Career Officer
Join Date: Jul 2012
Posts: 450
# 1 Experimental Proton Weapon
10-28-2013, 04:53 PM
I need to rant a bit.

This thing seems to be designed to once again stick it to those of us who drive Science Vessels. I mean really, what can we do with it with only three forward weapon slots.

I can't use it as a beam weapon, it doesn't have the arc. Doesn't do the dps of a dual beam bank or cannons if I'm flying a Vesta. I could replace a torpedo launcher with it, but then why the frack would I need the set torpedo launcher? I'd place it in the bank rank, but again, it's not a turret so unless I have my assets pointed at a target it's worthless, and if I'm dual banking, it becomes again a worthless set piece.

Even in an escort taking this thing would seriously kill my dps, removing either a dhc or a torpedo and getting less out of it.

So what can we do with it in it's current configuration and make it worthwhile. I may be missing something, but I just don't get it.

My suggestion is, make it a friggin 360 degree weapon. Leave all the other stats alone. It'll be a slightly more powerful turret I get that, but with all the Kinetic Beams in the game, this experimental weapon doesn't even come close to comparing with a Kinetic Beam
Lt. Commander
Join Date: Oct 2012
Posts: 232
# 2
10-28-2013, 07:31 PM
Quote:
Originally Posted by ladymyajha View Post
360 degree weapon.
I thought it was, glancing over the stats at first, but when I saw the arc....

This is a very build-breaking weapon, if you want the set bonuses (which, by the way, are absolutely useless without this particular part of this set and those specific BOff abilities). And for such build-breaking mastery, it isn't even that great a payoff.

Console + Torp? set bonus is useless. What's up with that? It's like they're trying to break builds.
~~~~~~~~~~~~~~~~~~~~~~~
Captain
Join Date: Jun 2012
Posts: 610
# 3
10-28-2013, 07:44 PM
Haven't tested it so I can't say too much about it. I do think it's kind of off that the 2 piece bonus is useless without this (need to add something that bonuses torp as well).

As far as science vessels go, there are single cannon builds for those, dual cannon builds, regardless of ship, are somewhat screwed for set weapons. That said, the downside of cannon builds on science vessels is the loss of the use of your innates; does this weapon allow the use of Beam Target X Subsystem?
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,686
# 4
10-28-2013, 08:03 PM
can we see the info on it yet? I dont want to go on tribble for awhile until true testing....though i will go on if its truely worthwhile to go on before hand.

Quote:
Originally Posted by borticuscryptic View Post
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Career Officer
Join Date: Jul 2012
Posts: 450
# 5
10-28-2013, 08:07 PM
Quote:
Originally Posted by raptor63549 View Post
Haven't tested it so I can't say too much about it. I do think it's kind of off that the 2 piece bonus is useless without this (need to add something that bonuses torp as well).

As far as science vessels go, there are single cannon builds for those, dual cannon builds, regardless of ship, are somewhat screwed for set weapons. That said, the downside of cannon builds on science vessels is the loss of the use of your innates; does this weapon allow the use of Beam Target X Subsystem?
There are cannon builds yes, but the dps isn't a cannon, it's kind of the dps between a turret and a beam weapon. So placing it in a cannon build, regardless of ship, is even worse.

If it had the dps of a dual beam bank, I'd have no problems with it. DPS of a single cannon, while not my favorite build, I could do something with it. This thing isn't either.
Career Officer
Join Date: Jun 2012
Posts: 45
# 6
10-28-2013, 08:26 PM
I was hoping this weapon would give me something useful to do with the annoying third Tac ensign slot on a fleet Defiant. If the damage is as low as people are saying, I guess my favourite ship will stay mothballed.

If they made it a 360-degree turret with turret-level damage, it'd probably be more popular. As it is, I'll save my marks.
Captain
Join Date: Jun 2012
Posts: 610
# 7
10-28-2013, 08:26 PM
Quote:
Originally Posted by ladymyajha View Post
There are cannon builds yes, but the dps isn't a cannon, it's kind of the dps between a turret and a beam weapon. So placing it in a cannon build, regardless of ship, is even worse.
Ah, I see.

If that's the case, damage and arc really should be brought in line. To be honest, though, with no consoles able to buff it, the damage should probably be a bit higher than other weapons in that arc.
Empire Veteran
Join Date: Jun 2012
Posts: 802
# 8
10-28-2013, 10:31 PM
Actually there are consoles that buff it. The voth repu tac consoles all have a 15% proton boost.
However even with the 2.5% acc boost from them and the additional 15% boost to other weapon types. It is still not worth the investment.

-= ISE: 12:19 -=- CSE 12:41 -=- KASE 11:59 -=- HSe 8:06 total =-
-= KAGE 5:43 =-
[7:07] [Combat (Self)] Your Dual Disruptor Banks - Overload II deals 123086 (41096) Disruptor Damage(Critical) to Assimilated Carrier.
Career Officer
Join Date: Nov 2012
Posts: 727
# 9
10-29-2013, 01:36 AM
Any idea what their goal is with this thing?
Commander
Join Date: Jun 2012
Posts: 275
# 10
10-29-2013, 03:32 AM
Quote:
Originally Posted by johnsteward View Post
Any idea what their goal is with this thing?
Well, it looks really cool when its firing...
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 08:05 PM.