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Join Date: Jun 2012
Posts: 11,106
# 101
03-27-2014, 06:24 PM
Originally Posted by capnkirk4 View Post
Oh, I'm sorry, you must be confusing Cryptic with one of those other companies that actually has a work ethic that goes beyond simply fleecing people for their next paycheck. You know, those companies that actually care about the product they slap their tags on.

Seriously, Cryptic no longer has the talent, or the coding prowess to effectively, handle the glitches you're referring to. The game's code is a patchwork, Frankenstein's monster, of a mess, and any All Stars capable of making sense of it, have long since departed Cryptic's hallowed halls for better gigs. That's why it's easier to just lie, and say something is fixed, and treat the players like they have excrement on their hands, if they have the audacity to say it's not.
Why do you even continue posting?
Join Date: Mar 2013
Posts: 1,364
# 102
03-28-2014, 05:33 AM
Originally Posted by centersolace View Post
Why do you even continue posting?
Because at this point, with the game as unplayable as it is, trying to show the Aces at Cryptic, that fixing things that aren't broken, isn't a sound premise, is about all that's left to do, that involves STO, and a computer. Somebody has to do it, might as well be me.

Now you. If you have nothing constructive to say, why do you take the time to respond?
This all happened... more, or less.
Join Date: Dec 2012
Posts: 3,324
# 103
03-28-2014, 03:42 PM
Long ago, a storm was heading for the city of Quin'lat. Everyone took protection within the walls except one man who remained outside. Kahless went to him and asked what he was doing. "I am not afraid," the man said. "I will not hide my face behind stone and mortar. I will stand before the wind and make it respect me." Kahless honored his choice and went back inside. The next day, the storm came, and the man was killed. Kahless replied, "The wind does not respect a fool".
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Originally Posted by borticuscryptic View Post
Join Date: Jul 2012
Posts: 2,547
# 104
03-28-2014, 03:56 PM
Originally Posted by stoleviathan99 View Post
Our new EP has indicated:

- That he is a fan of hard sci-fi over zany gimmicks.
- That he takes the IP seriously.
-That he is interested in collecting data on longstanding QoL improvements.
- That he is interesting in making individual parts of social hubs have specific function.
- That a ground up revamp of ESD with brand new maps is a near term addition.

I would like to suggest:

- That party items be designated for use in party areas like a dance floor or holosuite.
- That items like the Gingerbread Men be buffed to function year round... in designated fantasy party areas like holosuites.
- That Holo-Emitters in the Latinum store be buffed into permanent devices... usable in designated party areas.
- "Party Mode" could be enabled in missions that take place on holodecks, in proximity of Q wherever he is present in-game, in Q's Winter Wonderland. Risa and the Klingon Red Light District would be strong candidates as well.
- "Party Mode" would be enabled everywhere during designated Q calendar events, possibly along with other unique gameplay elements to indicate that Q is present for the weekend such as tweaked mission elements, strange enemies, etc.

Function should be tied to location and this is one way to fairly group players in area by interest or activity. This reduces player conflict while making the appeal of certain underutilized areas functional and possessing of a special appeal that makes their gameplay experience distinct while also making it distinct from other areas of the game.
I like the idea of areas which are designated "party zones". Perhaps this could extend to other types of zones as well?

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