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Captain
Join Date: Jun 2013
Posts: 515
I know that my weapons need to be upgraded. I am going with a beam array build. (Actually, my first one). I have 4 Polaron MK XI blue beam arrays, and one Fleet Quantum Torp on the front. On the back, I have 2 Blue MK XI beam arrays, and one cutting beam.

For consoles, I am using these:

ENGINEERING:
Universal - Subspace Integration Circuit, Universal - Spatial Charge Launcher.

SCIENCE:
Universal - Singularity Distributor Unit, Universal - Secondary Shields, Universal - Assimilated Module

TACTICAL:
4x Polaron Phase Modulator Mk XII, Plasmonic Leech.

I have the Solanae space set (The 4 piece).

And for BOFF skills, I have this:

TACTICAL:
Commander- TT1, Torp High Yield, FAW3, and APO3.
Ensign- Torp Spread1

ENGINEERING:
Lt. Commander- Emrg Power to Aux1, Emrg Power to Bat1, Emrg Power to Bat2.
Lt.- Emrg Power to Shields1 (which I will be changing to Eng Team), Reverse Shield Polarity !.

SCIENCE:
Lt.- Hazard Emitters1 (Which I will change to Science Team1), and Transfer Shield Strength2.

I have three green DOFFS that reduce BOFF ability cool downs when I use Aux2Bat. I am going to upgrade them when I get the chance to.

This is my first build for a beam boat, and I am wanting to get it up where it is doing as much DPS as some of the higher DPS Scimitars are. Aside from the few things that I know need to be upgraded, what else should I look at?

These are things that I know I need to change:

1- My weapons need to be higher quality. My torp needs to changed from the fleet Quantum, to the Hyper Plasma, and beams are a lower quality.

2- I can give up the Plasmonic Leech, and the Spatial charge Launcher if needed. I am leaning more towards giving up the Plasmonic Leech. I have run Dual Heavy Cannons on this ship without it, and it doesn't make a huge difference.

3- My Doffs need an upgrade to purple as soon as I can also.

Are there any suggestions that anyone might have to help out?

Also, I have noticed that there is a problem that I never had with Dual Heavy Cannons. With my cannons, even when using Scatter Volley, or Rapid Fire, I never had a problem with my power dropping below about 95. It usually stayed above 100 after firing all my cannons (4 of them on front), and my turrets (2 on back).

However, when I am using my beam arrays, they seem to drain my weapons power below 80 when they all fire. And that is without using FAW. I don't have Beam Overload, because I know it is a one shot deal, and if it misses, you suffer from major power loss, and for nothing.

Is there a DOFF that will help keep my power levels from dropping so much when using beam arrays, or is that just the major down side from them?

I hope that there is some advice that can help, besides what I already know I need to change. Thanks.

Tim.
Ensign
Join Date: Jan 2014
Posts: 29
# 2
03-15-2014, 11:44 PM
Quote:
Originally Posted by razar2380 View Post
These are things that I know I need to change:

1- My weapons need to be higher quality. My torp needs to changed from the fleet Quantum, to the Hyper Plasma, and beams are a lower quality.

2- I can give up the Plasmonic Leech, and the Spatial charge Launcher if needed. I am leaning more towards giving up the Plasmonic Leech. I have run Dual Heavy Cannons on this ship without it, and it doesn't make a huge difference.

3- My Doffs need an upgrade to purple as soon as I can also.

Are there any suggestions that anyone might have to help out?

Also, I have noticed that there is a problem that I never had with Dual Heavy Cannons. With my cannons, even when using Scatter Volley, or Rapid Fire, I never had a problem with my power dropping below about 95. It usually stayed above 100 after firing all my cannons (4 of them on front), and my turrets (2 on back).

However, when I am using my beam arrays, they seem to drain my weapons power below 80 when they all fire. And that is without using FAW. I don't have Beam Overload, because I know it is a one shot deal, and if it misses, you suffer from major power loss, and for nothing.

Is there a DOFF that will help keep my power levels from dropping so much when using beam arrays, or is that just the major down side from them?

I hope that there is some advice that can help, besides what I already know I need to change. Thanks.

Tim.
1. Ditch the torpedo all together. You'll get more consistent dps from another beam array broadsiding than you will trying to fire a torpedo.

2. Never give up the leech. It is a HUGE source of power for your weapons and shield.

3. DOffs play a huge role in how your ship operates, but nothing give you more dps then flying it correctly.

With everything said, ditch Aux2Bat. By doing that I uped the dps on my Scimitar over 10k intstantly. Run dual copies of Aux2Weapon, which will drastly increase your weapon power consistently.

