It depends, truly.
PVE? Not so much. No matter how one sets up a warbird, plasmonic leech inclusive(engineer exclusive though - they have a mad power-boost ability), you will never see AMP singularity core bonus from all 4 subsystems consistently. Best you can get is guaranteed 3 with Aux to battery. Slip into any matter-antimatter core ship, especially those with native (non-combat) cloak, and your damage goes up by quite a bit due to full AMP nigh-instantly upon entering combat.
(Said with experience - having flown both the Fleet Dhelan and the Tal Shiar Adapted Destroyer. The latter does more DPS just due to that base power level setup, even with 1 less tactical console.)
wooooo... amp core....
I guess ill take my crit-laden boffs and go sob in a corner.....
Here is a hint, friend: energy siphon 1.
It negates the power malus and gives you amp. Combine with the usual power to X and stuff and you can even use an amp core. Why you would go for an amp core i do not know, but the option is there.
Even siphon 1 will draw at least 10, even for unskilled chars. Bang. Drawback negated.
EPower toX abilities can be doffed to recharge faster and give bonus power for the whole ship, engineers captains get an extra trait that gives power to the all systems when using an EPower to X.
Red Matter capacitor.
And as was said already: Crits out the wazoo and decloak bonuses that are insane.
Nothing out dps' a scimi that tries.
Last edited by reynoldsxd; 02-12-2014 at 07:06 AM.