Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 STO too easy
02-03-2010, 11:22 PM
Hey,

I have been playing STO now for 3 weeks and it seems the game offers no challanges whatsoever so far. There is no death penalty, no mission that cannot be finished, enemies are all beatable with just shooting, not necessary to use group tactics or special abilities ect. Only the pvp offers some challange. But here is the problem everyone gets same reward regardless if u lost or won. Where is then the point in winning ? I assume that is why so many Klingons just attack instead of cap flags in some maps. Or even worse they suicide in the 15 kill map when they think they cannot win anymore. Seen lot of them just decloak and then wait for kill to finish faster.

A last thing about end game raid stuff ect. So far all missions that have some bosses, ground or space, just got more hp,shields but no damage output. I am a healer and can say there is absolute no need to heal. Ofc I can heal the aggro guy but for what ? If he gets killed he comes back in 8 sec. and can even join the same fight and it cost him or the team nothing.

Therefore my wish to make the game a little harder or at least more competitive. For those amoung u who like it relaxed in a game Cryptic could enable different modes as in WOW, like heroic and normal instances. Since 90% of all content is instance based that should be easy.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-03-2010, 11:24 PM
For some its easy, for some its hard, for some it is fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-03-2010, 11:27 PM
Quote:
Originally Posted by Medicus27 View Post
Hey,

I have been playing STO now for 3 weeks and it seems the game offers no challanges whatsoever so far. There is no death penalty, no mission that cannot be finished, enemies are all beatable with just shooting, not necessary to use group tactics or special abilities ect. Only the pvp offers some challange. But here is the problem everyone gets same reward regardless if u lost or won. Where is then the point in winning ? I assume that is why so many Klingons just attack instead of cap flags in some maps. Or even worse they suicide in the 15 kill map when they think they cannot win anymore. Seen lot of them just decloak and then wait for kill to finish faster.

A last thing about end game raid stuff ect. So far all missions that have some bosses, ground or space, just got more hp,shields but no damage output. I am a healer and can say there is absolute no need to heal. Ofc I can heal the aggro guy but for what ? If he gets killed he comes back in 8 sec. and can even join the same fight and it cost him or the team nothing.

Therefore my wish to make the game a little harder or at least more competitive. For those amoung u who like it relaxed in a game Cryptic could enable different modes as in WOW, like heroic and normal instances. Since 90% of all content is instance based that should be easy.
I totally agree.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-03-2010, 11:30 PM
Well the easy difficulty has caused a lot of heated discussion on the forums. Most of the player base seems to think the game is too easy at the moment.

The game was just about right at the end of closed beta. Challenging and fun, you really had to use your BO skills and maneuver just right to be able to destroy those +0 battlecruisers.
For some reason the devs decided this was not what they intented, and now most of the stuff under lvl 20 can be completed while AFK (I'm not exaggerating).

The latest comment from the Devs on the subject was "we are really looking into putting some kind of difficult setting in the game", which I think would be the best solution for all.

In the mean time, try forming a team with 2-3 other persons, but do your missions solo. That puts more higher level enemies on the map, and at least you can have some challenge in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-03-2010, 11:31 PM
I personally find the post-lvl 11 game to be okay, maybe a bit on the easy side. Lvls 1-11 have to be easy because that's effectively the tutorial/noob part of the game.

The only real solution for these difficulty issues is a slider, which City of Heroes has, and as I understand it, Champions will be getting one as well. So implementing something like that shouldn't be too difficult for Cryptic as they've done it to their other two games.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-03-2010, 11:33 PM
You also have to remember - How long has the game been out for?

Also it took how long for WoW to introduce all of the items that you have mentioned? Over 2 Years as far as I am aware before they even looked at things like Heroic instances, better pvp etc

Also In just about every MMO I have played (WoW, Conan, EvE, LoTRO) There is very little or no Death penalty. In Wow what do you get? A slight loss on your armours durability and thats it.

I must admit Eve is the worst as you actually lose your ship and weapons but its not like its that much of a game breaker anyway. By the time your ships get blown up you have about 10 of them stashed in hangers all over the universe.

Just give Cryptic a chance to get things going. PvP will get better, end game content will get more competitive, and mid game content will get more varied and challenging. These 3 things happen in just about every MMORPG.

Remember patience is a virtue
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-03-2010, 11:34 PM
I think ground combat is too easy. While technically it all is too easy for me it's not for many many casuals. We have to think about them too.

But really, it's like impossible to die in ground combat.

I'd say buff enemy NPCs. Don't do anything to us. Buff them so they attack more often. Right now they'll shoot me, wait over 3 seconds and my shield will recharge before they shoot me again quite often. Maybe buff damage output too by like 25%. However we HAVE to think about the casual players that suck at video games.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-03-2010, 11:37 PM
Oh please don't change Space Combat.....It was dang hard during OB....No death penatly it great....I die too much.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-03-2010, 11:43 PM
Quote:
Originally Posted by Medicus27 View Post
Hey,

I have been playing STO now for 3 weeks and it seems the game offers no challanges whatsoever so far. There is no death penalty, no mission that cannot be finished, enemies are all beatable with just shooting, not necessary to use group tactics or special abilities ect. Only the pvp offers some challange. But here is the problem everyone gets same reward regardless if u lost or won. Where is then the point in winning ? I assume that is why so many Klingons just attack instead of cap flags in some maps. Or even worse they suicide in the 15 kill map when they think they cannot win anymore. Seen lot of them just decloak and then wait for kill to finish faster.

A last thing about end game raid stuff ect. So far all missions that have some bosses, ground or space, just got more hp,shields but no damage output. I am a healer and can say there is absolute no need to heal. Ofc I can heal the aggro guy but for what ? If he gets killed he comes back in 8 sec. and can even join the same fight and it cost him or the team nothing.

Therefore my wish to make the game a little harder or at least more competitive. For those amoung u who like it relaxed in a game Cryptic could enable different modes as in WOW, like heroic and normal instances. Since 90% of all content is instance based that should be easy.
What tier are you in? For me it started to get more challenging in my escort at tier 3. Ground combat just takes longer it isn't so much harder. So far.

In my cruiser it is still pretty easy at tier 3. (In beta)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-03-2010, 11:44 PM
Quote:
Originally Posted by Manuwise
....

The game was just about right at the end of closed beta. Challenging and fun, you really had to use your BO skills and maneuver just right to be able to destroy those +0 battlecruisers.
For some reason the devs decided this was not what they intented, and now most of the stuff under lvl 20 can be completed while AFK (I'm not exaggerating).

...
This were my thoughts too. In OB most of the time difficulty was right and i hope we come back to that.
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