Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Hold +2?
02-04-2010, 12:30 AM
Hello everyone,

Bought the game yesterday and loving it so far, however I have a couple of questions:

1. I've seen certain abilities (I'm a Sience officer) that have a discription like Hold +2, what exactly does this mean?

At first I thought If I hold the button for 2 seconds it will have extra damage or something, but I don't see a difference....

2. I've got a science console for my ship and it gives +5 Deflector Dish, I found another console while doing a mission that gives +5 Auxiliry (did I spell that right?) Power. Where can I see what the deflector dish and auxiliry exactly does?

Kind regards,

Aerthalas
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-04-2010, 01:41 AM
Hold basically means stun, so using those abilities stuns the enemy temporarily. I'm not really sure what the +2 part means as all abilities that hold have that same number as far as I've seen.

Deflector Dish is a science stat which helps any science abilities that use the deflector dish... off the top of my head a couple examples are tachyon beam and energy siphon.

Auxiliary power is one of your four power stats, along with weapons, shields, and engines. While the others are relatively self-explanatory, auxiliary power helps with certain abilities, improves your turn rate, raises crew regen, and increases your cloaked ship detection radius. Check out Ship Power Levels for more details.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-04-2010, 02:06 AM
Alright, thanks for the help
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-04-2010, 02:18 AM
AFAIK Hold +2 is the strength of the hold. Some mobs carry resistance to holds, and a +2 Hold will have a decent chance of overcoming resistance.

No maths or science behind that, but I played CoH/V for a good few years, and that description, with that effect, was used in that game, also by Cryptic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-04-2010, 02:38 AM
That would make sense, however as I said I've never seen any other numbers. Maybe I just missed them, but if there are no +1s or +3s or any other numbers, what use is the +2?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-04-2010, 02:45 AM
It could have been +2% Chance or something instead of +2, I don't recall it that well, Only played for about 3 hours yesterday
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-04-2010, 02:47 AM
No it's certainly +2. I'm just saying that it's ALWAYS Hold +2. Never just Hold, or Hold +some other number. Thus why I have no clue what relevance the +2 has.

Like Talec said, it's probably used in determining whether the hold overcomes resistance, although I've never seen a guaranteed hold resisted by anything that isn't temporarily immune to holds anyway...

Or again, maybe I'm just lacking in perception and missed some Hold +4 or similar somewhere. I don't know.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-04-2010, 02:57 AM
I have some kits with Hold +3 abilities. There's more than just +2s out there
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-04-2010, 03:30 AM
It's based off the COH numbers. basically, the higher the number the easier it will be to apply that effect to a mob/player.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-04-2010, 03:52 AM
Okay, kind of strange that they use a number instead of a percentage to apply the effect.

Thanks for the help everyone!
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