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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-03-2010, 07:13 PM
Quote:
Originally Posted by KiraWolf View Post
thanks... atleast some feds have some brains and try to think of tactics instead of qq on forums.
If you had read the response you would understand why his point is invalid, and also you wouldn't look like a total mook for accusing people of not having brains when in fact you're the one who's misinformed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-03-2010, 07:37 PM
um i dont pug much as fed but get 3 cruisers who know what they are doing togther and you can keep sci/escorts alive and have 80-90% win ratios as fed so learn to play please then cry about somthing valid
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-03-2010, 07:41 PM
Federation wins more than 50% of space matches when sides are even. You guys are all nuts. Go level a Klink through about 20 levels then come back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-03-2010, 08:06 PM
Even if the federation won 100% of the time, as long as you are automatically on the defensive it would still suck.

This whole post is about how win/loss ratios make no difference, simply the mode of combat is uninteresting because it assigns offensive and defensive by default rather than by strategy and initiative.

If you're in the federation you can't make a bold move, pressure your enemy, grab the initiative or catch your opponent off guard, you can only cower and wait, and that's all.

It doesn't matter if you win or lose, it's still boring.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-03-2010, 10:38 PM
To be honest, I like being defensive just fine. The gameplay and mechanics fit Star Trek. Klingons are aggressive, Feds are defensive.

If I want to go on the offensive, I roll Klingon. Or have a bunch of science ships on the perimeter, but accept that they will probably die from the first volley.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-03-2010, 10:45 PM
Quote:
Originally Posted by 3ulogy View Post
they could get rid of our cloak altogether and it wouldnt worry me(hardly ever use it anyway) so long as we get hull/shield strength in line with feds along with easily obtainable gear and ship variation at tier 5
don't forget we want their extra Boff slots as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-03-2010, 10:46 PM
Quote:
Originally Posted by Rothnang
I acctually fly exclusively science ships, and I can tell you from experience that decloaking only works at between 2-3 km range, so it does absolutely nothing for you.

If a Klingon sees your fleet and decides he doesn't want to fight you, he just turns away and waits for his buddies while 20km away. No chance of being decloaked and killed there.

If a Klingon fleet decides to attack you, they come to within 5-10km, drop cloak and start picking off targets. No chance of being decloaked and killed here either.

Science ships do not give the federation an edge.

Furthermore, even if Science ships did provide a wide bubble of cloak detection for your fleet, like let's say 15km in every direction. It still wouldn't help you to go on the offensive, because Klingon ships are not only stealthy, they are also faster than federation ships, so they could still linger just outside detection range for however long they please without ever posing a target to you. Of course you'd have it a little easier to fight them than now if they had to cross a 5km threshhold to get to attack position while uncloaked, but on the overall, what matters in PvP isn't your HP or your damage or anything like that, it's your ability to pick fights, go on the offensive, gain innitiative and control the engagement. If you're not stealthy and you're not quick you can't do that.

It's kind of like those Gorn Augments you fight. Sure, if you just stand there they will pummel you into oblivion, but if you simply back off, and dance around them they go down eventually.
i would suggest you might enjoy the game more s a sci guy if you asked around and foudnout how the better sci guys equip their ships and what skills they use. I say this becasue if you are in a sci ship and only detecting cloaked klingons at 2-3 range then you are doing something wrong since startign in tier 2 sci ship can dect us at around 10 km when they are scanning
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-03-2010, 10:48 PM
Quote:
Originally Posted by Rothnang
Even if the federation won 100% of the time, as long as you are automatically on the defensive it would still suck.

This whole post is about how win/loss ratios make no difference, simply the mode of combat is uninteresting because it assigns offensive and defensive by default rather than by strategy and initiative.

If you're in the federation you can't make a bold move, pressure your enemy, grab the initiative or catch your opponent off guard, you can only cower and wait, and that's all.

It doesn't matter if you win or lose, it's still boring.
You still don't understand HOW to make a bold move as a federation player... and you won't find klingons telling you how to do it either....

Its very embarassing to get hit with overloaded quantum torps because someone detected you...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-03-2010, 10:52 PM
Quote:
Originally Posted by Cortofuego
So when FvF comes out, what nerfs will the Feds call for then?

Korthok
LoL...I can see it now.... Dam it the FEDs are OP nerf them....No No you FEDS are OP you need to be nerfted..No you FEDs are...No you are back and forth they will go.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-03-2010, 10:53 PM
Quote:
Originally Posted by Rothnang
Oh, and I bet nobody ever uncloaks in those matches just so some fighting finally happens.




I doubt they would play KvF matches anymore because thei're boring and pointless. Putting an entire faction on the defensive by default is easily one of the top ten worst game design choices in an MMO ever.
actually in KvK we tend to all fly around incloaked since we do not have sci ships we can set up to detect cloaked ships
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