Quote:
Originally Posted by 3ulogy
well its pointless having more than 2 patterns as they share a global cd
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Of course because having more options in what you are buffing and debuffing with those patterns is of course utterly pointless...like having the pattern that debuffs the damage your target is doing to its target to help your Cruiser buddy live longer,
* Attack pattern Alpha: Attack Pattern Alpha increases the damage of your weapons, and improves your turning rate.
* Attack Pattern Beta
* Attack Pattern Delta: Attack Pattern Delta targets an allied ship. Any ship that attacks your ally will recieve a stacking damage resistance debuff.
* Attack Pattern Omega
* Beam Array: Fire at Will: Fire at Will improves your next beam array attack. The Bridge Officer fires your beam weapons at multiple targets of their choice.
* Beam Array: Overload: improves your next beam array attack. Overloading your beam weapon delivers an extremely powerful blast, but drains weapon power and briefly takes your beam weapons offline. Only the energy type you Overload will go offline - so if you Overload your Phasers, all Phasers will go offline and not your Plasma weapons.
* Cannon: Rapid Fire
* Cannon: Scatter Volley
* Dispersal Pattern Alpha[Mines]: Improves your next mine attack. Lays a series of mine clusters behind your ship
* Dispersal Pattern Beta[Mines]
* Go Down Fighting
* Security Team
* Target Auxiliary Subsystems: Improves the Beam attack. This attack deals normal damage, but also drains Aux power and has a chance to take the targets auxiliary system offline.
* Target Engines Subsystems: Improves the Beam attack. This attack deals normal damage, but also drains engine power and has a chance to take the targets engines system offline.
* Target Shields Subsystems: Improves your next next beam array attack. Instructs your officer to target enemy shields. This attack deals normal damage, but also drains the target's shield power and has a chance to take target's shields offline.
* Target Weapons Subsystems: Improves the Beam attack. This attack deals normal damage, but also drains weapon power and has a chance to take the targets weapon system offline.
* Torpedo: High Yield: Deals massive damage, but they can be destroyed before they reach the target
Look at all those options... and yes being able to target subsystems is very powerful..