I'd also suggest ditching polaron for Romulan Plasma or AntiProton. The reason being that most STFs in high dps situations do not last long enough for the 2.5% procs to matter than much unless the are part of Beta stacking or CritD. If you are looking to be elite in dps then power drain or shield drain really aren't your friend in a tactical dps boat. Polaron works much better in drain builds.

There are tons of builds on the sto academy, including ones that produced 75k dps (Romulan Plasma build) and 83k dps (Fleet AP Build). If you start looking through them you will notice a lot of similarities, including not having ANY scimitar based universal console. (Having the 3 piece cannon REDUCES your dps because of charge time.)

All that said remember this: It is YOUR ship. Run it how you want.

Happy hunting!


P.S. In a tactical scimitar it is a sin to replace ANY tactical console with a universal. If you are going to do that, put the scimitar in dry dock and find a new boat.

P.S.S http://www.stoacademy.com/tools/skillplanner/search.php (Look though the build here.)
Captain
Join Date: Jun 2013
Posts: 515
# 3
03-16-2014, 03:30 AM
Quote:
Originally Posted by achatefw View Post
1. Ditch the torpedo all together. You'll get more consistent dps from another beam array broadsiding than you will trying to fire a torpedo.

2. Never give up the leech. It is a HUGE source of power for your weapons and shield.

3. DOffs play a huge role in how your ship operates, but nothing give you more dps then flying it correctly.

With everything said, ditch Aux2Bat. By doing that I uped the dps on my Scimitar over 10k intstantly. Run dual copies of Aux2Weapon, which will drastly increase your weapon power consistently.

I'd also suggest ditching polaron for Romulan Plasma or AntiProton. The reason being that most STFs in high dps situations do not last long enough for the 2.5% procs to matter than much unless the are part of Beta stacking or CritD. If you are looking to be elite in dps then power drain or shield drain really aren't your friend in a tactical dps boat. Polaron works much better in drain builds.

There are tons of builds on the sto academy, including ones that produced 75k dps (Romulan Plasma build) and 83k dps (Fleet AP Build). If you start looking through them you will notice a lot of similarities, including not having ANY scimitar based universal console. (Having the 3 piece cannon REDUCES your dps because of charge time.)

All that said remember this: It is YOUR ship. Run it how you want.

Happy hunting!


P.S. In a tactical scimitar it is a sin to replace ANY tactical console with a universal. If you are going to do that, put the scimitar in dry dock and find a new boat.

P.S.S http://www.stoacademy.com/tools/skillplanner/search.php (Look though the build here.)

To be honest, I really don't have any problem with my shield's power level. In fact, I have my skill tree set up so that I could turn my escorts into gunships. They don't move fast, but they can tank, and put out high damage. Unless it uses a one-shot invisible torp on me, or does the one-shot almost anything deal with a regular torp, I can tank a Tactical Cube in my Scimitar almost it's full health, if not all the way.

That is why the Plasmonic Leech doesn't help me much. When I fire my weapons, the Leech will not prevent, or lessen the drain that my weapons do. In fact, it doesn't really cause it to recharge faster. If I had tanking problems, or if my weapons power was not at 125 when sitting still, then it would make a HUGE difference.

The problem I am having with my power level is not getting it to 125, but that 6 beam arrays, and one cutting beam is sucking more power from my weapon's power than Dual Heavy Cannons do. I mean a LOT more.

That was the whole reason that I put a torp on the front of the ship, instead of running with just the beam arrays. The power went way too low.

You mentioned that the Aux2Weapons "...will drastly increase your weapon power consistently." However, when I used it with my Engineer, it didn't decrease the power drain that the weapons made. Is there a skill in my skill tree that I should have invested into so that Aux2Weapons would have done that?

Thanks for the help. It is appreciated.
Lieutenant
Join Date: May 2013
Posts: 99
# 4
03-16-2014, 03:49 AM
You do know that the leech will help with your weapon drain by overcharging your weapons.

You can get weapon power above 125, and that excess power is what will be drained first when you fire weapons.

Say you have 150 weapon power.
Beam 1 fires at 125 power, drains 10, you now have 140.
Beam 2 fires at 125 power, drains 10, you now have 130.
Beam 3 fires at 125 power, drains 10, you now have 120.
Beam 4 fires at 120 power, drains 10, you now have 110.

etc


What you should do tho, i toss in a 5th tactical console and move the leech to a science slot.
Captain
Join Date: Jun 2013
Posts: 515
# 5
03-16-2014, 04:25 AM
Quote:
Originally Posted by annah View Post
You do know that the leech will help with your weapon drain by overcharging your weapons.

You can get weapon power above 125, and that excess power is what will be drained first when you fire weapons.

