Lt. Commander
Join Date: Dec 2007
Posts: 120
I am not sure if EVERY item in the game has extensive info in this location. There is however a spot I have found that seems to answer this question very completely. I have NOT extensively tested this as I just wanted to get the info out.

Please take any item, place it in your inventory and then RIGHT click on it, select Info and read.

I did not test this while the item was equipped, in the bank or the exchange but I will assume that the same info is available everywhere.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
02-17-2010, 08:47 AM
This thread is awesome. Thank you all for contributing.

I think this is the best thing I learned:

You don't have to drag your anomolies and comodities around with you everywhere. If you park them in your bank, the game will automatically pull them out when you need them ("crafting", aid missions, etc.).

I hate carting those around.

I don't have much to add, except perhaps that for RP you can change your normal state of jogging to a normal walk like NPCs do in town by typing either:




This is great for walking on the beach with that special someone, instead of having to jog with them.

And for some additional fun and to have a Bionic Women moment, change yourself to the slow walk and then hit your run burst button. You run in slow mo. It's pretty funny. Just don't forget to do the bionic sound as you do it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
02-17-2010, 08:50 AM
Clicking on the icons next to the image of your bridge officers while fighting in space will allow you to use there specials . . . I know it 's sad, but I didn't figure that out until I reached Lt Commander 2nd grade . . .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
02-17-2010, 08:57 AM
Useful ground -combat tip!

Tired of reaching up on the top of your away team controls to that "all target on the same enemy button'?

Well, that is an action you can bind to a key on the keyboard, or in my case: the mouse-button.

I use the middle-mouse click so i can have the team focus fire on one particular enemy and switch targets to another myself. That what with my abilities, it becomes a 4vs1 race to see who can take down who fastest. (I always win)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
02-17-2010, 10:19 AM
Originally Posted by Colonel_Freedom
Actually the name Enterprise is not allowed.
you could use 'enterprize' as ive seen numerous times.... good tips folks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
02-17-2010, 10:47 AM
Never seen this thread.. oops. Nice tips there. Couple of things thought I use that can help others maybe:
  • You CAN use the replicator on ground missions, drag an item over the replicator button to sell. Note: It only sells 1 of a stack at a time.
  • Tired of the away team getting stuck in doorways going through a base, try sidestepping through, they usually follow nicely.
  • Getting aggro from enemies on away missions, NPCs hate Turrets more than they hate you, get your engineers to pre-place turrets to break up the alpha zerg on your character.
  • Dont Warp out / Beam up after completing a mission if you are still in red alert, it may bug and you have to do the mission step again.
  • If you are in a team and your friend is getting aggro from the ship you are attacking, you dont need to retarget your team mate to use sci/tac/eng team or other heal/buff It will target onto the Mobs target (if in range). Double edged sword though, if you are shooting something that is aggroed on something else and need to heal yourself press F1 to target yourself.
  • In a team you can use the F1,2,3,4 etc keys to target team mates with F1 as yourself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
02-18-2010, 09:26 AM
Such a useful thread! Thanks for some great tips!

A few of my own:

*While at all stop, hitting the >>> button makes you reverse, but did you know you can go at Full impulse while reversing? On on, try it out!

*You can create new chat defaults! Right click next to the Combat channel, and create a new one, say just for fleet and team communications! Filter out all the local, zone, and otherwise annoying stuff when you want to keep up with your mates.

*I cannot stress this one enough: HAVE A PLAN FOR HOW YOU WANT TO FIGHT! While it's fun to dabble in all kinds of ships and weapons, really figure out what you like the most or want to use and spend points towards that goal! If you plan to use mainly disruptors, don't put points in phasers! If you are really going for a heavy escort, don't spend the full 9 on normal escorts.
--Additionally, get bridge officers that give you the abilities you need/use the most! If you have a boff who doesn't have a useful skill, dump them, train them, or get another officer to train them, but DO NOT SPEND POINTS IN SKILLS YOU DON'T USE! Don't be like me and waste 400+points on skills I am not using, or I replaced with stuff I needed. Same as with your spec, choose officers with abilities that get you where you want to be.

