Lieutenant
Join Date: Aug 2012
Posts: 77
# 191
02-24-2014, 12:28 PM
Quote:
Originally Posted by adjudicatorhawk View Post
Just posting to say we're not making devices into kit modules, so there's no need to pre-panic. Your kit should be all about your career and your character's interpretation of that career. Making you choose between being a Fabrication oriented Engineer or an Operations oriented Engineer is cool - making you choose between being an Engineer and a Mirror Image Alien Cane Wizard is less cool. This is the decision we ultimately came to, though we had earlier considered making Device powers into Kit Modules but buffing up their power level or usability to make them reasonable choices as powers.
Nice to see there's still some common sense at Cryptic. Kits are kits, and devices are devices, and there's no excuse for mixing the two.

With that out of the way, mix-and-match kits are a LONG time coming. Pretty much every kit for all 3 classes has at least one deadweight power on it; it'll be nice to finally have a loadout I can fully utilize.
Starfleet Veteran
Join Date: Jul 2012
Posts: 514
# 192
02-24-2014, 08:29 PM
Quote:
Originally Posted by iconians View Post
Well, the major enemy of Cryptic has been foresight. I'm hoping that by predicting the problems they will face in the future we can maybe avoid having to deal with a strenuous nerf/buff cycle when the kit revamp eventually comes.

And hopefully in whatever form it eventually takes it will address my concerns that we will simply see a repeat of min-maxing on the ground, and Cryptic then devoting time to 'figuring out' why players prefer overpowered kits with little actual differention between them for the sake of high damage output.

Since the game does not reward any other type of gameplay other than dps, and the kit revamp results will reflect that. Again.
I agree with you there. I wish they'd update the other kit powers up to the level of the ones people prefer, so that they're more desirable to use. That and change the way things work so that tanking, healing, and support are something valued in the game mechanics. However, the latter is much less likely, I think.
Rihannsu
Join Date: Jun 2012
Posts: 12,997
# 193
02-25-2014, 10:48 AM
Quote:
Originally Posted by iconians View Post
Well, the major enemy of MMO developers everywhere has been foresight. I'm hoping that by predicting the problems they will face in the future we can maybe avoid having to deal with a strenuous nerf/buff cycle when the kit revamp eventually comes.
Fixed that for you. I remember how difficult is was for Blizzard to balance PvP in Diablo 2... The core problem is that it's the players job to break the system and find a way for one build/class to dominate all. THAT will never change. Blizzard never even bothered to make it so that some skills were even USABLE in PvP, let alone good. STO at least doesn't have skills that can't be used in PvP.
Quote:
And hopefully in whatever form it eventually takes it will address my concerns that we will simply see a repeat of min-maxing on the ground, and Cryptic then devoting time to 'figuring out' why players prefer overpowered kits with little actual differention between them for the sake of high damage output.

Since the game does not reward any other type of gameplay other than dps, and the kit revamp results will reflect that. Again.
Enh... It's about killing things. The only way to change that is to make it so that the goal isn't about making the other guy die.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Rihannsu
Join Date: Aug 2012
Posts: 431
# 194
03-17-2014, 05:15 AM
Quote:
Originally Posted by sunfrancks View Post
The devs have spoken about this becoming a possibility, and if it does, just look for the next lockbox near you..
Le response regarding universal kit slots with skill from different career. Enjoy crap.
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