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Thanks SO MUCH for all your support, and we'll see you in-game!
Bought the game yesterday and loving it so far, however I have a couple of questions:
1. I've seen certain abilities (I'm a Sience officer) that have a discription like Hold +2, what exactly does this mean?
At first I thought If I hold the button for 2 seconds it will have extra damage or something, but I don't see a difference....
2. I've got a science console for my ship and it gives +5 Deflector Dish, I found another console while doing a mission that gives +5 Auxiliry (did I spell that right?) Power. Where can I see what the deflector dish and auxiliry exactly does?
Hold basically means stun, so using those abilities stuns the enemy temporarily. I'm not really sure what the +2 part means as all abilities that hold have that same number as far as I've seen.
Deflector Dish is a science stat which helps any science abilities that use the deflector dish... off the top of my head a couple examples are tachyon beam and energy siphon.
Auxiliary power is one of your four power stats, along with weapons, shields, and engines. While the others are relatively self-explanatory, auxiliary power helps with certain abilities, improves your turn rate, raises crew regen, and increases your cloaked ship detection radius. Check out Ship Power Levels for more details.
AFAIK Hold +2 is the strength of the hold. Some mobs carry resistance to holds, and a +2 Hold will have a decent chance of overcoming resistance.
No maths or science behind that, but I played CoH/V for a good few years, and that description, with that effect, was used in that game, also by Cryptic.
That would make sense, however as I said I've never seen any other numbers. Maybe I just missed them, but if there are no +1s or +3s or any other numbers, what use is the +2?
No it's certainly +2. I'm just saying that it's ALWAYS Hold +2. Never just Hold, or Hold +some other number. Thus why I have no clue what relevance the +2 has.
Like Talec said, it's probably used in determining whether the hold overcomes resistance, although I've never seen a guaranteed hold resisted by anything that isn't temporarily immune to holds anyway...
Or again, maybe I'm just lacking in perception and missed some Hold +4 or similar somewhere. I don't know.