Starfleet Veteran
Join Date: Jul 2012
Posts: 866
# 11
02-13-2014, 01:52 AM
Quote:
Originally Posted by redz4tw View Post

Moving on to the possible fix.
FLEET DREADNOUGHT CRUISER!!!!!!
Lt Cmdr Tactical.
Commander Engineering
Lt Cmdr Engineering
Lt Science
Ensign Tactical
Lt Cmdr Universal

Let me know what you think
if i anderstand correctly, what you propose is not possible, 6 bridge officer!
or are you saying that the lt commander tact or eng would be a universal?


http://sto-forum.perfectworld.com/sh...28931&page=271
Captain
Join Date: Apr 2013
Posts: 3,316
# 12
02-13-2014, 01:58 AM
Quote:
Originally Posted by redz4tw View Post
Lt Cmdr Tactical.
Commander Engineering
Lt Cmdr Engineering
Lt Science
Ensign Tactical
Lt Cmdr Universal
Three Lt Commander slots, 6 overall boffs?

Are you insane?
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Starfleet Veteran
Join Date: Jul 2012
Posts: 866
# 13
02-13-2014, 02:05 AM
Quote:
Originally Posted by ussboleyn View Post
This is how I think the Fleet Gal-X should look...

Weapons: 4/4
Hull: 44,000
Shield: 1.1
Lt Cmdr Tactical
Commander Engineering
Lt Cmdr Engineering

Lt Science
Consoles: 4 4 2
Turn: 6
+5 all subsystems
Phaser Lance, Cloak, Saucer Separation
Attract Fire, Weapons Efficiency
Can use dual cannons
i like your boff layout idea

however after 2 years of non stop pvp with it these are the changes i like to see implemented:

turn 7 inertia 25
or
turn 6 inertia 30

+10 weapons +5 shield +5 engine
or
+10 weapons +10 shield

integrated battle cloack (we can dream )
or at least integrated cloack ( just like it use to be before season 5 )

make the lance shot only 1 iteration ( so no need of buff damage )
that will remove the chance to miss on second shot making it loose 50% of dmg
drastically increase it accuracy so that it won't miss 70% of the time

that with your bo layout would make it something to be feared of but still not an ubber ship like the scimitar.
and now the lost of 2 cruiser command would be justify


http://sto-forum.perfectworld.com/sh...28931&page=271
Lieutenant
Join Date: Jan 2013
Posts: 43
# 14
02-13-2014, 02:21 AM
Quote:
Originally Posted by ussboleyn View Post
Did you see the 2 Lt com?

12 boff powers
Ah... but I doubt the devs would allow that... a lt com abilitys are more powerful than an ensign and lt.
Empire Veteran
Join Date: Jul 2012
Posts: 480
# 15
02-13-2014, 03:54 AM
You forgot to add an enhanced battlecloak, rapidfire mode for the spinal phaser with a 1 second cooldown, an omnidirectional multitorpedo launcher, four hangar bays, and plot armor.

Career Officer
Join Date: Feb 2014
Posts: 84
# 16
02-13-2014, 05:26 AM
Quote:
Originally Posted by abystander0 View Post
You forgot to add an enhanced battlecloak, rapidfire mode for the spinal phaser with a 1 second cooldown, an omnidirectional multitorpedo launcher, four hangar bays, and plot armor.

No kidding give it voyager armor while your at it. I like that were all brainstorming ideas and trying to make the ships we love better.


But, You cant just make it the best ship in the game lol
Empire Veteran
Join Date: Aug 2013
Posts: 506
# 17
02-13-2014, 05:32 AM
Quote:
Originally Posted by rylanadionysis View Post
Three Lt Commander slots, 6 overall boffs?

Are you insane?
I was a little drunk at the time I wrote that, please forgive the insane BOFF set up.

So it would be
Lt Cmdr Tac
Ensign Tac
Cmdr Engi
Lt Cmdr Engi
Lt Science

That's right, no universal. This gives it a set up very similar to the Tac oddy, which is also a dreadnought, in a sense.
A moment of silence, for our fallen spacebars everywhere.

Last edited by redz4tw; 02-13-2014 at 05:40 AM.
Empire Veteran
Join Date: Aug 2013
Posts: 506
# 18
02-13-2014, 05:42 AM
Quote:
Originally Posted by whitewinged7 View Post
No kidding give it voyager armor while your at it. I like that were all brainstorming ideas and trying to make the ships we love better.


But, You cant just make it the best ship in the game lol
Guys guys, chill. I'm not trying to make something OP. I'm trying to make the federation's dreadnought at least able to compete with the Scimitar and Bortasqu'
No battlecloak either, makes no sense.
A moment of silence, for our fallen spacebars everywhere.
Career Officer
Join Date: Jun 2012
Posts: 4,455
# 19
02-13-2014, 05:54 AM
Quote:
Originally Posted by whitewinged7 View Post
No kidding give it voyager armor while your at it. I like that were all brainstorming ideas and trying to make the ships we love better.


But, You cant just make it the best ship in the game lol
Yeah, can't have it being better than the stupid Scimitar either.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Starfleet Veteran
Join Date: Jun 2012
Posts: 96
# 20
02-13-2014, 06:31 AM
Quote:
Originally Posted by mt268 View Post
Ah... but I doubt the devs would allow that... a lt com abilitys are more powerful than an ensign and lt.
Actually they would, there are already 4/3/3/2 ships out there. And no to the op's updated boff layout as well since the total is 13 powers. T5 ships all have 12 powers max. My ideal layout for the dread is this:

Non-fleet: cdr tac, lt tac, lt cdr eng, lt eng, ens sci
Consoles - 4 tac, 4 eng, 1 sci
41k hull. 1.1 shield, +1 over the current version's turn rate
+10 weap, +10 shield

Fleet: cdr tac, lt cdr eng, ens sci, lt uni, lt uni
5 tac, 4 eng, 1 sci
45k hull, 1.21 shield

Non fleet comes with console universal: battle cloak
Lance phaser damage upped by say 25%

I think this is fitting to what the ship was designed for in the alternate universe presented on tng.
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