*Use the Exchange! you can get some damn fine equipment on the cheap every now and then. You can also pick up Boffs who, while cheap and seemingly poor, might have an ability you will want to give to another officer later!
--Tip for selling: Be reasonable in pricing. Anything more than twice it's value is just being silly. You want those credits don't you?
---Tip to Cryptic: PLEASE give us a "sorting" option. Sort by prices at least as an option, or at least a checkbox to filter out items we cannot afford!

*When using full impulse to approach a patch of mobs, drop out at least 2 clicks away! This gives your weapons and shields time to cycle back up before you engage them so your first shots will actually do some damage!

*Press Z to cycle through your weapons in ground combat, and have a mix of weapons, be they sniper and aoe, or melee and stun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
02-19-2010, 10:05 AM
Argh! found another last night and now I have forgotten how I did it!

With the option to expand all your hot bars (option 3) you can click (or shift click, or shift right I can't remember ) to move powers around the list, reordering things to your satisfaction and then switch back orleave it viewable as such. I just can';t remember what the click was :\
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 59
02-19-2010, 10:44 AM
Very nice thread. The only thing I see that needs to be corrected is your ranking structure.

5 Bright Pips is actually a Fleet Captain. A very rare field promotion for those at the rank of Captain who are placed in charge of a fleet of 5 or more ships that are not eligable for the rank of Commodore/Rear Admiral Lower Half.
1 Bright Pip encased in a black/gold box is a Commodore/Rear Admiral Lower Half. Commodore really isnt used anymore besides the Royal Navy. But there were a few occurences in a couple Star Trek Episodes where I believe I heard them say Commodore rather than Rear Admiral.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
02-19-2010, 11:41 AM
Originally Posted by Gun_Fodder View Post
Just wanted to stop in and say thanks for starting this thread, and thanks again to everyone contributing. Unfortunately, I don't have anything to add, except to voice my frustration about the most poorly documented game that I have ever played.

I am curious about the certain stats and how they effect gameplay. For example, I recently looted a starship component that had he description " +7.5 to space anomolies."

(Sigh)... Is there some sort of guide out there that better explains these?

Anyway, keep up the good work. I recently informed my roommate on the 10 day trial about a number of these tidbits, including using your tricorder to find objectives. Things like that make a world of difference in playability and enjoyment.

Come on, Cryptic. Take some pride in your work.
Originally Posted by sedentarygecko View Post
Presumably, a buff to anomolies means they appear more frequently OR the amount of anomolies you collect from each scan goes up (3 biological and 2 alloy instead of 2 biological and 1 alloy).

I tend to agree that there could be considerably more information disseminated, especially about how different values work together to buff a skill.
That would be a good guess about "Space Anomolies," but it would be wrong from what I can tell.. The +x to yyyy stats on things are like the skills you add points to which say "affects abilities like ... ." In this case, "Space Anomolies" is not referring to the things you find, but, rather, "amomolies" you create by using abilities like Gravity Well (i.e, makes those kinds of abilities better).

You are both correct that there is painfully little information, but you can correlate some of them using your skills tree chart. For example, if you look at your skills tree, adding points to the Lt. Cmdr. skill, "Starship Deflectors," adds a bonus to "abilities like Tachyon Beam and Feedback Pulse." Similarly, at Cmdr., there is a skill "Startship Deflector Dish," which adds a bonus to "abilities like Tachyon Beam and Energy Syphon." Thus, consoles with a + to Deflector should add that bonus to "Tachyon Beam" and "Feedback Pulse" while a console with + to Deflector Dish should add that bonus to "Tachyon Beam" and "Energy Syphon."

Unfortunately however, not all console bonuses can be easily correlated using the skill tree. Similarly, the "abilities like" suggests there are other skills affected as well, but the tool tip does not expand on what other abilities are "like" those. There are, however, a growing number of resources out there like The Star Trek Online Wiki and STO Intel to piece some of it together.
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