> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
UPDATE! We will be bringing down STO in 1hr 22min for emergency maintenance. ETA is 2 hrs (2AM) PDT. Details here.
Update! The queue is clear for now :) Thanks for your patience as we worked to get all players in. (Note: There may be small, sporadic queues as more players log in.)
Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
First one with 46 Aux. (Full Power To Weapons)
Engines: +13 Flight Speed +4.8 turn Rate (Full imp: +95)
Consoles: 2x +30% Turn Rate Strength. (Also a + 4.5 Aux mod)
In Theory this should give me a Base of 6 that is now 17.28. But the math in this game is so screwy I could be wrong. Or the +% turn rates could be based off your base turn rate alone and nothing ever more. So it could be 14.4 turn rate if just applied to base.
First Test: 117 Seconds to turn 360
Second Test with 41 Aux. (Full Power To Weapons)
Engines: None
Consoles: None
So should just be the base 6 turn speed.
Second Test: 122 Seconds to turn 360
I did the same test with 50% Impulse Speed
Test One: 37 Seconds
Test Two: 118 Seconds
Test Three(With Engine and Aux/46Aux): 47 seconds
So that means with the two +30% turn rate I am getting a 21.3% increase in my turn speed at 50% impulse(our best turn rate speed)
Short version:
Can someone help me out here. Is the turn rate item boosts broken? Am I thinking incorrectly with my math when I have two +30% turn rate speed increase consoles? Devs want to clear this up a little for me?
I experimented a little during beta and I'm not sure the consoles effects even stack. But that's not based on any mathematical analysis, just the observation that 3 +20% consoles didn't have much effect. But one console seems to make a difference.
Yea i also have no clue what is going on right now with those consoles.
I realy miss more information. Like actual numbers what your ship got NOW and so on.
Even the engines show different numbers when shared in a group. Seriously. WTH?? Why dont show the end-result (Speed turn) on the SHIP info and don't touch the Engine info at all.
My team-members say "hey look at this engine it got some nice turn rate bonus" and as soon as i look at it the numbers are completely different.......
Could we get some clear information on how the ship is performing after all the modules are built in?