Lt. Commander
Join Date: Dec 2007
Posts: 120
Hiya!

I wanted to ask the experienced players about the viabilty of a Tac officer in a Science ship. In particular:
Strengths and weaknesses
Offensive and defensive capabilities
Playstyle suggestions
Solo and group effectivness, role, playstyle
suggested customisation - officer skills and console/items
Thankyou very much for all/any replies! All opinions and theories welcome, any usefull links would be great too. Thanks again!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2010, 06:56 PM
would like a response so, bumpy bumpy
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2010, 07:06 PM
I have a human tactical officer with Astrophysicist and Creative traits as the captain of a science vessel.

For space combat I haven't noticed that being a tactical/science/engineering class makes any difference as the captain of the vessel. It makes a difference in ground combat in the types of attack modifiers you get and skills you have access to. However, if you build a solid away team with and put skill points in the leadership boxes for Engineering, Science, and Tactical teams it all balances out IMO.
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