Lt. Commander
Join Date: Jun 2012
Posts: 246
# 11
02-12-2014, 12:35 PM
Quote:
Originally Posted by admrenlarreck View Post
Did you try the /stuck or the /killme commands? I know for a while they didnt work but, I got stuck a couple of times recently and they both worked fine. So I think they got them fixed.
First I've heard of it.
I'm writing this #$%^ down now, though. Thank you.
Captain
Join Date: Jan 2013
Posts: 1,928
# 12
02-12-2014, 12:36 PM
Quote:
Originally Posted by pwemetaq View Post
So the captain can be saved, but than again not really - kind of sad, isn't it?

I'm not sure I like this kind of Kobayashi stuff - I don't want to loose against a cruel fate
"Jim, in order to set things straight again, Edith Keeler must die."
kind of sums it up from a canonical perspective.
Ensign
Join Date: Feb 2013
Posts: 12
# 13
02-12-2014, 12:41 PM
Quote:
Originally Posted by steamwright View Post
"Jim, in order to set things straight again, Edith Keeler must die."
kind of sums it up from a canonical perspective.
"He's dead Jim." What a cruel world!
Captain
Join Date: May 2013
Posts: 1,454
# 14
02-12-2014, 01:25 PM
The capain already died, and you're just repeating a temporal event. Saving him thus causes a temporal causality loop which prevents continuation of the proper timeline and creates a second one where there is nothing to accomplish. As such, if you find you have saved the captain, please beam to your ship, drop the present timeline and then restart it from the beginning. The captain must die for the proper timeline to proceed.
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Lt. Commander
Join Date: Feb 2013
Posts: 208
# 15
02-12-2014, 03:43 PM
Quote:
Originally Posted by neoakiraii View Post
It's a Fixed point A FIXED POINT it can't be changed without destroying everything
Until next episode, when its a companion that is in trouble, and then its all ok, what problem? Last episode i couldn't? Noooo, i'd defiantly remember that, so don't think about it, i can do it.
Empire Veteran
Join Date: Jul 2012
Posts: 471
# 16
02-12-2014, 04:03 PM
I reported this earlier on the forums, so that people wouldn't try this without knowing the result, and get stuck.

http://sto-forum.perfectworld.com/sh...php?p=14902411

As it has been mentioned, the captains lot in life is to take the bullet for mission progression.
Captain
Join Date: Aug 2013
Posts: 4,173
# 17
02-12-2014, 05:17 PM
This situation is like the Lord British Postulate in reverse.
Vadm. Kanril Eleya, U.S.S. Andraste, Strike Team Alpha

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Survivor of Romulus
Join Date: Jun 2012
Posts: 3,268
# 18
02-12-2014, 05:40 PM
Seems something has been done about this:

http://sto-forum.perfectworld.com/sh...1#post15123581

Quote:
"A Step Between Stars":
Resolved an issue with the Dyson Captain which could occasionally block progression.
But they don't say what it is. Captain now can't be saved would be my guess, easier than adding in all the backend to make the captain come along.

Or maybe just stays behind with Sheld...er, Eric.
Career Officer
Join Date: Jun 2012
Posts: 916
# 19
02-12-2014, 06:43 PM
So the Dyson's captain is a redshirt?
Captain
Join Date: Jan 2013
Posts: 1,928
# 20
02-12-2014, 07:18 PM
Quote:
Originally Posted by paxfederatica View Post
So the Dyson's captain is a redshirt?
Why not? The captain of the Enterprise-C was.
Reply

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