Say you have 150 weapon power.
Beam 1 fires at 125 power, drains 10, you now have 140.
Beam 2 fires at 125 power, drains 10, you now have 130.
Beam 3 fires at 125 power, drains 10, you now have 120.
Beam 4 fires at 120 power, drains 10, you now have 110.

etc


What you should do tho, i toss in a 5th tactical console and move the leech to a science slot.

In that case, my game is bugged on that too. Without the Leech, my weapons all drain the same. It is the same with weapons batteries. If I use one when I start off with 125 weapons power, they drain the same as if I never used one. The only use I get from those batteries is when I come out of full impulse, or they are knocked offline.

To be honest, I know that Antiproton weapons should put out more DPS than the others (According to the numbers). However, if I put the same Mk and quality of Antiproton weapons, even matching the things in the [], I do more DPS with Polarons. They actually do more DPS than any other energy types.

I have even been in missions with a friend that has the same skill setup as I do, and he was using Antiproton. I was out DPSing him at every turn.

I have looked over the numbers, and according to them, Antiproton should always out DPS any other type of weapon if used on the same build. Tac consoles switched respectively. The only exception is when there are special set bonuses, or increases that focus on a specific energy type that are not front consoles that can be swapped out for the equivalent item for the other energy type.

Still, the numbers don't work that way. At least on my account. No matter what I do, I can't seem to get even the same DPS out of another energy type. I just thought it was the same way with all players.

I do thank you for the information. I now have something else to report a ticket on. Lol.
Career Officer
Join Date: Jun 2012
Posts: 697
# 6
03-16-2014, 04:53 AM
Beams have always drained more power than cannons. Its not that big a deal though, and you can compensate for it fairly easily. One of the benefits of beams is that, even firing from their max range, you have almost no damage loss, unlike cannons which suffer from this severely. If you want to keep your polarons and increase your damage and process chance, I would suggest dropping the torp and cutting beam and just adding 2 more beams and practice broadsiding. On the other hand, if you find yourself coming at your target head on more often than not, you could try 5 dual beams on the front and 3 turrets on the rear. You'll get all forward damage and won't have to worry too much about watching your approach.
Captain
Join Date: Jun 2012
Posts: 2,234
# 7
03-16-2014, 05:34 AM
As someone who knows about drains, mentioning one fact everyone forgets. The plasmonic leech console is a two way street. Not only do you get an overall power levels boost. You also soften the target by draining their power levels.
Lieutenant
Join Date: May 2013
Posts: 99
# 8
03-16-2014, 06:39 AM
Quote:
Originally Posted by razar2380 View Post
To be honest, I know that Antiproton weapons should put out more DPS than the others (According to the numbers). However, if I put the same Mk and quality of Antiproton weapons, even matching the things in the [], I do more DPS with Polarons. They actually do more DPS than any other energy types.
What people who say antiproton is best is forgetting, is that while they have the best proc. they still only can come with a single CrtD mod, for 40% severity in total.

Romulan plasma and protonic polarons can come with 2 CrtD mods, for the same 40% severity, so the comparison between them is 2 procs vs 3 dmg mods.

Elachi and Voth AP can for example come with CrtDx3 for 60% severity, which is now 20% more severity + a proc vs 3 dmg mods.

So AP might look good on paper, but until cryptic puts in new AP weapons with more than 1 CrtD mod, they ain't all that.


For PvE that is...
For PvP its another matter.
Captain
Join Date: Jun 2013
Posts: 515
# 9
03-16-2014, 12:11 PM
Thank you all for the help. Also, Anna for the info on the AP weapons. That would explain why I can't push out the same DPS with them as I can with Polarons. I thought my game was messing up there also.

So, to increase my DPS, it looks like I can run all beam arrays all around, and just upgrade everything as I go to the highest quality.

Just one more question about beam arrays. With Dual Heavy Cannons, I have tried the fleet version, and the next step down (the Mk XII purple). There is not a big enough difference in them to make a significant increase in DPS. Are beam arrays the same way, or are the fleet weapons a lot more powerful?

I have 5 Polaron Dual Heavy Cannons, with [Dmg]x3, and the Advanced Fleet Polaron Dual Heavy Cannons added something like [CrtD], or something like that. I have a complete set of both, and the fleet weapons only give a minor increase, that isn't even enough to make a noticeable difference.

If beam arrays are the same, then I would like to know, so I don't waste the resources trying to get the fleet ones yet. I will eventually get all fleet weapons on all of my characters, just to have them, but I am focusing on the fleet consoles first.

Thank you all again. This has been very enlightening.

Tim.
Lieutenant
Join Date: Jul 2012
Posts: 37
# 10
03-16-2014, 03:34 PM
Not sure about your skill tree because that link you posted doesn't work, but if you have no points invested in flow capacitors, the plasmonic leech is pointless. Flow caps should be maxed, and you will notice the increase from that console.
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