Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-03-2010, 03:28 PM
Quote:
Originally Posted by johnnymo0829 View Post
do you think there might be a "sidekick" option on the way? If by the time you hit Admiral you have 10 BO's and you will have a garage full of ships, what if you could have a "sidekick fleet" made up of ships in your garage and BO's in your service. You could go and run a soviergn class with you in command, and a defiant class with one of your extra 5 BO's in command with all the BO possitions filled, or a bunch of pet shuttlecraft fully manned acting as a small fleet around you.
Doubtful, but it would be neat
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-03-2010, 03:37 PM
Quote:
Originally Posted by peljam View Post
Hi all,

I've not bought the game yet, and I didn't get to try the open beta, so I have a few questions. I've had a search and look through the wiki and what not but I've not come across the answers I'm looking for. If I've missed a blatant topic or post on what I'm about to ask though then sorry! Please just point me in the right direction.

Anyways, I'm thinking of shelling out and buying the game. I love Star Trek and I love gaming. Seems like a match made in heaven. I have a few questions though.

1) I'm a big fan of the idea of getting a ship and modding/customising it as I go up in levels. From an RPG perspective I like the idea of developing a history with a ship, and from the gaming perspective I like the idea of creating a unique and fun vessel. What I'm worried about though is that I might be forced to upgrade and change ships to complete missions. I don't want to have to upgrade to a bigger ship and leave my beloved Saber class just to progress and compete. So, the question is....Can I play the entire game with one ship class, especially a 'lowly' one, if I customise and level up appropriately? Or will I be forced into changes to be able to complete missions?
I'm undergoing an attempt to use a Constitution class ship all the way though. It is a challenge but by no means impossible to use a lower tier ship. Often lower tier ships are more manuverable but lack firepower slots.

Quote:
Originally Posted by peljam View Post
2) Same thing but in regards to PvP. Say I'm warping about in my B'rel that I've had for ages and have upgraded the bejeezus out of. And all of sudden a bigger fed ship appears and we start fighting. If I've upgraded appropriately, and play to my strengths (speed and agility) can I make a decent fight of it? Or in order to compete on a PvP level will I have to buy big?
I've been using a stock tier 1 Bird of Prey for several games. The quick speed gives me an edge against other escort-style ships, but I have to careful not to cross into the front 90 degres of the enemy. Correspondingly, but ships high speed and cloaking ability makes us lower level players valuable in capture and hold missions where federation player often leave point unguarded.


Quote:
Originally Posted by peljam View Post
3) Related again but when it comes to the pvp instances. Say me and some friends have formed an escort wing and we come up against a group of larger, but smaller in number ships, would we be able to play to our strengths and make a fight of it? Would we be able to dart in, fire, and then rush off out of reach/arc and then come back again. Or at least attempt to. Or would we simply be blown away because of the disparity in ship size/class?
Definitely, the only ships that seem to handle being outnumbered well are cruisers and even then taking fire from multiple sides makes it hard to reinforce shields. Bear in mind most players are going to pick a target and try to blow it to smithereens before moving to the next player, so one member of your wing might end up space dust.

Quote:
Originally Posted by peljam View Post
4) Is there a real in game economy? I think players of games like WoW will understand what I mean. There you can use your crafting skills or collect items and then sell on for a profit via auction and player to player sales. Is there or will there be something similar here? Will I be able to collect X during missions and sell them on or make Y and sell that on?
The 'crafting' system is more of a scientific explorer system and doesn't use any crafting 'skills'. Most profit comes from loot in battle, of which there is quite a bit.

Quote:
Originally Posted by peljam View Post
5) Whats the rp like? Is everything very OOC or are there islands of actual RP going on?
There are channels and groups devoted to RP, many of which you voice chat. I'd defintly join one of the RP channels at least.


Quote:
Originally Posted by peljam View Post
6) A bit of an odd question, and more for the developers, but are there plans to allow user created systems? Perhaps linked with guilds/fleets? For example are there plans to allow players to create a fleet, pool resources and buy a HQ in a new system? Just a thought as I think it would be cool to be able to develop you're own fleets and then put them out there as vulnerable to PvP. Especially great from a RP perspective I think.
We have not seen any talk about such a feature, but not many people post-beta are asking for it either. If you want it, make a thread and see how many other people like the idea. Despite some of the QQ cryptic does have a good record of listening to player.

Quote:
Originally Posted by peljam View Post
I think thats it really. A lot of big rambling questions I know. And once again sorry if I've missed the answers when I searched. The biggest thing for me really are the first 3 questions. If the game essentially forces ship changes to compete then I might be less likely to commit to the game in the long run. The other things I guess can be developed and added if theyre not already there.
[/quote]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-03-2010, 03:37 PM
One thing that I do to try to maintain a consistency for my ships as I level is to always give the main ship I am using the same name. So I will rename my soon to be replaced ship and then pass the name to my next ship.

So at least I am always commanding the USS Sam Houston.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-03-2010, 03:52 PM
This leads me to a question which might be a misunderstanding on my part...

