoff-breaking mechanic. Later posts make this clearer, so read on.]

[Edit2: Instead of the "doomsday button" below, an arena-only stacking buff/debuff on Klingon ships could encourage and compel action. After one minute out of combat, Klingon ships begin accumulating a stacking buff called "bloodthirst". Each stack reduces stealth by 10% but increases damage by 5%. The stack increases by 1 point every 10 seconds until cloak deactivates at 10 charges, leaving a 50% damage buff. The only way to get rid of charges is by firing a weapon, which reduces the stack size by 1 for each shot fired.]

First, a simple premise:
Cloak abuse is only an issue on arena maps. On objective-based maps, perpetual cloaking is useless because the other team can easily complete the map objectives to win.

And the solution proposal:
Add an interactable "warp flux transducer artifact" object to the center of all space arena maps. When activated, the artifact will disappear, but reveal all cloaked and MESed ships for a period of time proportional to their distance from the object (farther = revealed longer). This object will spawn 3 minutes into the match, and respawn 3 minutes after each use. The ship which activates this object will suffer a 15-second penalty to all power settings.

Numbers, obviously, could be tweaked.

This solution would:
  • Stop cloak griefing
  • Retain the advantage of cloaked attack for Klingon players, but set an effective time limit for setting up and carrying out an attack from stealth
  • Draw combat toward the center of the map where more varied terrain can come into play
  • (Farther = longer effect) Retain the effectiveness of the ability against players who are attempting to hide far from the map center, as it takes longer to locate and engage a target which is farther away
  • (15 second power penalty) Discourage players from abusing the artifact to negate battle cloaking

Thoughts?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-04-2010, 12:18 PM
It's fine as it is , these posts need to stop . The issue has been covered to death. All you real Star Trek fans know it's cannon , all you others are whiners . It's the way the game is designed, get over it and play . When Romulans come you will whine even louder and yes even some Klingons will as well . It still doesn't excuse it. Nothing to see hear or discuss.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-04-2010, 12:22 PM
Quote:
Originally Posted by Vuk View Post
It's fine as it is , these posts need to stop . The issue has been covered to death. All you real Star Trek fans know it's cannon , all you others are whiners . It's the way the game is designed, get over it and play . When Romulans come you will whine even louder and yes even some Klingons will as well . It still doesn't excuse it. Nothing to see hear or discuss.
This. Stop crying and deal with it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-04-2010, 12:23 PM
The game is a game first and foremost. As such, it needs to produce entertainment value. A few minutes spent waiting for a sneak attack is tension. A few more minutes is stress. A few more is boredom, the antithesis of entertainment.

Star Trek is not about starships pewpewing each other left and right 24/7, yet Star Trek Online is. Canon bends to the needs of the medium, and the gameplay slowdown that this situation creates is no exception.

First, find a good gameplay mechanic to remedy unfun situations. Then, find a way that incorporates enough potentially canon elements to allow it into the universe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-04-2010, 12:28 PM
Simple solution. Don't do deathmatch. Do objective PvP, ground PvP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-04-2010, 12:31 PM
Quote:
Originally Posted by Jgrind24
Simple solution. Don't do deathmatch. Do objective PvP, ground PvP.
This is not a solution. The demographic trend is for TDM to be a popular game type because it is quick and simple, two key characteristics that appeal greatly to a mainstream audience. Empirically, look at the number of people queueing for space Arena compared to any other gametype. Trying to force the audience to play a part of the game they're not interested in is absolute folly, an impossible proposition that will do nothing but increase the player attrition rate.

Now, do you have any constructive comments on the actual proposed addition?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-04-2010, 12:35 PM
Funny how cloak isn't a major issue in the KvK battles.

Somebody always acts as bait. Maybe the feds could, I don't know, send somebody out of the ball to get attacked every so often?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-04-2010, 12:40 PM
How about instead of your "artifact" breaking stealth, your "artifact" is a bomb that when droped on the fedball it sends all 5 FED's 20km in opposite directions. You will get your wish, the klingons will decloak. Problem solved.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-04-2010, 12:42 PM
This would do you no good whatso ever. Klingons will wait at the furthest point from it, feds will sit on top of the spawn point.

You cant see past 30km, so even uncloaked you'll either have to be very lucky to head in the right direction to find them, or split up. If needs be the griefers will just full impulse around the edge and you'll never be able to catch up with them before they can recloak.

Stop moaning, learn what the sci powers do, and learn to play as well as the fed teams that beat the klingons more often then the klingon teams beat you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-04-2010, 12:44 PM
Quote:
Originally Posted by Shirte
Funny how cloak isn't a major issue in the KvK battles.

Somebody always acts as bait. Maybe the feds could, I don't know, send somebody out of the ball to get attacked every so often?
This^^

Totally, KvK space matches are way faster than KvF.
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