Ensign
Join Date: May 2013
Posts: 1
# 1 Fleet Avenger Build
02-12-2014, 04:51 PM
Hey guys I have been thinking about a future set for my fleet avenger. Any tips/recommendations will be greatly appreciated. Anyway, here it is.

Fore Weapons: x4 Fleet Antiproton DHC's, x1 Romulan Prototype Torpedo

Aft Weapons: x1 Omni Directional Antiproton Array, x1 Kinectic Cutting Beam, x1 Breen Transphasic Cluster Torpedo

Delfctor Dish: Assimilated/Maco MK12 Deflector

Shields: Adaptive MACO Shields

Warp Core: Obelisk Subspace Rift Core

Impulse Engines: Assimilated Subtranswarp Engines MK12

Engineering Consoles: X2 Enhanced RCS Accelerator, x1 Fleet Monotanium/Neutronium Alloy Mk12, x1 SIF Generator

Science Consoles: x2 Field Geometry Generator

Tactical Consoles: x3 Antiproton Exploiter Consoles, x1 Subspace Jumper Consoles/Cloak

My play style is sort of a run in guns blazing and stay there with the ability to run away when needed. So, what do you guys think?
Captain
Join Date: Jul 2013
Posts: 848
# 2
02-12-2014, 05:21 PM
Ditch rear torp for turret. Ditch sif generator. Use full rack of tac consoles (crit chance variant, not crit severity). Ditch gemmick console. Put in romulan and and borg universal consoles. Put in plasma infused console.

Use omega I for running away. Omega III is not worth it.
Survivor of Romulus
Join Date: Aug 2013
Posts: 321
# 3
02-12-2014, 08:27 PM
Here's my DHC fleet avenger build. http://www.stoacademy.com/tools/skil...vengerpvp_5512

A moment of silence, for our fallen spacebars everywhere.
Lieutenant
Join Date: Dec 2012
Posts: 57
# 4
02-25-2014, 11:39 AM
running a DBB DHC build will cost you a lot of damage, running a beam build is a far better idea if you're going for damage output. Run Aux to Bat is a good idea as well to get that cooldown help.

http://skillplanner.stoacademy.com/?...uildgibbs_4854
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