Lt. Commander
Join Date: Dec 2007
Posts: 120
Since Beta, I have not really "met" any random life form. I mean, for 8 planets you go scan crap without fighting, your telling me I am not going to run into some kind of indigenous life?

Aside you cannot just beam down to a planet without having to do something repetitive every time, but there is no "LIFE" in this game. The only neat thing I have enjoyed is the planet where it actually snows, that was neat...i guess.

anyone else kinda ****ed about this?

How hard is it to throw some kind of life forms onto a planet? Even if there are enemies you have to face also?

Do not disappoint me Cryptic, CoH got boring in a month and its only been 3 weeks and I feel the same way already. I do enjoy the look of the Nova though. tee hee
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2010, 10:46 PM
What gets me is how many oxygen-rich worlds there are. No methane worlds, and even planets that are barren wastelands have breathable atmosphere.

ME1 had it right: even if the gravity ISN'T crushing you into a pulp, you're still going to need an atmosphere suit on 99.9% of planets.

Sure, it's necessary, and I guess can be retconned by planets terraformed centuries ago, all the vegetation that made the oxygen died... whatever. Still, none of our characters own helmets.

I'm finally in a heavy escort, and I seem to have run out of quests. One last explore mission before I am reduced to wandering around aimlessly. Likely due to the fact that the fleet ground mission is UTTERLY broken- bombs that have no "place" function. A dozen instances, and not a single one with the first objective complete.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2010, 10:53 PM
Keep in mind they're not going to inundate you with every aspect of the game right away. Especially not at release. People would lose interest too quickly and that's bad for business.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-03-2010, 10:55 PM
Quote:
Originally Posted by aggressor27 View Post
People would lose interest too quickly and that's bad for business.
TOO LATE! :p

not me though
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-03-2010, 10:57 PM
Bah. People played that "I'm canceling" card with SWG and that manure wagon's still a-rollin'.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-03-2010, 11:38 PM
Quote:
Originally Posted by OriginalBrands
Since Beta, I have not really "met" any random life form. I mean, for 8 planets you go scan crap without fighting, your telling me I am not going to run into some kind of indigenous life?

Aside you cannot just beam down to a planet without having to do something repetitive every time, but there is no "LIFE" in this game. The only neat thing I have enjoyed is the planet where it actually snows, that was neat...i guess.

anyone else kinda ****ed about this?

How hard is it to throw some kind of life forms onto a planet? Even if there are enemies you have to face also?

Do not disappoint me Cryptic, CoH got boring in a month and its only been 3 weeks and I feel the same way already. I do enjoy the look of the Nova though. tee hee
agree, game idea is just another MMO copy. No unique stuff as expected.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-03-2010, 11:41 PM
I met a random race (i think) exploring that sector next door to sol station. He wanted 10 shield generators, I had to fly back and buy them from a merchant to finish the quest line lol.

I didn't know much about Cryptic until approx the past week. I payed as little attention as possible to the Cryptic haters. Now that I look at their past offerings I realize this was just another assembly line MMO put out as quick as possible for 2 reasons. 1- that is Cryptic's general business model. 2- to capitalize on the recent Star Trek movie hype.

Now don't get me wrong, I enjoy the game so far. It just lacks, well, everything. There is no depth to even 1 single aspect of this game. I just hope it stays enjoyable long enough for SE to release FF XIV. That is how you make an MMO. It was in development 5 years before they even announced it existed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-03-2010, 11:55 PM
Quote:
Originally Posted by Yashnaheen View Post
I just hope it stays enjoyable long enough for SE to release FF XIV. That is how you make an MMO. It was in development 5 years before they even announced it existed.
Yeah Tabula Rasa was in development for 6 years, and look how that turned out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-04-2010, 12:54 AM
I've met a few unique races; fought one to. Very powerful ships with upper level sci and tac captain skills. It was great fun, and extremely challenging. I wouldn't go so far as to say there is false advertising, but I think the exploration missions definately need work.

To whoever said that Cryptic's business model is to churn out copy cutter MMOs fast as possible....Ummmm... yeah. Sorry. After how long they took to create COH, COV, and CO I don't think you've done your research. That they put out games of a certain TYPE, yes. But just toss them out as fast as possible? Nah. Now, THIS game was put out fast. Another year of development would probably have been great. But then again, investors want their money and after Perpetual's FUBAR we're just lucky Cryptic got something THIS good out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-04-2010, 01:01 AM
Quote:
Originally Posted by tritium4ever View Post
Yeah Tabula Rasa was in development for 6 years, and look how that turned out.
That's because the Devs didn't listen to any of us Closed Beta testers, at ALL...
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