Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-03-2010, 11:55 AM
Quote:
Originally Posted by Saladinbob View Post
Oh, really?



The other missions are "patrol" missions so considering it takes about 15-20 mins patroling for 58 skill points and that I need 200 sp per skill level, let's do some quick Math:

I need 18700 sp to reach Commander. At 58 sp per 20 minutes, it's going to take me 6448.2 minutes or 107.4 gaming hours. At an average of four hours a day, that's almost 27 days before I hit Commander. I assure you, I will have quit before 27 days if I'm left with nothing but patrol missions, hence why I'm asking for a faster way.
The patrol missions give you points (not listed in the rewards) at the completion of each leg. When you've finished the entire series you get the points listed in the rewards. So Patrol missions are very worthwhile doing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-03-2010, 11:57 AM
Quote:
Originally Posted by Saladinbob View Post
The other missions are "patrol" missions so considering it takes about 15-20 mins patroling for 58 skill points and that I need 200 sp per skill level, let's do some quick Math:
Not a good way of looking at it. There is the base rewards of the mission but there is also the planetary system reward and the individual foe rewards.

So a five system patrol gives you - The patrol mission reward + a reward at each system + a reward for each enemy defeated.


Patrol missions are very worthy for those seeking to level.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-03-2010, 11:58 AM
Quote:
Originally Posted by Saladinbob View Post

The other missions are "patrol" missions so considering it takes about 15-20 mins patroling for 58 skill points and that I need 200 sp per skill level, let's do some quick Math:

.
Your math is off because missions do not give the same rewards. Not only do they often give 150 pts each but they also give you items to improve your Space and Ground game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-03-2010, 12:01 PM
Quote:
Originally Posted by Saladinbob View Post
The other missions are "patrol" missions so considering it takes about 15-20 mins patroling for 58 skill points and that I need 200 sp per skill level, let's do some quick Math
So you're skipping all the patrol missions? I don't see how you can complain that there aren't enough missions when you are skipping 50% of the missions. I find the patrol missions quite fun. Maybe you've set your mission reward expectations too high. IMO the game should not be setup so that we are all Admirals by the end of the month. Don't forget to factor in (1) skill points for enemies destroyed and (2) skill points for completing each system in the patrol list. IIRC you'll get between 50-100 skill points just for completing each of the individual systems on the patrol mission's list.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-03-2010, 12:11 PM
Quote:
Originally Posted by branix View Post
Your math is off because missions do not give the same rewards. Not only do they often give 150 pts each but they also give you items to improve your Space and Ground game.
You're missing the point. Look, let me try clarify this. I have weapons and sheilding for my ship above the ships class. They're the best I can get at my current rank and are mostly "rare" items. Despite this, I can't even get through the shields of a Hirogen Battleship who in turn can get through mine in a single disruptor volley. I've tried all beams, I've tried Quantum torps, I've tried Heavy Plasma Torps, none works because my ship isn't tough enough. If I can't break his shields with an escort, I sure as hell aren't doing it with a Cruiser or Science ship. Therefore, I need a better ship.

Quote:
Originally Posted by Dejin
So you're skipping all the patrol missions?
Not up until now but now they seem pretty worthless given the aforementioned low skill point rewards. I started the game on the dot of Head Start and I've seen guys flying Galaxy Class Cruisers so how are they getting up the ladder faster than me? All I'm asking for is to know the quickest way to level up so that I can complete my current mission and proceed as normal again.

If anybody reading this is unable to provide an answer then don't bother replying. I'm sorry for my directness but this persistant prevaricating isn't helping me and I thought that's why this forum existed - for help?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-03-2010, 12:18 PM
Quote:
Originally Posted by Saladinbob View Post
Not up until now but now they seem pretty worthless given the aforementioned low skill point rewards. I started the game on the dot of Head Start and I've seen guys flying Galaxy Class Cruisers so how are they getting up the ladder faster than me? All I'm asking for is to know the quickest way to level up so that I can complete my current mission and proceed as normal again.

If anybody reading this is unable to provide an answer then don't bother replying. I'm sorry for my directness but this persistant prevaricating isn't helping me and I thought that's why this forum existed - for help?
As I understand it, the fastest way to level is to sit in a Deep Space Encounter all day. At least that's what I was hearing during the OB.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-03-2010, 12:18 PM
Try teaming with a Science vessel that can drop enemy shields or train a tactical BO in target shields for those pesky capital ships shields. Alternatively get on a max team size so you can concentrate fire on the offending capital ship to drop its shields.

If it is conning well above your level and you are are in a cruiser going after a battleship solo - well maybe it's you not the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-03-2010, 12:20 PM
Quote:
Originally Posted by Dejin
As I understand it, the fastest way to level is to sit in a Deep Space Encounter all day.
Thank you. That's all I wanted to know
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-03-2010, 12:36 PM
Quote:
Originally Posted by Saladinbob View Post
...I started the game on the dot of Head Start and I've seen guys flying Galaxy Class Cruisers so how are they getting up the ladder faster than me? All I'm asking for is to know the quickest way to level up so that I can complete my current mission and proceed as normal again.

If anybody reading this is unable to provide an answer then don't bother replying. I'm sorry for my directness but this persistant prevaricating isn't helping me and I thought that's why this forum existed - for help?
I don't think those players who are Galaxy Class are much of a comparasion to you unless you had access to open and/or closed beta. They just knew what they had to do and combine that with very little time to eat or sleep (which i think is the most important factor!), they got that high very quickly relative to the rest of us.

As for you level-gap? It gets worse as you level up, the leveling speed is a marked difference between Lt. and Lt. Commander and then Commander from Lt. As a warning, if you are going to skip and choose missions in-between, be prepared to grind out some stuff. If you want the speed to grind thru, you are going to need to be completely offense-driven in space. Kill fast and take names. With that being said, can you tell us what career/ship/weapon load-out you are using? That makes a difference in being specced for the easy kills.

Also what is the Mission title? That might help us figure out if we know a strategy to assist you.

*although since you said you had rare blue stuff, that must mean you've either completed some fleet actions at the first of the list to get the items or burned thru the difficult missions for the rewards, which If you can do that Hirogen should be no problem for you*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-03-2010, 01:19 PM
To be perfectly blunt, I'd bet your strategy has something to do with it. Rare items or not, if a single volley is getting through your shields, you might want to try a different strategy. Say...like going with a cruiser or science vessel, who's shields will be higher than an escort's. Which will allow you to survive the initial volley and apply defensive buffs during the fight to mitigate the damage.

I bet you're also using full weapon systems, which would also account for part of the problem. Your shields regenerate at 100% at 50 shield power. 200% at 75, and a whoppingl 300% at 100. That's a difference of 200%. So what if you can't drop your enemy in 20 seconds or less? You're obviously not surviving, so it might be time for a different strategy, rather than just throwing more brute force at the problem.
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