Can you put Mk X components in a Miranda-class vessel? I was under the impression that this was not possible but I have not tried it myself. It might not be possible to upgrade the bejeezus out of the smaller ships even if you were willing to give up the other perks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-05-2010, 06:01 AM
Thanks everyone

I've taken the plunge and bought the game. Not had a great deal of time to play it but hopefully that'll change over the weekend! I think I have a better grasp of the game as a whole now, and your posts have certainly helped.

I think I've come across what the key issue might be in the longevity of smaller ships. Like I said though I've not played long so I could be well off the mark. The issue is the Console Rank.

Whilst I wouldn't expect to be able to jam as many crew in, or even consoles, into my Saber as say a Sov I would stilll expect to be able to man them with crew ranked to the same level. This is mainly from an IC/Lore sense really. There's no reason why there should be a rank cap on bridge crew in that sense.

In terms of the game if you had the ability to upgrade the rank of the consoles, even if it was costly in terms of ingame investment, then you'd be able to take your smaller ships a lot further. Right?

Anyways, I've spent some c points to get my Ferengi and I'll be plugging away with the Saber regardless!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-05-2010, 06:26 AM
Quote:
Originally Posted by EbonFalcon View Post
This leads me to a question which might be a misunderstanding on my part...

Can you put Mk X components in a Miranda-class vessel? I was under the impression that this was not possible but I have not tried it myself. It might not be possible to upgrade the bejeezus out of the smaller ships even if you were willing to give up the other perks.
From what I've seem so far, there are components that are ship-class specific. I recently picked up a Mk III Dual Phaser Cannon but it can't be fitted on either my Miranda or TOS Constitution. I'll have to check other weapons when I'm able to log in again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-05-2010, 06:29 AM
Quote:
Originally Posted by peljam View Post

Whilst I wouldn't expect to be able to jam as many crew in, or even consoles, into my Saber as say a Sov I would stilll expect to be able to man them with crew ranked to the same level. This is mainly from an IC/Lore sense really. There's no reason why there should be a rank cap on bridge crew in that sense.

In terms of the game if you had the ability to upgrade the rank of the consoles, even if it was costly in terms of ingame investment, then you'd be able to take your smaller ships a lot further. Right?

Anyways, I've spent some c points to get my Ferengi and I'll be plugging away with the Saber regardless!
The Officer slots on your ship are dependent, unfortunately, on the ship rank (i.e. Tier 1, Tier 2, etc.). So your Officer skills available will be whatever the Saber's Tier is capable off.

As for the rank of the Consoles, so far I haven't seen any consoles that were ship-class dependent, only player-rank dependent. Weapons seem to be another matter as I've found a few Phaser Cannons that can only be fitted on Escort-class vessels (leaving my poor Miranda wanting).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-05-2010, 06:30 AM
Quote:
Originally Posted by EbonFalcon View Post
This leads me to a question which might be a misunderstanding on my part...

Can you put Mk X components in a Miranda-class vessel? I was under the impression that this was not possible but I have not tried it myself. It might not be possible to upgrade the bejeezus out of the smaller ships even if you were willing to give up the other perks.
There should not be any problem equipping Mk ? items on a ship, provided

a) You can use that item which has a rank minimum level requirement

b) That item is able to slotted on that ship type (ie Heavy Cannons on only Escorts)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-05-2010, 06:43 AM
Quote:
Originally Posted by LastOrder78
The Officer slots on your ship are dependent, unfortunately, on the ship rank (i.e. Tier 1, Tier 2, etc.). So your Officer skills available will be whatever the Saber's Tier is capable off.

As for the rank of the Consoles, so far I haven't seen any consoles that were ship-class dependent, only player-rank dependent. Weapons seem to be another matter as I've found a few Phaser Cannons that can only be fitted on Escort-class vessels (leaving my poor Miranda wanting).
I think I might be getting confused then.

Am I right in saying each ship type has a certain amount of bridge officer slots (say 2 tactical, 1 science and 1 engineering for T1 escort), and that each slot has a certain rank limit? So you might have one that you can have a Lt in, and the rest Ensigns. So all the ensign slots get to use one bridge officer ability and the Lt 2?
But if you put a Lt.Cmdr in the Lt slot they can still only use 2 abilities?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-05-2010, 06:47 AM
Quote:
Originally Posted by peljam View Post
I think I might be getting confused then.

Am I right in saying each ship type has a certain amount of bridge officer slots (say 2 tactical, 1 science and 1 engineering for T1 escort), and that each slot has a certain rank limit? So you might have one that you can have a Lt in, and the rest Ensigns. So all the ensign slots get to use one bridge officer ability and the Lt 2?
But if you put a Lt.Cmdr in the Lt slot they can still only use 2 abilities?
You got it right.

Glad to see our advice helped your decision btw - hope you have a ton of fun, and don't be shy asking if you got any more questions! This thread probably helped more than one person.
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